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* Update settings * Whitespace changes * Comment out merger hooks in gitattributes Corrupt maps would have to be resolved in repo before hooks could be updated * Revert "Whitespace changes" This reverts commitafbdd1d844. * Whitespace again minus example * Gitignore example changelog * Restore changelog merge setting * Keep older dmi hook attribute until hooks can be updated * update vscode settings too * Renormalize remaining * Revert "Gitignore example changelog" This reverts commitde22ad375d. * Attempt to normalize example.yml (and another file I guess) * Try again
17 lines
643 B
Plaintext
17 lines
643 B
Plaintext
// Makes the screen shake for nearby players every so often.
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/obj/effect/map_effect/interval/screen_shaker
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name = "screen shaker"
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icon_state = "screen_shaker"
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interval_lower_bound = 1 SECOND
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interval_upper_bound = 2 SECONDS
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var/shake_radius = 7 // How far the shaking effect extends to. By default it is one screen length.
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var/shake_duration = 2 // How long the shaking lasts.
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var/shake_strength = 1 // How much it shakes.
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/obj/effect/map_effect/interval/screen_shaker/trigger()
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for(var/mob/M as anything in player_list)
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if(M.z == src.z && get_dist(src, M) <= shake_radius)
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shake_camera(M, shake_duration, shake_strength)
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..() |