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* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
35 lines
631 B
Plaintext
35 lines
631 B
Plaintext
/client/proc/kaboom()
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var/power = tgui_input_number(src, "power?", "power?")
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var/turf/T = get_turf(src.mob)
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explosion(T, power)
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/turf
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var/explosion_resistance
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/turf/space
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explosion_resistance = 3
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/turf/simulated/open
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explosion_resistance = 3
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/turf/simulated/floor
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explosion_resistance = 1
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/turf/simulated/mineral
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explosion_resistance = 2
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/turf/simulated/shuttle/floor
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explosion_resistance = 1
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/turf/simulated/shuttle/floor4
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explosion_resistance = 1
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/turf/simulated/shuttle/plating
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explosion_resistance = 1
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/turf/simulated/shuttle/wall
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explosion_resistance = 10
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/turf/simulated/wall
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explosion_resistance = 10
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