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VOREStation/code/game/objects/contraband.dm
2012-06-17 20:41:58 +10:00

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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
#define NUM_OF_POSTER_DESIGNS 22
#define BS12_POSTERS_START 18
/obj/item/weapon/contraband
name = "contraband item"
desc = "You probably shouldn't be holding this."
icon = 'contraband.dmi'
force = 0
/obj/item/weapon/contraband/poster
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as Contraband aboard Nanotrasen© Space Facilities."
icon_state = "rolled_poster"
var/serial_number = 0
var/obj/effect/decal/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
/obj/item/weapon/contraband/poster/New(turf/loc,var/given_serial=0)
if(given_serial==0)
//add an increased chance for BS12 specific posters to spawn
if(prob(10))
serial_number = rand(BS12_POSTERS_START,NUM_OF_POSTER_DESIGNS)
else
serial_number = rand(1,NUM_OF_POSTER_DESIGNS)
src.resulting_poster = new(serial_number)
else
serial_number = given_serial
//We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster.
src.name += " - No. [serial_number]"
..(loc)
/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob)
src.add_fingerprint(user)
if(src.resulting_poster)
src.resulting_poster.add_fingerprint(user)
..()*/
/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby()
if (istype(A, /turf/simulated/wall))
if(src.resulting_poster == null)
return
else
var/turf/simulated/wall/W = A
var/check = 0
var/stuff_on_wall = 0
for( var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/effect/decal/poster))
check = 1
break
stuff_on_wall++
if(stuff_on_wall==3)
check = 1
break
if(check)
user << "<FONT COLOR='RED'>The wall is far too cluttered to place a poster!</FONT>"
return
src.resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
W.contents += src.resulting_poster
del(src)*/
//############################## THE ACTUAL DECALS ###########################
obj/effect/decal/poster
name = "poster"
desc = "A large piece of space-resistant printed paper. It's considered contraband."
icon = 'contraband.dmi'
anchored = 1
var/serial_number //Will hold the value of src.loc if nobody initialises it
var/ruined = 0
obj/effect/decal/poster/New(var/serial)
src.serial_number = serial
if(serial_number==src.loc)
//add an increased chance for BS12 specific posters to spawn
if(prob(10))
serial_number = rand(BS12_POSTERS_START,NUM_OF_POSTER_DESIGNS)
else
serial_number = rand(1,NUM_OF_POSTER_DESIGNS)
icon_state = "poster[serial_number]"
//This is for the mappers that want individual posters without having to use rolled posters.
switch(serial_number)
if(1)
name += " - Unlucky Space Explorer"
desc += " This particular one depicts a skeletal form within a space suit."
if(2)
name += " - Positronic Logic Conflicts"
desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI."
if(3)
name += " - Paranoia"
desc += " This particular one warns of the dangers of trusting your co-workers too much."
if(4)
name += " - Keep Calm"
desc += " This particular one is of a famous New Earth design, although a bit modified."
if(5)
name += " - Martian Warlord"
desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger."
if(6)
name += " - Technological Singularity"
desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity."
if(7)
name += " - Wasteland"
desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"13\" is visible on their blue jumpsuits."
if(8)
name += " - Pinup Girl Cindy"
desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose."
if(9)
name += " - Pinup Girl Amy"
desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known."
if(10)
name += " - Don't Panic"
desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters."
if(11)
name += " - Underwater Laboratory"
desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab."
if(12)
name += " - Missing Gloves"
desc += " This particular one is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases."
if(13)
name += " - Rogue AI"
desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum."
if(14)
name += " - User of the Arcane Arts"
desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image."
if(15)
name += " - Levitating Skull"
desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..."
if(16)
name += " - Augmented Legend"
desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish."
if(17)
name += " - Dangerous Static"
desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"."
if(18)
name += " - Pinup Girl Val" //art thou incensed, brethren?
desc += " Luscious Val McNeil, the vertically challenged Legal Extraordinaire, winner of Miss Space two years running and favoured pinup girl of Lawyers Weekly."
if(19)
name += " - Derpman, Enforcer of the State"
desc += " Here to protect and serve... your donuts! A generously proportioned man, he teaches you the value of hiding your snacks."
if(20)
name += " - Tajaran Today, Special #222"
desc += " A controversial front page pinup from NTFashion, banned on numerous stations for it's unreasonably cute depictions."
if(21)
name += " - Respect a Soghun"
desc += " This poster depicts a well dressed looking Soghun receiving a prestigious award. It appears to espouse greater co-operation and harmony between the two races."
if(22)
name += " - Skrell Twilight"
desc += " This poster depicts a mysteriously inscrutable, alien scene. Numerous Skrell can be seen conversing amidst great, crystalline towers rising above crashing waves"
/*if(20)
name += " - the Disabled Triptarch: Ironfoot, Seber and Ore"
desc += " This poster depicts a genetics researcher, a chemist and a medical doctor in various states of miscommunication."*/
else
name = "This shit just bugged. Report it to Agouri - polyxenitopalidou@gmail.com"
desc = "Why are you still here?"
..()
obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype(W, /obj/item/weapon/wirecutters) )
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
if(src.ruined)
user << "<FONT COLOR='BLUE'>You remove the remnants of the poster.</FONT>"
del(src)
else
user << "<FONT COLOR='BLUE'>You carefully remove the poster from the wall.</FONT>"
src.roll_and_drop(user.loc)
return
/obj/effect/decal/poster/attack_hand(mob/user as mob)
if(src.ruined)
return
var/temp_loc = user.loc
switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
if("Yes")
if(user.loc != temp_loc)
return
for (var/mob/O in hearers(5, src.loc))
O.show_message("<FONT COLOR='RED'>[user.name] rips the [src.name] in a single, decisive motion!</FONT>" )
playsound(src.loc, 'poster_ripped.ogg', 100, 1)
src.ruined = 1
src.icon_state = "poster_ripped"
src.name = "Ripped poster"
src.desc = "You can't make out anything from the poster's original print. It's ruined."
src.add_fingerprint(user)
if("No")
return
/obj/effect/decal/poster/proc/roll_and_drop(turf/loc)
var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number)
P.resulting_poster = src
P.loc = loc
src.loc = P
//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
/turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user)
if(!P.resulting_poster) return
var/stuff_on_wall = 0
for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/effect/decal/poster))
user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
return
stuff_on_wall++
if(stuff_on_wall==3)
user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
return
user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
var/obj/effect/decal/poster/D = P.resulting_poster
var/temp_loc = user.loc
flick("poster_being_set",D)
D.loc = src
del(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
playsound(D.loc, 'poster_being_created.ogg', 100, 1)
sleep(17)
if(!D) return
if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there
user << "<span class='notice'>You place the poster!</span>"
else
D.roll_and_drop(temp_loc)
return