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Clipboard and paper fixes. Committed Nodrak's monkey vent crawl fix and removed that dumb disposal from the Sec entrance. Additionally fixed monkeys crawling when stunned. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3274 316c924e-a436-60f5-8080-3fe189b3f50e
52 lines
2.0 KiB
Plaintext
52 lines
2.0 KiB
Plaintext
/mob/living/carbon/monkey/verb/ventcrawl()
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Monkey"
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if(stat == CONSCIOUS)
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if(!lying)
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
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if(!v.welded)
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vent_found = v
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else
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src << "\red That vent is welded."
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if(vent_found)
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if(vent_found.network&&vent_found.network.normal_members.len)
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
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if(temp_vent.loc == loc)
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continue
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vents.Add(temp_vent)
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var/list/choices = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
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if(vent.loc.z != loc.z)
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continue
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var/atom/a = get_turf_loc(vent)
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choices.Add(a.loc)
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var/turf/startloc = loc
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var/obj/selection = input("Select a destination.", "Duct System") in choices
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var/selection_position = choices.Find(selection)
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if(loc==startloc)
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if(contents.len)
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for(var/obj/item/carried_item in contents)//If the monkey got on objects.
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if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
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src << "\red You can't be carrying items or have items equipped when vent crawling!"
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return
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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loc = target_vent.loc
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else
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src << "You need to remain still while entering a vent."
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else
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src << "This vent is not connected to anything."
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else
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src << "You must be standing on or beside an air vent to enter it."
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else
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src << "You can't vent crawl while you're stunned!"
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else
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src << "You must be conscious to do this!"
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return |