mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-18 21:13:39 +00:00
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this. * > Welding fuel tanks explode when shot. * > Riot shields prevent you from being pushed. * > People cannot be shoved when being pulled and handcuffed. * > The internals button on the hud now works for tanks in almost any area, such as your pocket. * > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info. * - Removed photo system from ID's as it doesn't work.
521 lines
13 KiB
Plaintext
521 lines
13 KiB
Plaintext
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var/list/powers = typesof(/obj/effect/proc_holder/power) //needed for the badmin verb for now
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var/list/obj/effect/proc_holder/power/powerinstances = list()
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/obj/effect/proc_holder/power
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name = "Power"
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desc = "Placeholder"
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density = 0
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opacity = 0
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var/helptext = ""
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var/allowduringlesserform = 0
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var/isVerb = 1 // Is it an active power, or passive?
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var/verbpath = null // Path to a verb that contains the effects.
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var/genomecost = 500000 // Cost for the changling to evolve this power.
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/obj/effect/proc_holder/power/absorb_dna
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name = "Absorb DNA"
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desc = "Permits us to syphon the DNA from a human. They become one with us, and we become stronger."
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genomecost = 0
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verbpath = /client/proc/changeling_absorb_dna
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/obj/effect/proc_holder/power/transform
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name = "Transform"
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desc = "We take on the apperance and voice of one we have absorbed."
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genomecost = 0
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verbpath = /client/proc/changeling_transform
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/obj/effect/proc_holder/power/lesser_form
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name = "Lesser Form"
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desc = "We debase ourselves and become lesser. We become a monkey."
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genomecost = 1
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verbpath = /client/proc/changeling_lesser_form
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/obj/effect/proc_holder/power/changeling_greater_form
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name = "Greater Form"
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desc = "We become the pinnicle of evolution. We will show the humans what happens when they leave their isle of ignorance."
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genomecost = 250
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// doesn't happen lol. Yet!
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/obj/effect/proc_holder/power/fakedeath
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name = "Fake Death"
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desc = "We fake our death while we heal."
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genomecost = 0
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_fakedeath
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/obj/effect/proc_holder/power/deaf_sting
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name = "Deaf Sting"
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desc = "We silently sting a human, completely silencing them for a short time."
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genomecost = 1
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_deaf_sting
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/obj/effect/proc_holder/power/blind_sting
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name = "Blind Sting"
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desc = "We silently sting a human, completely deafening them for a short time."
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genomecost = 2
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_blind_sting
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/obj/effect/proc_holder/power/paralysis_sting
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name = "Paralysis Sting"
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desc = "We silently sting a human, paralyzing them for a short time. We must be wary, they can still whisper."
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genomecost = 5
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verbpath = /client/proc/changeling_paralysis_sting
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/obj/effect/proc_holder/power/silence_sting
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name = "Silence Sting"
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desc = "We silently sting a human, completely silencing them for a short time."
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helptext = "Does not provide a warning to a victim that they've been stung, until they try to speak and can't." // Man, fuck javascript. ' == '
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genomecost = 2
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_silence_sting
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/obj/effect/proc_holder/power/transformation_sting
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name = "Transformation Sting"
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desc = "We silently sting a human, injecting a retrovirus that forces them to transform into another."
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genomecost = 2
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verbpath = /client/proc/changeling_transformation_sting
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/obj/effect/proc_holder/power/unfat_sting
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name = "Unfat Sting"
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desc = "We silently sting a human, forcing them to rapidly metobolize their fat."
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genomecost = 1
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verbpath = /client/proc/changeling_unfat_sting
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/obj/effect/proc_holder/power/boost_range
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name = "Boost Range"
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desc = "We evolve the ability to shoot our stingers at humans, with some preperation."
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genomecost = 2
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_boost_range
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/obj/effect/proc_holder/power/Epinephrine
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name = "Epinephrine sacs"
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desc = "We evolve additional sacs of adrenaline throughout our body."
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helptext = "Gives the ability to instantly recover from stuns. High chemical cost."
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genomecost = 4
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verbpath = /client/proc/changeling_unstun
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/obj/effect/proc_holder/power/ChemicalSynth
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name = "Rapid Chemical Synthesis"
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desc = "We evolve new pathways for producing our necessary chemicals, permitting us to naturally create them faster."
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helptext = "Doubles the rate at which we naturally recharge chemicals."
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genomecost = 4
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isVerb = 0
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verbpath = /client/proc/changeling_fastchemical
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/obj/effect/proc_holder/power/EngorgedGlands
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name = "Engorged Chemical Glands"
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desc = "Our chemical glands swell, permitting us to store more chemicals inside of them."
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helptext = "Allows us to store an extra 25 units of chemicals."
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genomecost = 4
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isVerb = 0
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verbpath = /client/proc/changeling_engorgedglands
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/obj/effect/proc_holder/power/DigitalCamoflague
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name = "Digital Camoflauge"
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desc = "We evolve the ability to distort our form and proprtions, defeating common altgorthms used to detect lifeforms on cameras."
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helptext = "We cannot be tracked by camera while using this skill. However, humans looking at us will find us.. uncanny. We must constantly expend chemicals to maintain our form like this."
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genomecost = 4
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allowduringlesserform = 1
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verbpath = /client/proc/changeling_digitalcamo
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/obj/effect/proc_holder/power/DeathSting
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name = "Death Sting"
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desc = "We silently sting a human, filling him with potent chemicals. His rapid death is all but assured."
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genomecost = 10
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verbpath = /client/proc/changeling_DEATHsting
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/obj/effect/proc_holder/power/rapidregeneration
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name = "Rapid Regeneration"
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desc = "We evolve the ability to rapidly regenerate, negating the need for stasis."
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helptext = "Heals a moderate amount of damage every tick."
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genomecost = 8
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verbpath = /client/proc/changeling_rapidregen
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/obj/effect/proc_holder/power/LSDSting
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name = "Hallucination Sting"
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desc = "We evolve the ability to sting a target with a powerful hallunicationary chemical."
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helptext = "The target does not notice they've been stung. The effect occurs after 30 to 60 seconds."
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genomecost = 3
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verbpath = /client/proc/changeling_lsdsting
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// Modularchangling, totally stolen from the new player panel. YAYY
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/datum/changeling/proc/EvolutionMenu()//The new one
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set category = "Changeling"
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set desc = "Level up!"
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if (!usr.changeling)
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return
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src = usr.changeling
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if(!powerinstances.len)
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for(var/P in powers)
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var/obj/effect/proc_holder/power/nP = new P
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if (nP.desc == "Placeholder")
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del(nP)
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continue
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powerinstances += nP
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var/dat = "<html><head><title>Changling Evolution Menu</title></head>"
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//javascript, the part that does most of the work~
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dat += {"
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<head>
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<script type='text/javascript'>
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var locked_tabs = new Array();
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function updateSearch(){
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var filter_text = document.getElementById('filter');
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var filter = filter_text.value.toLowerCase();
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if(complete_list != null && complete_list != ""){
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var mtbl = document.getElementById("maintable_data_archive");
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mtbl.innerHTML = complete_list;
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}
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if(filter.value == ""){
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return;
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}else{
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var maintable_data = document.getElementById('maintable_data');
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var ltr = maintable_data.getElementsByTagName("tr");
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for ( var i = 0; i < ltr.length; ++i )
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{
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try{
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var tr = ltr\[i\];
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if(tr.getAttribute("id").indexOf("data") != 0){
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continue;
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}
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var ltd = tr.getElementsByTagName("td");
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var td = ltd\[0\];
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var lsearch = td.getElementsByTagName("b");
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var search = lsearch\[0\];
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//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
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//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
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if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
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{
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//document.write("a");
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//ltr.removeChild(tr);
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td.innerHTML = "";
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i--;
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}
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}catch(err) { }
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}
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}
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var count = 0;
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var index = -1;
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var debug = document.getElementById("debug");
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locked_tabs = new Array();
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}
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function expand(id,name,desc,helptext,power,ownsthis){
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clearAll();
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var span = document.getElementById(id);
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body = "<table><tr><td>";
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body += "</td><td align='center'>";
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body += "<font size='2'><b>"+desc+"</b></font> <BR>"
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body += "<font size='2'><font color = 'red'><b>"+helptext+"</b></font> <BR>"
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if(!ownsthis)
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{
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body += "<a href='?src=\ref[src];P="+power+"'>Evolve</a>"
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}
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body += "</td><td align='center'>";
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body += "</td></tr></table>";
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span.innerHTML = body
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}
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function clearAll(){
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var spans = document.getElementsByTagName('span');
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for(var i = 0; i < spans.length; i++){
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var span = spans\[i\];
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var id = span.getAttribute("id");
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if(!(id.indexOf("item")==0))
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continue;
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(pass != 1)
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continue;
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span.innerHTML = "";
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}
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}
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function addToLocked(id,link_id,notice_span_id){
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var link = document.getElementById(link_id);
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var decision = link.getAttribute("name");
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if(decision == "1"){
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link.setAttribute("name","2");
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}else{
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link.setAttribute("name","1");
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removeFromLocked(id,link_id,notice_span_id);
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return;
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}
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var pass = 1;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 0;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs.push(id);
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "<font color='red'>Locked</font> ";
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//link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');");
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//document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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//document.write("aa - "+link.getAttribute("onClick"));
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}
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function attempt(ab){
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return ab;
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}
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function removeFromLocked(id,link_id,notice_span_id){
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//document.write("a");
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var index = 0;
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var pass = 0;
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for(var j = 0; j < locked_tabs.length; j++){
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if(locked_tabs\[j\]==id){
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pass = 1;
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index = j;
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break;
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}
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}
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if(!pass)
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return;
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locked_tabs\[index\] = "";
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var notice_span = document.getElementById(notice_span_id);
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notice_span.innerHTML = "";
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//var link = document.getElementById(link_id);
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//link.setAttribute("onClick","addToLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
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}
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function selectTextField(){
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var filter_text = document.getElementById('filter');
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filter_text.focus();
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filter_text.select();
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}
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</script>
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</head>
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"}
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//body tag start + onload and onkeypress (onkeyup) javascript event calls
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dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
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//title + search bar
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dat += {"
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
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<tr id='title_tr'>
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<td align='center'>
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<font size='5'><b>Changling Evolution Menu</b></font><br>
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Hover over a power to see more information<br>
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Current genomes left to evolve with: [usr.changeling.geneticpoints]
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<p>
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</td>
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</tr>
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<tr id='search_tr'>
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<td align='center'>
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<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
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</td>
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</tr>
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</table>
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"}
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//player table header
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dat += {"
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<span id='maintable_data_archive'>
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<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
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var/i = 1
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for(var/obj/effect/proc_holder/power/P in powerinstances)
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var/ownsthis = 0
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if(P in usr.changeling.purchasedpowers)
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ownsthis = 1
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var/color = "#e6e6e6"
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if(i%2 == 0)
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color = "#f2f2f2"
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dat += {"
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<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
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<td align='center' bgcolor='[color]'>
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<span id='notice_span[i]'></span>
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<a id='link[i]'
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onmouseover='expand("item[i]","[P.name]","[P.desc]","[P.helptext]","[P]",[ownsthis])'
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>
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<b id='search[i]'>Evolve [P] - Cost: [ownsthis ? "Purchased" : P.genomecost]</b>
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</a>
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<br><span id='item[i]'></span>
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</td>
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</tr>
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"}
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i++
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//player table ending
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dat += {"
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</table>
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</span>
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<script type='text/javascript'>
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var maintable = document.getElementById("maintable_data_archive");
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var complete_list = maintable.innerHTML;
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</script>
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</body></html>
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"}
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usr << browse(dat, "window=powers;size=900x480")
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/datum/changeling/Topic(href, href_list)
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..()
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if(href_list["P"])
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usr.changeling.purchasePower(href_list["P"])
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call(/datum/changeling/proc/EvolutionMenu)()
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/datum/changeling/proc/purchasePower(var/obj/effect/proc_holder/power/Pname)
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if (!usr.changeling)
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return
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var/obj/effect/proc_holder/power/Thepower = null
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for (var/obj/effect/proc_holder/power/P in powerinstances)
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if(P.name == Pname)
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Thepower = P
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break
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if(Thepower == null)
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usr << "This is awkward. Changeling power purchase failed, please report this bug to a coder!"
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return
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if(Thepower in usr.changeling.purchasedpowers)
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usr << "We have already evolved this ability!"
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return
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if(usr.changeling.geneticpoints < Thepower.genomecost)
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usr << "We cannot evolve this... yet. We must acquire more DNA."
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return
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usr.changeling.geneticpoints -= Thepower.genomecost
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usr.changeling.purchasedpowers += Thepower
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if(!Thepower.isVerb)
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call(Thepower.verbpath)()
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else
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if(usr.changeling.changeling_level == 1)
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usr.make_lesser_changeling()
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else
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usr.make_changeling()
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