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* Better Viro * Quarantine ship * Lazy... * Roanoake prep * Roanoake * Verbs * Verbs + Logging * Virus breath check
51 lines
2.1 KiB
Plaintext
51 lines
2.1 KiB
Plaintext
/mob/living
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var/datum/language/default_language
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/mob/living/verb/set_default_language()
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set name = "Set Default Language"
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set category = "IC.Settings"
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var/language = tgui_input_list(usr, "Select your default language", "Available languages", languages)
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apply_default_language(language)
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// Silicons can't neccessarily speak everything in their languages list
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/mob/living/silicon/set_default_language()
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var/language = tgui_input_list(usr, "Select your default language", "Available languages", speech_synthesizer_langs)
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// Silicons have no species language usually. So let's default them to GALCOM
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if(!language)
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to_chat(src, span_notice("You will now speak your standard default language, common, if you do not specify a language when speaking."))
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for(var/datum/language/lang in speech_synthesizer_langs)
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if(lang.name == LANGUAGE_GALCOM)
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default_language = lang
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break
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return
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apply_default_language(language)
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/mob/living/proc/apply_default_language(var/language)
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if (only_species_language && language != GLOB.all_languages[src.species_language])
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to_chat(src, span_notice("You can only speak your species language, [src.species_language]."))
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return 0
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if(language == GLOB.all_languages[src.species_language])
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to_chat(src, span_notice("You will now speak your standard default language, [language ? language : "common"], if you do not specify a language when speaking."))
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else if (language)
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if(language && !can_speak(language))
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to_chat(src, span_notice("You are unable to speak that language."))
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return
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to_chat(src, span_notice("You will now speak [language] if you do not specify a language when speaking."))
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else
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to_chat(src, span_notice("You will now speak whatever your standard default language is if you do not specify one when speaking."))
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default_language = language
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/mob/living/verb/check_default_language()
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set name = "Check Default Language"
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set category = "IC.Game"
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if(default_language)
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to_chat(src, span_notice("You are currently speaking [default_language] by default."))
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else
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to_chat(src, span_notice("Your current default language is your species or mob type default."))
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