Files
VOREStation/code/modules/hydroponics/seed.dm
VerySoft 46b6bbaf74 Misc Tweaks
Fixes a space vine runtime

Makes it so space vines can't climb stairs (because that leads to practically unkillable stacks of vines that lag the server)

Makes it so space vines can't grow on open space (because you usually can't kill vines if they're way out in open space and that doesn't make much sense anyway.)

Attempts to limit the maximum range of plant bioluminescence (having hundreds or thousands of dynamic light sources with maximum possible light range seems to lag the server)

Adds a funny dog that no one should ever actually spawn but I will one day as a joke and everyone will cry. (its base form is actually not hostile so if you kill that one the hell you earn will all be on you)
2022-02-17 07:36:53 -05:00

894 lines
35 KiB
Plaintext

/datum/plantgene
var/genetype // Label used when applying trait.
var/list/list/values // Values to copy into the target seed datum.
/datum/seed
//Tracking.
var/uid // Unique identifier.
var/name // Index for global list.
var/seed_name // Plant name for seed packet.
var/seed_noun = "seeds" // Descriptor for packet.
var/display_name // Prettier name.
var/roundstart // If set, seed will not display variety number.
var/mysterious // Only used for the random seed packets.
var/can_self_harvest = 0 // Mostly used for living mobs.
var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
var/list/traits = list() // Initialized in New()
var/list/mutants // Possible predefined mutant varieties, if any.
var/list/chems // Chemicals that plant produces in products/injects into victim.
var/list/consume_gasses // The plant will absorb these gasses during its life.
var/list/exude_gasses // The plant will exude these gasses during its life.
var/kitchen_tag // Used by the reagent grinder.
var/trash_type // Garbage item produced when eaten.
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
var/has_mob_product // Mob products. (Dionaea, Walking Mushrooms, Angry Tomatoes)
var/apply_color_to_mob = TRUE // Do we color the mob to match the plant?
var/has_item_product // Item products. (Eggy)
var/force_layer
var/harvest_sound = null //Vorestation edit - sound the plant makes when harvested
// Making the assumption anything in HYDRO-ponics is capable of processing water, and nutrients commonly associated with it, leaving us with the below to be tweaked.
var/list/beneficial_reagents // Reagents considered uniquely 'beneficial' by a plant.
var/list/mutagenic_reagents // Reagents considered uniquely 'mutagenic' by a plant.
var/list/toxic_reagents // Reagents considered uniquely 'toxic' by a plant.
/datum/seed/New()
set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
set_trait(TRAIT_YIELD, 0) // Amount of product.
set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
set_trait(TRAIT_LIGHT_TOLERANCE, 3) // Departure from ideal that is survivable.
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
set_trait(TRAIT_IDEAL_LIGHT, 5) // Preferred light level in luminosity.
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
set_trait(TRAIT_SPORING, 0) // Is the plant able to periodically produce spores when in a tray. 1, plant produces chem clouds, 0 it does not.
set_trait(TRAIT_BENEFICIAL_REAG, null) // Reagents considered uniquely 'beneficial' by a plant. This should be an associated list of lists, or null. Examples in tray.dm. nested list: health, yield, mut
set_trait(TRAIT_MUTAGENIC_REAG, null) // Reagents considered uniquely 'mutagenic' by a plant. This should be an associated list, or null. Examples in tray.dm
set_trait(TRAIT_TOXIC_REAG, null) // Reagents considered uniquely 'toxic' by a plant. This should be an associated list, or null. Examples in tray.dm
spawn(5)
sleep(-1)
update_growth_stages()
/datum/seed/proc/get_trait(var/trait)
return traits["[trait]"]
/datum/seed/proc/get_trash_type()
return trash_type
/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
if(!isnull(degrade)) nval *= degrade
if(!isnull(ubound)) nval = min(nval,ubound)
if(!isnull(lbound)) nval = max(nval,lbound)
traits["[trait]"] = nval
/datum/seed/proc/create_spores(var/turf/T)
if(!T)
return
if(!istype(T))
T = get_turf(T)
if(!T)
return
var/datum/reagents/R = new/datum/reagents(100)
if(chems && chems.len)
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
R.add_reagent(rid,injecting)
var/datum/effect/effect/system/smoke_spread/chem/spores/S = new(src)
S.attach(T)
S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
S.start()
// Does brute damage to a target.
/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
if(!get_trait(TRAIT_CARNIVOROUS))
return
if(!istype(target))
if(istype(target, /mob/living/simple_mob/animal/passive/mouse))
new /obj/effect/decal/remains/mouse(get_turf(target))
qdel(target)
else if(istype(target, /mob/living/simple_mob/animal/passive/lizard))
new /obj/effect/decal/remains/lizard(get_turf(target))
qdel(target)
return
if(!target_limb) target_limb = pick(BP_ALL)
var/blocked = target.run_armor_check(target_limb, "melee")
var/soaked = target.get_armor_soak(target_limb, "melee")
if(blocked >= 100)
return
var/obj/item/organ/external/affecting = target.get_organ(target_limb)
var/damage = 0
var/has_edge = 0
if(get_trait(TRAIT_CARNIVOROUS) >= 2)
damage = max(5, round(15*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/2)
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, soaked, "Thorns", sharp = TRUE, edge=has_edge)
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>")
target.adjustBruteLoss(damage)
else
damage = max(1, round(5*get_trait(TRAIT_POTENCY)/100, 1))
has_edge = prob(get_trait(TRAIT_POTENCY)/5)
if(affecting)
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>")
target.apply_damage(damage, BRUTE, target_limb, blocked, "Thorns", sharp = TRUE, edge=has_edge)
else
to_chat(target, "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>")
target.adjustBruteLoss(damage)
// Adds reagents to a target.
/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
if(!get_trait(TRAIT_STINGS))
return
if(chems && chems.len)
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in target)
if(target.item_is_in_hands(clothes))
continue
if(clothes.item_flags & THICKMATERIAL)
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
return
var/obj/item/organ/external/E = target.get_organ(target.hand ? BP_L_HAND : BP_R_HAND)
if(istype(E) && E.robotic < ORGAN_ROBOT && fruit)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
to_chat(target, SPAN_DANGER("You are stung by \the [fruit]!"))
for(var/chem in chems)
target.reagents.add_reagent(chem,injecting)
if (fruit.reagents)
fruit.reagents.remove_reagent(chem, injecting)
//Splatter a turf.
/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
if(splat_type && !(locate(/obj/effect/plant) in T))
var/obj/effect/plant/splat = new splat_type(T, src)
if(!istype(splat)) // Plants handle their own stuff.
splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
//VOREStation Edit Start - Tons of super bright super long range lights everywhere is annoying and laggy, so let's limit it a bit.
var/blight = get_trait(TRAIT_BIOLUM)
if(blight >= 5)
blight = 5
splat.set_light(blight, 0.5, l_color = clr)
//VOREStation Edit End
var/flesh_colour = get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = get_trait(TRAIT_PRODUCT_COLOUR)
if(flesh_colour) splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(chems && chems.len)
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
for(var/obj/item/clothing/clothes in M)
if(M.item_is_in_hands(clothes))
continue
body_coverage &= ~(clothes.body_parts_covered)
if(!body_coverage)
continue
var/datum/reagents/R = M.reagents
var/mob/living/carbon/human/H = M
if(istype(H))
R = H.touching
if(istype(R))
for(var/chem in chems)
R.add_reagent(chem,min(5,max(1,get_trait(TRAIT_POTENCY)/3)))
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
var/splatted
var/turf/origin_turf = get_turf(target)
if(force_explode || get_trait(TRAIT_EXPLOSIVE))
create_spores(origin_turf)
var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
var/list/open_turfs = list()
var/list/closed_turfs = list()
var/list/valid_turfs = list()
open_turfs |= origin_turf
// Flood fill to get affected turfs.
// NOTE: Halfass bugfix implemented using air_blocked() but this really should be redone completely ~Leshana
while(open_turfs.len)
var/turf/T = pick(open_turfs)
open_turfs -= T
closed_turfs |= T
valid_turfs |= T
for(var/dir in alldirs)
var/turf/neighbor = get_step(T,dir)
if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
continue
if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
closed_turfs |= neighbor
continue
// Check for windows.
var/no_los
var/turf/last_turf = origin_turf
for(var/turf/target_turf in getline(origin_turf,neighbor))
if(air_master.air_blocked(last_turf, target_turf))
no_los = 1
break
last_turf = target_turf
if(!no_los && air_master.air_blocked(origin_turf, neighbor))
no_los = 1
if(no_los)
closed_turfs |= neighbor
continue
open_turfs |= neighbor
for(var/turf/T in valid_turfs)
for(var/mob/living/M in T.contents)
apply_special_effect(M)
splatter(T,thrown)
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
qdel(thrown)
return
if(istype(target,/mob/living))
splatted = apply_special_effect(target,thrown)
else if(istype(target,/turf))
splatted = 1
for(var/mob/living/M in target.contents)
apply_special_effect(M)
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
if(origin_turf)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
qdel(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/check_only)
var/health_change = 0
// Handle gas consumption.
if(consume_gasses && consume_gasses.len)
var/missing_gas = 0
for(var/gas in consume_gasses)
if(environment && environment.gas && environment.gas[gas] && \
environment.gas[gas] >= consume_gasses[gas])
if(!check_only)
environment.adjust_gas(gas,-consume_gasses[gas],1)
else
missing_gas++
if(missing_gas > 0)
health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
// Process it.
var/pressure = environment.return_pressure()
if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
// Handle gas production.
if(!check_only)
if(exude_gasses && exude_gasses.len)
for(var/gas in exude_gasses)
environment.adjust_gas(gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len)))
if(get_trait(TRAIT_SPORING))
var/can_spore = TRUE
var/obj/machinery/portable_atmospherics/hydroponics/hometray = locate(/obj/machinery/portable_atmospherics/hydroponics) in current_turf
if(health_change > 2 || (hometray && hometray.closed_system))
can_spore = FALSE
if(can_spore && prob(5))
create_spores(current_turf)
// Handle light requirements.
if(!light_supplied)
light_supplied = current_turf.get_lumcount() * 5
if(light_supplied)
if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
return health_change
/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
var/impact = 1
do_sting(target,thrown)
do_thorns(target,thrown)
// Bluespace tomato code copied over from grown.dm.
if(get_trait(TRAIT_TELEPORTING))
//Plant potency determines radius of teleport.
var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
var/list/turfs = list()
if(inner_teleport_radius > 0)
for(var/turf/T in orange(target,outer_teleport_radius))
if(get_dist(target,T) >= inner_teleport_radius)
turfs |= T
if(turfs.len)
// Moves the mob, causes sparks.
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, get_turf(target))
s.start()
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
impact = 1
return impact
/datum/seed/proc/generate_name()
var/prefix = ""
var/name = ""
if(prob(50)) //start with a prefix.
//These are various plant/mushroom genuses.
//I realize these might not be entirely accurate, but it could facilitate RP.
var/list/possible_prefixes
if(seed_noun == "cuttings" || seed_noun == "seeds" || (seed_noun == "nodes" && prob(50)))
possible_prefixes = list("amelanchier", "saskatoon",
"magnolia", "angiosperma", "osmunda", "scabiosa", "spigelia", "psydrax", "chastetree",
"strychnos", "treebine", "caper", "justica", "ragwortus", "everlasting", "combretum",
"loganiaceae", "gelsemium", "logania", "sabadilla", "neuburgia", "canthium", "rytigynia",
"chaste", "vitex", "cissus", "capparis", "senecio", "curry", "cycad", "liverwort", "charophyta",
"glaucophyte", "pinidae", "vascular", "embryophyte", "lillopsida")
else
possible_prefixes = list("bisporus", "bitorquis", "campestris", "crocodilinus", "agaricus",
"armillaria", "matsutake", "mellea", "ponderosa", "auricularia", "auricala",
"polytricha", "boletus", "badius", "edulis", "mirabilis", "zelleri",
"calvatia", "gigantea", "clitopilis", "prumulus", "entoloma", "abortivum",
"suillus", "tuber", "aestivum", "volvacea", "delica", "russula", "rozites")
possible_prefixes |= list("butter", "shad", "sugar", "june", "wild", "rigus", "curry", "hard", "soft", "dark", "brick", "stone", "red", "brown",
"black", "white", "paper", "slippery", "honey", "bitter")
prefix = pick(possible_prefixes)
var/num = rand(2,5)
var/list/possible_name = list("rhon", "cus", "quam", "met", "eget", "was", "reg", "zor", "fra", "rat", "sho", "ghen", "pa",
"eir", "lip", "sum", "lor", "em", "tem", "por", "invi", "dunt", "ut", "la", "bore", "mag", "na",
"al", "i", "qu", "yam", "er", "at", "sed", "di", "am", "vol", "up", "tua", "at", "ve", "ro", "eos",
"et", "ac", "cus")
for(var/i in 1 to num)
var/syl = pick(possible_name)
possible_name -= syl
name += syl
if(prefix)
name = "[prefix] [name]"
seed_name = name
display_name = name
//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
/datum/seed/proc/randomize()
roundstart = 0
mysterious = 1
seed_noun = pick("spores","nodes","cuttings","seeds")
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(SSplants.accessible_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(SSplants.accessible_plant_sprites))
set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
update_growth_stages()
if(prob(20))
set_trait(TRAIT_HARVEST_REPEAT,1)
if(prob(15))
if(prob(15))
set_trait(TRAIT_JUICY,2)
else
set_trait(TRAIT_JUICY,1)
if(prob(5))
set_trait(TRAIT_STINGS,1)
if(prob(5))
set_trait(TRAIT_PRODUCES_POWER,1)
if(prob(1))
set_trait(TRAIT_EXPLOSIVE,1)
else if(prob(1))
set_trait(TRAIT_TELEPORTING,1)
if(prob(5))
consume_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
consume_gasses[gas] = rand(3,9)
if(prob(5))
exude_gasses = list()
var/gas = pick("oxygen","nitrogen","phoron","carbon_dioxide")
exude_gasses[gas] = rand(3,9)
chems = list()
if(prob(80))
chems["nutriment"] = list(rand(1,10),rand(10,20))
var/additional_chems = rand(0,5)
if(additional_chems)
// VOREStation Edit Start: Modified exclusion list
var/list/banned_chems = list(
"adminordrazine",
"nutriment",
"macrocillin",
"microcillin",
"normalcillin",
"magicdust"
)
// VOREStation Edit End: Modified exclusion list
for(var/x=1;x<=additional_chems;x++)
var/new_chem = pick(SSchemistry.chemical_reagents)
if(new_chem in banned_chems)
continue
banned_chems += new_chem
chems[new_chem] = list(rand(1,10),rand(10,20))
if(prob(5))
var/unique_beneficial_count = rand(1, 5)
if(!beneficial_reagents)
beneficial_reagents = list()
for(var/x = 1 to unique_beneficial_count)
beneficial_reagents[pick(SSchemistry.chemical_reagents)] = list(round(rand(-100, 100) / 10), round(rand(-100, 100) / 10), round(rand(-100, 100) / 10))
set_trait(TRAIT_BENEFICIAL_REAG, beneficial_reagents)
if(prob(5))
var/unique_mutagenic_count = rand(1, 5)
if(!mutagenic_reagents)
mutagenic_reagents = list()
for(var/x = 1 to unique_mutagenic_count)
mutagenic_reagents[pick(SSchemistry.chemical_reagents)] = rand(0, 20)
set_trait(TRAIT_MUTAGENIC_REAG, mutagenic_reagents)
if(prob(5))
var/unique_toxic_count = rand(1, 5)
if(!toxic_reagents)
toxic_reagents = list()
for(var/x = 1 to unique_toxic_count)
toxic_reagents[pick(SSchemistry.chemical_reagents)] = round(rand(-100, 100) / 10)
set_trait(TRAIT_TOXIC_REAG, toxic_reagents)
if(prob(90))
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
else
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
if(prob(90))
set_trait(TRAIT_REQUIRES_WATER,1)
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
else
set_trait(TRAIT_REQUIRES_WATER,0)
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
if(prob(5))
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
if(prob(1))
set_trait(TRAIT_IMMUTABLE,-1)
var/carnivore_prob = rand(100)
if(carnivore_prob < 5)
set_trait(TRAIT_CARNIVOROUS,2)
else if(carnivore_prob < 10)
set_trait(TRAIT_CARNIVOROUS,1)
if(prob(10))
set_trait(TRAIT_PARASITE,1)
var/vine_prob = rand(100)
if(vine_prob < 5)
set_trait(TRAIT_SPREAD,2)
else if(vine_prob < 10)
set_trait(TRAIT_SPREAD,1)
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
if(prob(3))
set_trait(TRAIT_SPORING,1)
if(prob(5))
if(prob(30))
has_mob_product = pickweight(GLOB.plant_mob_products)
else
has_item_product = pickweight(GLOB.plant_item_products)
set_trait(TRAIT_ENDURANCE,rand(60,100))
set_trait(TRAIT_YIELD,rand(3,15))
set_trait(TRAIT_MATURATION,rand(5,15))
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
generate_name()
//Returns a key corresponding to an entry in the global seed list.
/datum/seed/proc/get_mutant_variant()
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
return pick(mutants)
//Mutates the plant overall (randomly).
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
source_turf.visible_message("<b>\The [display_name]</b> quivers!")
//This looks like shit, but it's a lot easier to read/change this way.
var/total_mutations = rand(1,1+degree)
for(var/i = 0;i<total_mutations;i++)
switch(rand(0,11))
if(0) //Plant cancer!
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
if(1)
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
if(2)
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
set_trait(TRAIT_EXPLOSIVE,1)
if(3)
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(4)
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
if(prob(degree*3))
var/unique_toxic_count = rand(1, 5)
if(!toxic_reagents)
toxic_reagents = list()
for(var/x = 1 to unique_toxic_count)
toxic_reagents[pick(SSchemistry.chemical_reagents)] = round(rand(-100, 100) / 10)
set_trait(TRAIT_TOXIC_REAG, toxic_reagents)
if(5)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
if(get_trait(TRAIT_CARNIVOROUS))
source_turf.visible_message("<b>\The [display_name]</b> shudders hungrily.")
if(6)
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
if(prob(degree*5))
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
if(7)
if(get_trait(TRAIT_YIELD) != -1)
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
if(prob(degree*3))
var/unique_mutagenic_count = rand(1, 5)
if(!mutagenic_reagents)
mutagenic_reagents = list()
for(var/x = 1 to unique_mutagenic_count)
mutagenic_reagents[pick(SSchemistry.chemical_reagents)] = rand(0, 20)
set_trait(TRAIT_MUTAGENIC_REAG, mutagenic_reagents)
if(8)
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
if(prob(degree*5))
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
source_turf.visible_message("<b>\The [display_name]</b> spasms visibly, shifting in the tray.")
if(prob(degree*3))
set_trait(TRAIT_SPORING, !get_trait(TRAIT_SPORING))
if(9)
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
if(prob(degree*5))
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
if(prob(degree*3))
var/unique_beneficial_count = rand(1, 5)
if(!beneficial_reagents)
beneficial_reagents = list()
for(var/x = 1 to unique_beneficial_count)
beneficial_reagents[pick(SSchemistry.chemical_reagents)] = list(round(rand(-100, 100) / 10), round(rand(-100, 100) / 10), round(rand(-100, 100) / 10))
set_trait(TRAIT_BENEFICIAL_REAG, beneficial_reagents)
if(10)
if(prob(degree*2))
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("<b>\The [display_name]</b> begins to glow!")
if(prob(degree*2))
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
else
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
if(11)
set_trait(TRAIT_TELEPORTING,1)
return
//Mutates a specific trait/set of traits.
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
// Splicing products has some detrimental effects on yield and lifespan.
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
switch(gene.genetype)
if(GENE_BIOCHEMISTRY)
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
if(!chems) chems = list()
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
for(var/rid in gene_value)
var/list/gene_chem = gene_value[rid]
if(!chems[rid])
chems[rid] = gene_chem.Copy()
continue
for(var/i=1;i<=gene_chem.len;i++)
if(isnull(gene_chem[i])) gene_chem[i] = 0
if(chems[rid][i])
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
else
chems[rid][i] = gene_chem[i]
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
if(islist(new_gasses))
if(!exude_gasses) exude_gasses = list()
exude_gasses |= new_gasses
for(var/gas in exude_gasses)
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
set_trait(TRAIT_BENEFICIAL_REAG, gene.values["[TRAIT_BENEFICIAL_REAG]"]?.Copy() || list())
set_trait(TRAIT_MUTAGENIC_REAG, gene.values["[TRAIT_MUTAGENIC_REAG]"]?.Copy() || list())
set_trait(TRAIT_TOXIC_REAG, gene.values["[TRAIT_TOXIC_REAG]"]?.Copy() || list())
gene.values["[TRAIT_EXUDE_GASSES]"] = null
gene.values["[TRAIT_CHEMS]"] = null
gene.values["[TRAIT_BENEFICIAL_REAG]"] = null
gene.values["[TRAIT_MUTAGENIC_REAG]"] = null
gene.values["[TRAIT_TOXIC_REAG]"] = null
if(GENE_DIET)
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
consume_gasses |= new_gasses
gene.values["[TRAIT_CONSUME_GASSES]"] = null
if(GENE_METABOLISM)
has_mob_product = gene.values["mob_product"]
has_item_product = gene.values["item_product"]
gene.values["mob_product"] = null
for(var/trait in gene.values)
set_trait(trait,gene.values["[trait]"])
update_growth_stages()
//Returns a list of the desired trait values.
/datum/seed/proc/get_gene(var/genetype)
if(!genetype) return 0
var/list/traits_to_copy
var/datum/plantgene/P = new()
P.genetype = genetype
P.values = list()
switch(genetype)
if(GENE_BIOCHEMISTRY)
P.values["[TRAIT_CHEMS]"] = chems
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
traits_to_copy = list(TRAIT_POTENCY, TRAIT_BENEFICIAL_REAG, TRAIT_MUTAGENIC_REAG, TRAIT_TOXIC_REAG)
if(GENE_OUTPUT)
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM,TRAIT_SPORING)
if(GENE_ATMOSPHERE)
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
if(GENE_HARDINESS)
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
if(GENE_METABOLISM)
P.values["mob_product"] = has_mob_product
P.values["item_product"] = has_item_product
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
if(GENE_VIGOUR)
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
if(GENE_DIET)
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
if(GENE_ENVIRONMENT)
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
if(GENE_PIGMENT)
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR)
if(GENE_STRUCTURE)
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
if(GENE_FRUIT)
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_FLESH_COLOUR,TRAIT_JUICY)
if(GENE_SPECIAL)
traits_to_copy = list(TRAIT_TELEPORTING)
for(var/trait in traits_to_copy)
P.values["[trait]"] = get_trait(trait)
return (P ? P : 0)
//Place the plant products at the feet of the user.
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
if(!user)
return
if(get_trait(TRAIT_SPORING) && prob(round(30 * yield_mod)))
var/turf/T = get_turf(user)
create_spores(T)
if(harvest_sound)//Vorestation edit
var/turf/M = get_turf(user)
playsound(M, harvest_sound, 50, 1, -1)
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
if(istype(user))
to_chat(user, "<span class='danger'>You fail to harvest anything useful.</span>")
else
if(istype(user))
to_chat(user, "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name].")
//This may be a new line. Update the global if it is.
if(name == "new line" || !(name in SSplants.seeds))
uid = SSplants.seeds.len + 1
name = "[uid]"
SSplants.seeds[name] = src
if(harvest_sample)
var/obj/item/seeds/seeds = new(get_turf(user))
seeds.seed_type = name
seeds.update_seed()
return
var/total_yield = 0
if(!isnull(force_amount))
total_yield = force_amount
else
if(get_trait(TRAIT_YIELD) > -1)
if(isnull(yield_mod) || yield_mod < 1)
yield_mod = 0
total_yield = get_trait(TRAIT_YIELD)
else
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
total_yield = max(1,total_yield)
for(var/i = 0;i<total_yield;i++)
var/obj/item/product
if(has_mob_product)
product = new has_mob_product(get_turf(user),name)
else if(has_item_product)
product = new has_item_product(get_turf(user))
else
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
if(get_trait(TRAIT_PRODUCT_COLOUR))
if(!istype(product, /mob))
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
if(istype(product,/obj/item/weapon/reagent_containers/food))
var/obj/item/weapon/reagent_containers/food/food = product
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
if(mysterious)
product.name += "?"
product.desc += " On second thought, something about this one looks strange."
if(get_trait(TRAIT_BIOLUM))
var/clr
if(get_trait(TRAIT_BIOLUM_COLOUR))
clr = get_trait(TRAIT_BIOLUM_COLOUR)
//VOREStation Edit Start - Tons of super bright super long range lights everywhere is annoying and laggy, so let's limit it a bit.
var/blight = get_trait(TRAIT_BIOLUM)
if(blight >= 5)
blight = 5
product.set_light(blight, 0.5, l_color = clr)
//VOREStation Edit End
if(get_trait(TRAIT_STINGS))
product.force = 1
//Handle spawning in living, mobile products (like dionaea).
if(istype(product,/mob/living))
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
handle_living_product(product)
// When the seed in this machine mutates/is modified, the tray seed value
// is set to a new datum copied from the original. This datum won't actually
// be put into the global datum list until the product is harvested, though.
/datum/seed/proc/diverge(var/modified)
if(get_trait(TRAIT_IMMUTABLE) > 0) return
//Set up some basic information.
var/datum/seed/new_seed = new
new_seed.name = "new line"
new_seed.uid = 0
new_seed.roundstart = 0
new_seed.can_self_harvest = can_self_harvest
new_seed.kitchen_tag = kitchen_tag
new_seed.trash_type = trash_type
new_seed.has_mob_product = has_mob_product
new_seed.has_item_product = has_item_product
//Copy over everything else.
if(mutants) new_seed.mutants = mutants.Copy()
if(chems) new_seed.chems = chems.Copy()
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
new_seed.seed_noun = seed_noun
new_seed.traits = traits.Copy()
new_seed.update_growth_stages()
return new_seed
/datum/seed/proc/update_growth_stages()
if(get_trait(TRAIT_PLANT_ICON))
growth_stages = SSplants.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
else
growth_stages = 0