Files
VOREStation/code/game/objects/items/weapons/handcuffs.dm
mwerezak cf9fe8de76 Fixes some handcuff oversights
You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00

157 lines
4.7 KiB
Plaintext

/obj/item/weapon/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
w_class = 2.0
throw_speed = 2
throw_range = 5
matter = list("metal" = 500)
origin_tech = "materials=1"
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
var/cuff_sound = 'sound/weapons/handcuffs.ogg'
/obj/item/weapon/handcuffs/attack(mob/living/carbon/C as mob, mob/user as mob)
if (!istype(user, /mob/living/carbon/human))
user << "\red You don't have the dexterity to do this!"
return
if ((CLUMSY in usr.mutations) && prob(50))
user << "\red Uh ... how do those things work?!"
place_handcuffs(user, user)
return
if(!C.handcuffed)
if (C == user)
place_handcuffs(user, user)
return
//check for an aggressive grab
for (var/obj/item/weapon/grab/G in C.grabbed_by)
if (G.loc == user && G.state >= GRAB_AGGRESSIVE)
place_handcuffs(C, user)
return
user << "\red You need to have a firm grip on [C] before you can put \the [src] on!"
/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = user
O.target = H
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = H.loc
O.place = "handcuff"
H.requests += O
spawn( 0 )
feedback_add_details("handcuffs","H")
O.process()
return
if (ismonkey(target))
var/mob/living/carbon/monkey/M = target
var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
O.source = user
O.target = M
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = M.loc
O.place = "handcuff"
M.requests += O
spawn( 0 )
O.process()
return
var/last_chew = 0
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
if (A != src) return ..()
if (last_chew + 26 > world.time) return
var/mob/living/carbon/human/H = A
if (!H.handcuffed) return
if (H.a_intent != "hurt") return
if (H.zone_sel.selecting != "mouth") return
if (H.wear_mask) return
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
var/datum/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
if (!O) return
var/s = "\red [H.name] chews on \his [O.display_name]!"
H.visible_message(s, "\red You chew on your [O.display_name]!")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
log_attack("[s] ([H.ckey])")
if(O.take_damage(3,0,1,1,"teeth marks"))
H:UpdateDamageIcon()
last_chew = world.time
/obj/item/weapon/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_white"
breakouttime = 300 //Deciseconds = 30s
cuff_sound = 'sound/weapons/cablecuff.ogg'
/obj/item/weapon/handcuffs/cable/red
color = "#DD0000"
/obj/item/weapon/handcuffs/cable/yellow
color = "#DDDD00"
/obj/item/weapon/handcuffs/cable/blue
color = "#0000DD"
/obj/item/weapon/handcuffs/cable/green
color = "#00DD00"
/obj/item/weapon/handcuffs/cable/pink
color = "#DD00DD"
/obj/item/weapon/handcuffs/cable/orange
color = "#DD8800"
/obj/item/weapon/handcuffs/cable/cyan
color = "#00DDDD"
/obj/item/weapon/handcuffs/cable/white
color = "#FFFFFF"
/obj/item/weapon/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
var/obj/item/weapon/wirerod/W = new /obj/item/weapon/wirerod
R.use(1)
user.put_in_hands(W)
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
del(src)
update_icon(user)
/obj/item/weapon/handcuffs/cyborg
dispenser = 1
/obj/item/weapon/handcuffs/cyborg/attack(mob/living/carbon/C as mob, mob/user as mob)
if(!C.handcuffed)
var/turf/p_loc = user.loc
var/turf/p_loc_m = C.loc
playsound(src.loc, cuff_sound, 30, 1, -2)
user.visible_message("\red <B>[user] is trying to put handcuffs on [C]!</B>")
spawn(30)
if(!C) return
if(p_loc == user.loc && p_loc_m == C.loc)
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()