Files
VOREStation/code/game/objects/effects/portals.dm
Anewbe a3835d42f4 Merge pull request #5397 from Atermonera/boilerplate_list_fix
Global list boilerplates cause the target path to actually add to the list
2018-07-09 22:52:12 -04:00

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GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
var/failchance = 5
var/obj/item/target = null
var/creator = null
anchored = 1.0
/obj/effect/portal/Bumped(mob/M as mob|obj)
spawn(0)
src.teleport(M)
return
return
/obj/effect/portal/Crossed(AM as mob|obj)
spawn(0)
src.teleport(AM)
return
return
/obj/effect/portal/attack_hand(mob/user as mob)
spawn(0)
src.teleport(user)
return
return
/obj/effect/portal/New()
..() // Necessary for the list boilerplate to work
spawn(300)
qdel(src)
return
return
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if (M.anchored&&istype(M, /obj/mecha))
return
if (icon_state == "portal1")
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_teleport(M, target, 1) ///You will appear adjacent to the beacon