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* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
46 lines
1.3 KiB
Plaintext
46 lines
1.3 KiB
Plaintext
/*!
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* Copyright (c) 2022 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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SUBSYSTEM_DEF(ping)
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name = "Ping"
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priority = FIRE_PRIORITY_PING
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init_stage = INITSTAGE_EARLY
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wait = 4 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun = list()
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/datum/controller/subsystem/ping/stat_entry(msg)
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msg = "P:[GLOB.clients.len]"
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return ..()
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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// Prepare the new batch of clients
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if (!resumed)
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src.currentrun = GLOB.clients.Copy()
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// De-reference the list for sanic speeds
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/client/client = currentrun[currentrun.len]
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currentrun.len--
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if(!client?.prefs?.read_preference(/datum/preference/toggle/vchat_enable))
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winset(client, "output", "on-show=&is-disabled=0&is-visible=1")
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winset(client, "browseroutput", "is-disabled=1;is-visible=0")
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client.tgui_panel.oldchat = TRUE
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if (client?.tgui_panel?.is_ready())
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// Send a soft ping
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client.tgui_panel.window.send_message("ping/soft", list(
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// Slightly less than the subsystem timer (somewhat arbitrary)
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// to prevent incoming pings from resetting the afk state
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"afk" = client.is_afk(3.5 SECONDS),
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))
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if (MC_TICK_CHECK)
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return
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