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VOREStation/code/game/objects/tables_racks.dm
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noisomehollow@lycos.com 85da59dfb0 Added reminder message for deathsquad armored squad. Also, new deathsquad helmet, now with more space protection.
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-29 19:34:35 +00:00

331 lines
8.8 KiB
Plaintext

/*
CONTAINS:
TABLE AND RACK OBJECT INTERATIONS
*/
//TABLE
/obj/table/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
del(src)
return
if(2.0)
if (prob(50))
//SN src = null
del(src)
return
if(3.0)
if (prob(25))
src.density = 0
else
return
/obj/table/blob_act()
if(prob(75))
new /obj/item/weapon/table_parts( src.loc )
del(src)
/obj/table/hand_p(mob/user as mob)
return src.attack_paw(user)
return
/obj/table/attack_paw(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
if(istype(src, /obj/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
if (!( locate(/obj/table, user.loc) ))
step(user, get_dir(user, src))
if (user.loc == src.loc)
user.layer = TURF_LAYER
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("[] hides under the table!", user)
//Foreach goto(69)
return
/obj/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
usr << text("\green You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] slices the table apart!", user)
if(istype(src, /obj/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
return
/obj/table/attack_hand(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
if(istype(src, /obj/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/table/woodentable))
new/obj/item/weapon/table_parts/wood( src.loc )
else
new /obj/item/weapon/table_parts( src.loc )
src.density = 0
del(src)
return
/obj/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/table/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
return
if(isrobot(user))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.weakened = 5
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
//SN src = null
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
new /obj/item/weapon/table_parts( src.loc )
del(src)
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
//WOODEN TABLES
/obj/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.weakened = 5
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the wooden table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
user << "\blue Now disassembling the wooden table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/wood( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The wooden table was sliced apart by []!", user), 1, text("\red You hear wood coming apart."), 2)
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
//REINFORCED TABLES
/obj/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
if(G.state<2)
user << "\red You need a better grip to do that!"
return
G.affecting.loc = src.loc
G.affecting.weakened = 5
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the reinforced table.", G.assailant, G.affecting)
del(W)
return
if (istype(W, /obj/item/weapon/weldingtool))
if(W:welding == 1)
if(src.status == 2)
W:welding = 2
user << "\blue Now weakening the reinforced table"
playsound(src.loc, 'Welder.ogg', 50, 1)
sleep(50)
user << "\blue Table weakened"
src.status = 1
W:welding = 1
else
W:welding = 2
user << "\blue Now strengthening the reinforced table"
playsound(src.loc, 'Welder.ogg', 50, 1)
sleep(50)
user << "\blue Table strengthened"
src.status = 2
W:welding = 1
return
if(isrobot(user))
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
if (istype(W, /obj/item/weapon/wrench))
if(src.status == 1)
user << "\blue Now disassembling the reinforced table"
playsound(src.loc, 'Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/reinforced( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
new /obj/item/weapon/table_parts/reinforced( src.loc )
del(src)
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
//RACKS
/obj/rack/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(25))
src.icon_state = "rackbroken"
src.density = 0
else
return
/obj/rack/blob_act()
if(prob(75))
del(src)
return
else if(prob(50))
src.icon_state = "rackbroken"
src.density = 0
return
/obj/rack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
return
if(isrobot(user))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/rack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/weapon/rack_parts( src.loc )
playsound(src.loc, 'Ratchet.ogg', 50, 1)
//SN src = null
del(src)
return
if(isrobot(user))
return
user.drop_item()
if(W && W.loc) W.loc = src.loc
return
/obj/rack/meteorhit(obj/O as obj)
if(prob(75))
del(src)
return
else
src.icon_state = "rackbroken"
src.density = 0
return