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VOREStation/code/game/objects/effects/motion_echo.dm
Will 709e9d130c Hallucination Refactor (#17661)
* begone accursed beast

* cleanup and notes

* screen object fix

* varset clear

* don't raw send sounds, spark on door sound, pain hallucination

* lengthen this a bit

* more pain messages, become jittery

* note

* lets clean that up to

* Revert "lets clean that up to"

This reverts commit 2409e41870.

* cleanup and define

* use accessors

* death isn't working so have toxins instead, it's scarier

* don't actually clean these up, because of how xenochi works

* additional protection

* hunger joke

* Use get_component instead of a cache

* empty scope removed

* Updated xenochi code to use hallu component

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:17:39 -07:00

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/image/client_only/motion_echo
plane = PLANE_FULLSCREEN
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
appearance_flags = (RESET_COLOR|PIXEL_SCALE|KEEP_APART)
/image/client_only/motion_echo/New(icon, loc, icon_state, layer, dir)
. = ..()
QDEL_IN(src, 2 SECONDS)