Files
VOREStation/code/controllers/subsystems/mail.dm
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

53 lines
2.2 KiB
Plaintext

SUBSYSTEM_DEF(mail)
name = "Mail"
wait = 60 SECONDS
priority = FIRE_PRIORITY_SUPPLY
flags = SS_NO_TICK_CHECK | SS_NO_INIT
var/mail_waiting = 0 // Pending mail
var/mail_per_process = 0.55 // Mail to be generated
var/admin_mail = list() // Mail added by Spawn Mail
/datum/controller/subsystem/mail/fire()
mail_waiting += mail_per_process
/* Generates a box of mail. Depending on the time that has passed between shuttles being called, it will send more or less mail and dependant on a small random number to simulate inflation
Whenever the cargo shuttle gets sent back to the station, it will add the mail crate if there's any mail to be sent to the station.
Only alive, active and NT employeers should be getting mail.
*/
/datum/controller/subsystem/mail/proc/create_mail()
// Spawn crate
var/obj/structure/closet/crate/mail/mailcrate = new(pick(SSsupply.get_clear_turfs()))
// Collect recipients
var/list/mail_recipients = list()
for(var/mob/living/carbon/human/player_human in GLOB.player_list)
if(player_human.stat != DEAD && player_human.client && player_human.client.inactivity <= 10 MINUTES && player_human.job != JOB_OUTSIDER && player_human.job != JOB_ANOMALY && player_human.job != JOB_VR && !player_is_antag(player_human.mind) && !isbelly(player_human.loc)) // Only alive, active and NT employeers should be getting mail.
mail_recipients += player_human
// Creates mail for all the mail waiting to arrive, if there's nobody to receive it, it will be a chance of junk mail.
for(var/mail_iterator in 1 to mail_waiting)
if(!mail_recipients.len && prob(60)) // Oh, no mail for our Employees? Well don't just sent them all the junk.
continue
var/obj/item/mail/new_mail
if(prob(70))
new_mail = new /obj/item/mail(mailcrate)
else
new_mail = new /obj/item/mail/envelope(mailcrate)
var/mob/living/carbon/human/mail_to
if(mail_recipients.len)
mail_to = pick(mail_recipients)
new_mail.initialize_for_recipient(mail_to.mind)
mail_recipients -= mail_to
else
new_mail.junk_mail()
// Admin mail
if(admin_mail)
for(var/obj/item/mail/ad_mail in admin_mail)
ad_mail.loc = mailcrate
clearlist(admin_mail)
mail_waiting = 0
return mailcrate