Files
VOREStation/code/game/mecha/combat/phazon.dm
Hawk-v3 bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00

90 lines
2.6 KiB
Plaintext

/obj/mecha/combat/phazon
desc = "An exosuit which can only be described as 'WTF?'."
name = "Phazon"
icon_state = "phazon"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 200
deflect_chance = 30
damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
max_temperature = 1000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/phazon
add_req_access = 1
//operation_req_access = list()
internal_damage_threshold = 25
force = 15
var/phasing = 0
var/phasing_energy_drain = 200
max_equip = 4
/obj/mecha/combat/phazon/New()
..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/rcd
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
ME.attach(src)
return
/obj/mecha/combat/phazon/Bump(var/atom/obstacle)
if(phasing && get_charge()>=phasing_energy_drain)
spawn()
if(can_move)
can_move = 0
flick("phazon-phase", src)
src.loc = get_step(src,src.dir)
src.use_power(phasing_energy_drain)
sleep(step_in*3)
can_move = 1
else
. = ..()
return
/obj/mecha/combat/phazon/click_action(atom/target,mob/user)
if(phasing)
src.occupant_message("Unable to interact with objects while phasing")
return
else
return ..()
/obj/mecha/combat/phazon/verb/switch_damtype()
set category = "Exosuit Interface"
set name = "Change melee damage type"
set src = usr.loc
set popup_menu = 0
if(usr!=src.occupant)
return
var/new_damtype = alert(src.occupant,"Melee Damage Type",null,"Brute","Fire","Toxic")
switch(new_damtype)
if("Brute")
damtype = "brute"
if("Fire")
damtype = "fire"
if("Toxic")
damtype = "tox"
src.occupant_message("Melee damage type switched to [new_damtype ]")
return
/obj/mecha/combat/phazon/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
<a href='?src=\ref[src];switch_damtype=1'>Change melee damage type</a><br>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/phazon/Topic(href, href_list)
..()
if (href_list["switch_damtype"])
src.switch_damtype()
if (href_list["phasing"])
phasing = !phasing
send_byjax(src.occupant,"exosuit.browser","phasing_command","[phasing?"Dis":"En"]able phasing")
src.occupant_message("<font color=\"[phasing?"#00f\">En":"#f00\">Dis"]abled phasing.</font>")
return