Files
VOREStation/code/defines/obj/weapon.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
flags = CONDUCT
force = 3.0
throwforce = 2.0
throw_speed = 1
throw_range = 4
w_class = ITEMSIZE_SMALL
attack_verb = list("called", "rang")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/weapon/rsp
name = "\improper Rapid-Seed-Producer (RSP)"
desc = "A device used to rapidly deploy seeds."
icon = 'icons/obj/items.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 0
var/mode = 1
w_class = ITEMSIZE_NORMAL
/obj/item/weapon/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "soap"
w_class = ITEMSIZE_SMALL
throwforce = 0
throw_speed = 4
throw_range = 20
/obj/item/weapon/soap/nanotrasen
desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
icon_state = "soapnt"
/obj/item/weapon/soap/deluxe
icon_state = "soapdeluxe"
/obj/item/weapon/soap/deluxe/New()
desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
..()
/obj/item/weapon/soap/syndie
desc = "An untrustworthy bar of soap. Smells of fear."
icon_state = "soapsyndie"
/obj/item/weapon/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle."
icon = 'icons/obj/items.dmi'
icon_state = "bike_horn"
item_state = "bike_horn"
throwforce = 3
w_class = ITEMSIZE_SMALL
throw_speed = 3
throw_range = 15
attack_verb = list("HONKED")
var/spam_flag = 0
/obj/item/weapon/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon_state = "c_tube"
throwforce = 1
w_class = ITEMSIZE_SMALL
throw_speed = 4
throw_range = 5
/obj/item/weapon/cane
name = "cane"
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
flags = CONDUCT
force = 5.0
throwforce = 7.0
w_class = ITEMSIZE_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
/obj/item/weapon/cane/concealed
var/concealed_blade
/obj/item/weapon/cane/concealed/New()
..()
var/obj/item/weapon/material/butterfly/switchblade/temp_blade = new(src)
concealed_blade = temp_blade
temp_blade.attack_self()
/obj/item/weapon/cane/concealed/attack_self(var/mob/user)
if(concealed_blade)
user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from \his [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1)
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
user.update_inv_l_hand(0)
user.update_inv_r_hand()
concealed_blade = null
else
..()
/obj/item/weapon/cane/concealed/attackby(var/obj/item/weapon/material/butterfly/W, var/mob/user)
if(!src.concealed_blade && istype(W))
user.visible_message("<span class='warning'>[user] has sheathed \a [W] into \his [src]!</span>", "You sheathe \the [W] into \the [src].")
user.drop_from_inventory(W)
W.loc = src
src.concealed_blade = W
update_icon()
else
..()
/obj/item/weapon/cane/concealed/update_icon()
if(concealed_blade)
name = initial(name)
icon_state = initial(icon_state)
item_state = initial(icon_state)
else
name = "cane shaft"
icon_state = "nullrod"
item_state = "foldcane"
/obj/item/weapon/cane/whitecane
name = "white cane"
desc = "A cane used by the blind."
icon = 'icons/obj/weapons.dmi'
icon_state = "whitecane"
/obj/item/weapon/disk
name = "disk"
icon = 'icons/obj/items.dmi'
/obj/item/weapon/disk/nuclear
name = "nuclear authentication disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
item_state = "card-id"
w_class = ITEMSIZE_SMALL
/*
/obj/item/weapon/game_kit
name = "Gaming Kit"
icon = 'icons/obj/items.dmi'
icon_state = "game_kit"
var/selected = null
var/board_stat = null
var/data = ""
var/base_url = "http://svn.slurm.us/public/spacestation13/misc/game_kit"
item_state = "sheet-metal"
w_class = ITEMSIZE_HUGE
*/
/obj/item/weapon/gift
name = "gift"
desc = "A wrapped item."
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
var/size = 3.0
var/obj/item/gift = null
item_state = "gift"
w_class = ITEMSIZE_LARGE
/obj/item/weapon/legcuffs
name = "legcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = CONDUCT
throwforce = 0
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1)
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
/obj/item/weapon/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
force = 1.0
throwforce = 3.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/weapon/caution/cone
desc = "This cone is trying to warn you of something!"
name = "warning cone"
icon_state = "cone"
/*/obj/item/weapon/syndicate_uplink
name = "station bounced radio"
desc = "Remain silent about this..."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 10.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/mob/currentUser = null
var/obj/item/device/radio/origradio = null
flags = CONDUCT | ONBELT
w_class = ITEMSIZE_SMALL
item_state = "radio"
throw_speed = 4
throw_range = 20
matter = list("metal" = 100
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
desc = "used to comunicate it appears."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 4.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
w_class = ITEMSIZE_SMALL
throw_speed = 4
throw_range = 20
matter = list(DEFAULT_WALL_MATERIAL = 100)
origin_tech = list(TECH_MAGNET = 1)
/obj/item/weapon/staff
name = "wizards staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
)
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
attack_verb = list("bludgeoned", "whacked", "disciplined")
/obj/item/weapon/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
/obj/item/weapon/staff/gentcane
name = "Gentlemans Cane"
desc = "An ebony can with an ivory tip."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
/obj/item/weapon/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon_state = "stick"
item_state = "cane"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
w_class = ITEMSIZE_SMALL
item_state = "electronic"
flags = CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (istype(W, /obj/item/device/multitool))
var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
qdel(src)
user.put_in_hands(newcircuit)
/obj/item/weapon/module/id_auth
name = "\improper ID authentication module"
icon_state = "id_mod"
desc = "A module allowing secure authorization of ID cards."
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
desc = "Charging circuits for power cells."
/obj/item/device/camera_bug
name = "camera bug"
icon = 'icons/obj/device.dmi'
icon_state = "flash"
w_class = ITEMSIZE_TINY
item_state = "electronic"
throw_speed = 4
throw_range = 20
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if (C.bugged && C.status)
cameras.Add(C)
if (length(cameras) == 0)
usr << "<span class='warning'>No bugged functioning cameras found.</span>"
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
if (!target)
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (usr.stat == 2) return
usr.client.eye = target
/*
/obj/item/weapon/cigarpacket
name = "Pete's Cuban Cigars"
desc = "The most robust cigars on the planet."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarpacket"
item_state = "cigarpacket"
w_class = ITEMSIZE_TINY
throwforce = 2
var/cigarcount = 6
flags = ONBELT
*/
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
icon = 'icons/obj/power.dmi'
icon_state = "wire1"
var/obj/machinery/machine
///////////////////////////////////////Stock Parts /////////////////////////////////
/obj/item/weapon/storage/part_replacer
name = "rapid part exchange device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
icon_state = "RPED"
w_class = ITEMSIZE_HUGE
can_hold = list(/obj/item/weapon/stock_parts)
storage_slots = 50
use_to_pickup = 1
allow_quick_gather = 1
allow_quick_empty = 1
collection_mode = 1
display_contents_with_number = 1
max_w_class = ITEMSIZE_NORMAL
max_storage_space = 100
/obj/item/weapon/stock_parts
name = "stock part"
desc = "What?"
gender = PLURAL
icon = 'icons/obj/stock_parts.dmi'
w_class = ITEMSIZE_SMALL
var/rating = 1
/obj/item/weapon/stock_parts/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
..()
//Rank 1
/obj/item/weapon/stock_parts/console_screen
name = "console screen"
desc = "Used in the construction of computers and other devices with a interactive console."
icon_state = "screen"
origin_tech = list(TECH_MATERIAL = 1)
matter = list("glass" = 200)
/obj/item/weapon/stock_parts/capacitor
name = "capacitor"
desc = "A basic capacitor used in the construction of a variety of devices."
icon_state = "capacitor"
origin_tech = list(TECH_POWER = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module
name = "scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator
name = "micro-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "micro_mani"
origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
matter = list(DEFAULT_WALL_MATERIAL = 30)
/obj/item/weapon/stock_parts/micro_laser
name = "micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "micro_laser"
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin
name = "matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "matter_bin"
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 80)
//Rank 2
/obj/item/weapon/stock_parts/capacitor/adv
name = "advanced capacitor"
desc = "An advanced capacitor used in the construction of a variety of devices."
origin_tech = list(TECH_POWER = 3)
rating = 2
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module/adv
name = "advanced scanning module"
desc = "A compact, high resolution scanning module used in the construction of certain devices."
icon_state = "scan_module"
origin_tech = list(TECH_MAGNET = 3)
rating = 2
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator/nano
name = "nano-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "nano_mani"
origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
rating = 2
matter = list(DEFAULT_WALL_MATERIAL = 30)
/obj/item/weapon/stock_parts/micro_laser/high
name = "high-power micro-laser"
desc = "A tiny laser used in certain devices."
icon_state = "high_micro_laser"
origin_tech = list(TECH_MAGNET = 3)
rating = 2
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin/adv
name = "advanced matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "advanced_matter_bin"
origin_tech = list(TECH_MATERIAL = 3)
rating = 2
matter = list(DEFAULT_WALL_MATERIAL = 80)
//Rating 3
/obj/item/weapon/stock_parts/capacitor/super
name = "super capacitor"
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
rating = 3
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
/obj/item/weapon/stock_parts/scanning_module/phasic
name = "phasic scanning module"
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
origin_tech = list(TECH_MAGNET = 5)
rating = 3
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
/obj/item/weapon/stock_parts/manipulator/pico
name = "pico-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "pico_mani"
origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
rating = 3
matter = list(DEFAULT_WALL_MATERIAL = 30)
/obj/item/weapon/stock_parts/micro_laser/ultra
name = "ultra-high-power micro-laser"
icon_state = "ultra_high_micro_laser"
desc = "A tiny laser used in certain devices."
origin_tech = list(TECH_MAGNET = 5)
rating = 3
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
/obj/item/weapon/stock_parts/matter_bin/super
name = "super matter bin"
desc = "A container for hold compressed matter awaiting re-construction."
icon_state = "super_matter_bin"
origin_tech = list(TECH_MATERIAL = 5)
rating = 3
matter = list(DEFAULT_WALL_MATERIAL = 80)
// Subspace stock parts
/obj/item/weapon/stock_parts/subspace/ansible
name = "subspace ansible"
icon_state = "subspace_ansible"
desc = "A compact module capable of sensing extradimensional activity."
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/filter
name = "hyperwave filter"
icon_state = "hyperwave_filter"
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/amplifier
name = "subspace amplifier"
icon_state = "subspace_amplifier"
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/treatment
name = "subspace treatment disk"
icon_state = "treatment_disk"
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/analyzer
name = "subspace wavelength analyzer"
icon_state = "wavelength_analyzer"
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
origin_tech = list(TECH_DATA = 3, TECH_MAGNETS = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
/obj/item/weapon/stock_parts/subspace/crystal
name = "ansible crystal"
icon_state = "ansible_crystal"
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
matter = list("glass" = 50)
/obj/item/weapon/stock_parts/subspace/transmitter
name = "subspace transmitter"
icon_state = "subspace_transmitter"
desc = "A large piece of equipment used to open a window into the subspace dimension."
origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
matter = list(DEFAULT_WALL_MATERIAL = 50)
/obj/item/weapon/ectoplasm
name = "ectoplasm"
desc = "spooky"
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/weapon/research
name = "research debugging device"
desc = "Instant research tool. For testing purposes only."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "smes_coil"
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19)
// Additional construction stock parts
/obj/item/weapon/stock_parts/gear
name = "gear"
desc = "A gear used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "gear"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 50)
/obj/item/weapon/stock_parts/motor
name = "motor"
desc = "A motor used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "motor"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 60, "glass" = 10)
/obj/item/weapon/stock_parts/spring
name = "spring"
desc = "A spring used for construction."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "spring"
origin_tech = list(TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 40)