Files
VOREStation/code/game/objects/random/random.dm
Raptor1628 d4870b80ee Assorted Fixes
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00

230 lines
7.2 KiB
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/obj/random
name = "random object"
desc = "This item type is used to spawn random objects at round-start"
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
// creates a new object and deletes itself
/obj/random/New()
..()
if (!prob(spawn_nothing_percentage))
spawn_item()
del src
// this function should return a specific item to spawn
/obj/random/proc/item_to_spawn()
return 0
// creates the random item
/obj/random/proc/spawn_item()
var/build_path = item_to_spawn()
return (new build_path(src.loc))
/obj/random/single
name = "randomly spawned object"
desc = "This item type is used to randomly spawn a given object at round-start"
icon_state = "x3"
var/spawn_object = null
item_to_spawn()
return ispath(spawn_object) ? spawn_object : text2path(spawn_object)
/obj/random/tool
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/items.dmi'
icon_state = "welder"
item_to_spawn()
return pick(/obj/item/weapon/screwdriver,\
/obj/item/weapon/wirecutters,\
/obj/item/weapon/weldingtool,\
/obj/item/weapon/crowbar,\
/obj/item/weapon/wrench,\
/obj/item/device/flashlight)
/obj/random/technology_scanner
name = "random scanner"
desc = "This is a random technology scanner."
icon = 'icons/obj/device.dmi'
icon_state = "atmos"
item_to_spawn()
return pick(prob(5);/obj/item/device/t_scanner,\
prob(2);/obj/item/device/radio,\
prob(5);/obj/item/device/analyzer)
/obj/random/powercell
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
item_to_spawn()
return pick(prob(10);/obj/item/weapon/cell/crap,\
prob(40);/obj/item/weapon/cell,\
prob(40);/obj/item/weapon/cell/high,\
prob(9);/obj/item/weapon/cell/super,\
prob(1);/obj/item/weapon/cell/hyper)
/obj/random/bomb_supply
name = "bomb supply"
desc = "This is a random bomb supply."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "signaller"
item_to_spawn()
return pick(/obj/item/device/assembly/igniter,\
/obj/item/device/assembly/prox_sensor,\
/obj/item/device/assembly/signaler,\
/obj/item/device/multitool)
/obj/random/toolbox
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/toolbox/mechanical,\
prob(2);/obj/item/weapon/storage/toolbox/electrical,\
prob(1);/obj/item/weapon/storage/toolbox/emergency)
/obj/random/tech_supply
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/random/powercell,\
prob(2);/obj/random/technology_scanner,\
prob(1);/obj/item/weapon/packageWrap,\
prob(2);/obj/random/bomb_supply,\
prob(1);/obj/item/weapon/extinguisher,\
prob(1);/obj/item/clothing/gloves/fyellow,\
prob(3);/obj/item/stack/cable_coil,\
prob(2);/obj/random/toolbox,\
prob(2);/obj/item/weapon/storage/belt/utility,\
prob(5);/obj/random/tool,\
prob(2);/obj/item/weapon/tape_roll)
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
icon = 'icons/obj/items.dmi'
icon_state = "brutepack"
spawn_nothing_percentage = 25
item_to_spawn()
return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
prob(4);/obj/item/stack/medical/ointment,\
prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
prob(2);/obj/item/stack/medical/advanced/ointment,\
prob(1);/obj/item/stack/medical/splint,\
prob(2);/obj/item/bodybag,\
prob(1);/obj/item/bodybag/cryobag,\
prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
prob(1);/obj/item/stack/nanopaste)
/obj/random/firstaid
name = "Random First Aid Kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
prob(2);/obj/item/weapon/storage/firstaid/toxin,\
prob(2);/obj/item/weapon/storage/firstaid/o2,\
prob(1);/obj/item/weapon/storage/firstaid/adv,\
prob(2);/obj/item/weapon/storage/firstaid/fire)
/obj/random/contraband
name = "Random Illegal Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(4);/obj/item/weapon/haircomb/fluff/cado_keppel_1,\
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
prob(5);/obj/item/weapon/contraband/poster,\
prob(2);/obj/item/weapon/butterfly,\
prob(3);/obj/item/butterflyblade,\
prob(3);/obj/item/butterflyhandle,\
prob(3);/obj/item/weapon/wirerod,\
prob(1);/obj/item/weapon/butterfly/switchblade,\
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
/obj/random/energy
name = "Random Energy Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
item_to_spawn()
return pick(prob(2);/obj/item/weapon/gun/energy/laser,\
prob(1);/obj/item/weapon/gun/energy/gun,\
prob(2);/obj/item/weapon/gun/energy/stunrevolver)
/obj/random/projectile
name = "Random Projectile Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
prob(3);/obj/item/weapon/gun/projectile/sec,\
prob(2);/obj/item/weapon/gun/projectile/sec/wood,\
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
/obj/random/ammo
name = "Random Ammunition"
desc = "This is random ammunition."
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\
prob(1);/obj/item/weapon/storage/box/shotgunammo,\
prob(2);/obj/item/weapon/storage/box/shotgunshells,\
prob(2);/obj/item/weapon/storage/box/stunshells,\
prob(1);/obj/item/ammo_magazine/c45m,\
prob(2);/obj/item/ammo_magazine/c45m/rubber,\
prob(2);/obj/item/ammo_magazine/c45m/flash,\
prob(1);/obj/item/ammo_magazine/mc9mmt,\
prob(3);/obj/item/ammo_magazine/mc9mmt/rubber)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
item_to_spawn()
return pick(/obj/structure/plushie/ian,\
/obj/structure/plushie/drone,\
/obj/structure/plushie/carp,\
/obj/structure/plushie/beepsky,\
/obj/item/toy/plushie/nymph,\
/obj/item/toy/plushie/mouse,\
/obj/item/toy/plushie/kitten,\
/obj/item/toy/plushie/lizard)