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https://github.com/VOREStation/VOREStation.git
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0c39b8b7d8
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it. Added a selection of fantasy props. Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map. Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created. Added a new reagent that polymorphs the drinker into a random creature. Added a chest version of crates. Added wooden wall lockers. Added random spawners for fantasy items, potions, ingredients and bases for mapping. Added hedge and wooden fences. Added an old fashioned resprite of the oven. Added a cooking pot resprite of the microwave. Added wall torches. Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser. Added a wooden tub bath. Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
1064 lines
22 KiB
Plaintext
1064 lines
22 KiB
Plaintext
/obj/structure/redgate
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name = "redgate"
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desc = "It leads to someplace else!"
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icon = 'icons/obj/redgate.dmi'
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icon_state = "off"
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density = FALSE
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unacidable = TRUE
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anchored = TRUE
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pixel_x = -16
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var/obj/structure/redgate/target
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var/secret = FALSE //If either end of the redgate has this enabled, ghosts will not be able to click to teleport
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var/list/exceptions = list(
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/obj/structure/ore_box
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) //made it a var so that GMs or map makers can selectively allow things to pass through
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var/list/restrictions = list(
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/mob/living/simple_mob/vore/overmap/stardog,
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/mob/living/simple_mob/vore/bigdragon
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) //There are some things we don't want to come through no matter what.
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/obj/structure/redgate/Destroy()
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if(target)
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target.target = null
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target.toggle_portal()
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target = null
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set_light(0)
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return ..()
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/obj/structure/redgate/proc/teleport(var/mob/M as mob)
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var/keycheck = TRUE
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if (!istype(M,/mob/living)) //We only want mob/living, no bullets or mechs or AI eyes or items
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if(M.type in exceptions)
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keycheck = FALSE //we'll allow it
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else
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return
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if(M.type in restrictions) //Some stuff we don't want to bring EVEN IF it has a key.
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return
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if(keycheck) //exceptions probably won't have a ckey
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if(!M.ckey) //We only want players, no bringing the weird stuff on the other side back
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return
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if(!target)
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toggle_portal()
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var/turf/ourturf = find_our_turf(M) //Find the turf on the opposite side of the target
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if(!ourturf.check_density(TRUE,TRUE)) //Make sure there isn't a wall there
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M.unbuckle_all_mobs(TRUE)
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M.stop_pulling()
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playsound(src,'sound/effects/ominous-hum-2.ogg', 100,1)
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M.forceMove(ourturf) //Let's just do forcemove, I don't really want people teleporting to weird places if they have bluespace stuff
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else
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to_chat(M, "<span class='notice'>Something blocks your way.</span>")
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/obj/structure/redgate/proc/find_our_turf(var/atom/movable/AM) //This finds the turf on the opposite side of the target gate from where you are
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var/offset_x = x - AM.x //used for more smooth teleporting
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var/offset_y = y - AM.y
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var/turf/temptarg = locate((target.x + offset_x),(target.y + offset_y),target.z)
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return temptarg
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/obj/structure/redgate/proc/toggle_portal()
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if(target)
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icon_state = "on"
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density = TRUE
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plane = ABOVE_MOB_PLANE
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set_light(5, 0.75, "#da5656")
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else
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icon_state = "off"
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density = FALSE
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plane = OBJ_PLANE
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set_light(0)
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/obj/structure/redgate/Bumped(mob/M as mob)
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src.teleport(M)
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return
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/obj/structure/redgate/Crossed(mob/M as mob)
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src.teleport(M)
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return
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/obj/structure/redgate/attack_hand(mob/M as mob)
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if(density)
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src.teleport(M)
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else
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if(!find_partner())
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to_chat(M, "<span class='warning'>The [src] remains off... seems like it doesn't have a destination.</span>")
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/obj/structure/redgate/attack_ghost(var/mob/observer/dead/user)
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if(target)
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if(!(secret || target.secret) || user?.client?.holder)
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user.forceMove(get_turf(target))
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else
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return ..()
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/obj/structure/redgate/away/Initialize()
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. = ..()
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if(!find_partner())
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log_and_message_admins("An away redgate spawned but wasn't able to find a gateway to link to. If this appeared at roundstart, something has gone wrong, otherwise if you spawn another gate they should connect.")
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/obj/structure/redgate/proc/find_partner()
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for(var/obj/structure/redgate/g in world)
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if(istype(g, /obj/structure/redgate))
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if(g.target)
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continue
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else if(g == src)
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continue
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else if(g.z in using_map.station_levels)
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target = g
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g.target = src
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toggle_portal()
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target.toggle_portal()
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break
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else if(g != src)
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target = g
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g.target = src
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toggle_portal()
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target.toggle_portal()
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break
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if(!target)
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return FALSE
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else
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return TRUE
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/area/redgate
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name = "redgate"
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icon = 'icons/turf/areas_vr.dmi'
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icon_state = "redblacir"
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base_turf = /turf/simulated/mineral/floor/cave
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/area/redgate/wilds
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name = "wilderness"
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/area/redgate/structure
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name = "structure"
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icon_state = "redwhisqu"
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/area/redgate/structure/powered
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requires_power = 0
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/area/redgate/lit
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dynamic_lighting = 0
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/area/redgate/structure/powered/teppi_ranch
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name = "ranch"
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/area/redgate/structure/powered/teppi_ranch/barn
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name = "barn"
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/obj/item/weapon/paper/teppiranch
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name = "elegantly scrawled note"
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info = {"<i>Goeleigh,<BR><BR>
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This isn't how I wanted to give this message to you. They say that the light is coming this way, and we won't even know it's here until it's upon us. There's no way to know when it will arrive, so we can't really afford to wait around. My family has secured us a ride on a ship, and we'll be going to one of the rimward colonies. They say that they are making strides to build some new kind of gate there, something that will take us far from that light, somewhere safe. We can't really bring the animals, but perhaps you can make some arrangements for them.<BR><BR>
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As soon as you read this, get yourself out of here and come find us. We left you enough money to make the trip in the usual spot. We'll be in the registry once we arrive. We're waiting for you.<BR><BR>
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Yours, Medley</i>"}
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/area/redgate/hotsprings
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name = "hotsprings"
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requires_power = 0
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/area/redgate/hotsprings/outdoors
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name = "snowfields"
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icon_state = "hotsprings_outside"
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/area/redgate/hotsprings/redgate
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name = "redgate facility"
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icon_state = "hotsprings_redgate"
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/area/redgate/hotsprings/westcave
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name = "hotspring caves"
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icon_state = "hotsprings_westcave"
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/area/redgate/hotsprings/eastcave
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name = "icy caverns"
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icon_state = "hotsprings_eastcave"
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/area/redgate/hotsprings/house
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name = "snowy cabin"
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icon_state = "hotsprings_house"
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/area/redgate/hotsprings/house/dorm1
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name = "hotsprings dorm 1"
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icon_state = "hotsprings_dorm1"
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/area/redgate/hotsprings/house/dorm2
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name = "hotsprings dorm 2"
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icon_state = "hotsprings_dorm2"
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/area/redgate/hotsprings/house/hotspringhouse
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name = "small cabin"
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icon_state = "hotsprings_hotspringhouse"
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/area/redgate/hotsprings/house/lovercave
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name = "cosy cave"
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icon_state = "hotsprings_lovercave"
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/area/redgate/hotsprings/house/succcave
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name = "tiny cave"
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icon_state = "hotsprings_succcave"
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// City areas, there are soooo many
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/area/redgate/city
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name = "rain city"
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icon_state = "red"
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requires_power = 0
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/area/redgate/city/streets
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name = "streets"
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icon_state = "red"
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forced_ambience = list('sound/effects/weather/acidrain_mid.ogg')
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/area/redgate/city/science
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name = "science facility"
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icon_state = "purple"
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/area/redgate/city/hospital
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name = "hospital"
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icon_state = "green"
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/area/redgate/city/casino
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name = "casino"
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icon_state = "yellow"
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/area/redgate/city/comms
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name = "radio tower"
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icon_state = "yellow"
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/area/redgate/city/check1
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name = "checkpoint"
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icon_state = "purple"
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/area/redgate/city/check2
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name = "checkpoint"
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icon_state = "purple"
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/area/redgate/city/apartments
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name = "apartments"
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icon_state = "bluenew"
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/area/redgate/city/warehouse
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name = "warehouse"
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icon_state = "green"
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/area/redgate/city/corporation
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name = "corporation"
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icon_state = "yellow"
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/area/redgate/city/pool
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name = "pool"
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icon_state = "bluenew"
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/area/redgate/city/morgue
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name = "funeral home"
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icon_state = "green"
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/area/redgate/city/dealership
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name = "car dealership"
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icon_state = "yellow"
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/area/redgate/city/hotel
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name = "hotel"
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icon_state = "purple"
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/area/redgate/city/police
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name = "police station"
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icon_state = "green"
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/area/redgate/city/church
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name = "church"
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icon_state = "yellow"
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/area/redgate/city/bar1
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name = "dance bar"
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icon_state = "green"
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/area/redgate/city/bar2
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name = "abandoned bar"
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icon_state = "green"
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/area/redgate/city/lasertag
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name = "laser tag"
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icon_state = "purple"
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/area/redgate/city/gym
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name = "gym"
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icon_state = "green"
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/area/redgate/city/scughouse
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name = "abandoned house"
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icon_state = "bluenew"
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/area/redgate/city/parkinglot
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name = "parking lot"
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icon_state = "green"
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/area/redgate/city/supermarket
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name = "supermarket"
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icon_state = "green"
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/area/redgate/city/nifshop
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name = "NIF store"
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icon_state = "bluenew"
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/area/redgate/city/clotheshop
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name = "unclothe"
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icon_state = "yellow"
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/area/redgate/city/toys
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name = "toystore"
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icon_state = "green"
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/area/redgate/city/offlicense
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name = "off-license"
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icon_state = "green"
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/area/redgate/city/cafe
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name = "cafe"
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icon_state = "purple"
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/area/redgate/city/restaurant
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name = "restaurant"
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icon_state = "green"
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/area/redgate/city/laundry
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name = "laundromat"
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icon_state = "green"
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/area/redgate/city/wiz
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name = "wizard store"
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icon_state = "bluenew"
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/area/redgate/city/altevian
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name = "altevian imports"
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icon_state = "yellow"
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/area/redgate/city/pizza
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name = "pizza place"
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icon_state = "green"
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/area/redgate/city/pharmacy
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name = "pharmacy"
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icon_state = "green"
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/area/redgate/city/costumes
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name = "costume store"
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icon_state = "purple"
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/area/redgate/city/stripclub
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name = "strip club"
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icon_state = "party"
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/area/redgate/city/cards
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name = "card game stadium"
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icon_state = "purple"
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/area/redgate/city/waterworks
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name = "water treatment plant"
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icon_state = "green"
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/area/redgate/city/workshop
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name = "ship hanger"
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icon_state = "purple"
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/area/redgate/city/ripper
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name = "prosthetic lab"
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icon_state = "purple"
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/area/redgate/city/engine
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name = "singularity power station"
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icon_state = "green"
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/area/redgate/city/spa
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name = "spa"
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icon_state = "purple"
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/area/redgate/city/library
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name = "library"
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icon_state = "bluenew"
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/area/redgate/city/teppi
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name = "farm"
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icon_state = "purple"
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/area/redgate/city/gallery
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name = "art gallery"
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icon_state = "green"
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/area/redgate/city/theatre
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name = "theatre"
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icon_state = "purple"
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/area/redgate/city/doctor
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name = "back alley doctor"
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icon_state = "bluenew"
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/area/redgate/city/sims
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name = "weird pool"
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icon_state = "bluenew"
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/area/redgate/city/weretiger
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name = "back alley home"
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icon_state = "purple"
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/area/redgate/city/dump
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name = "trash pile"
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icon_state = "purple"
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/area/redgate/city/succ
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name = "alien home"
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icon_state = "green"
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/area/redgate/city/chopshop
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name = "back alley workshop"
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icon_state = "yellow"
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/area/redgate/city/crates
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name = "empty building"
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icon_state = "purple"
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/area/redgate/city/drugden
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name = "back alley home"
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icon_state = "purple"
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/area/redgate/city/gamblingden
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name = "gambling den"
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icon_state = "yellow"
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/area/redgate/city/tarot
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name = "tarot card reading"
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icon_state = "green"
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/area/redgate/city/fightclub
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name = "empty back-alley house"
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icon_state = "purple"
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/area/redgate/city/rats
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name = "rat infested house"
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icon_state = "bluenew"
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/area/redgate/city/shooting
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name = "shooting gallery"
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icon_state = "green"
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/area/redgate/city/storage
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name = "storage units"
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icon_state = "bluenew"
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/area/redgate/city/cardmon
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name = "back-alley home"
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icon_state = "green"
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/area/redgate/city/conveyors
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name = "conveyor building"
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icon_state = "bluenew"
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/area/redgate/city/dodgypharmacy
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name = "back-alley pharmacy"
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icon_state = "purple"
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/area/redgate/city/house1
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name = "house"
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icon_state = "green"
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/area/redgate/city/house2
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name = "house"
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icon_state = "green"
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/area/redgate/city/house3
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name = "house"
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icon_state = "green"
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/area/redgate/city/house4
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name = "house"
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icon_state = "green"
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/area/redgate/city/house5
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name = "house"
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icon_state = "green"
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/area/redgate/city/house6
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name = "house"
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icon_state = "green"
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/area/redgate/city/house7
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name = "house"
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icon_state = "green"
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/area/redgate/city/house8
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name = "house"
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icon_state = "green"
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/area/redgate/city/house9
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name = "house"
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icon_state = "green"
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/area/redgate/city/house10
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name = "house"
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icon_state = "green"
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/area/redgate/city/house11
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name = "house"
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icon_state = "green"
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/area/redgate/city/house12
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name = "house"
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icon_state = "green"
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/area/redgate/city/house13
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name = "house"
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icon_state = "green"
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/area/redgate/city/house14
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name = "house"
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icon_state = "green"
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/area/redgate/city/house15
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name = "house"
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icon_state = "green"
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/area/redgate/city/house16
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name = "house"
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icon_state = "green"
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/area/redgate/city/house17
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name = "house"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/city/house18
|
|
name = "house"
|
|
icon_state = "green"
|
|
|
|
// Islands areas
|
|
|
|
/area/redgate/islands
|
|
name = "Islands"
|
|
icon_state = "red"
|
|
requires_power = 0
|
|
|
|
/area/redgate/islands/ocean
|
|
name = "Islands - Ocean"
|
|
icon_state = "purple"
|
|
forced_ambience = list('sound/effects/ocean.ogg')
|
|
|
|
/area/redgate/islands/volcano
|
|
name = "Islands - Volcano"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/cave
|
|
name = "Islands - Cave"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/gear
|
|
name = "Islands - Rig Gear Room"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/control
|
|
name = "Islands - Rig Control Room"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/telecomms
|
|
name = "Islands - Telecomms"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/ladder
|
|
name = "Islands - Ladder"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/redgate
|
|
name = "Islands - Redgate"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/oxygen
|
|
name = "Islands - Oxygen Shed"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/fishing
|
|
name = "Islands - Fishing Shed"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/livingroom
|
|
name = "Islands - Living Room"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/diningroom
|
|
name = "Islands - Dining Room"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/dorm1
|
|
name = "Islands - House Dorm 1"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/dorm2
|
|
name = "Islands - House Dorm 2"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/bathroom
|
|
name = "Islands - Bathroom"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/kitchen
|
|
name = "Islands - Kitchen"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/office
|
|
name = "Islands - Office"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/secretladder
|
|
name = "Islands - Secret Ladder"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/alienship
|
|
name = "Islands - Alien Ship"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/islands/underwater
|
|
name = "Islands - Under The Sea"
|
|
icon_state = "bluenew"
|
|
forced_ambience = list('sound/effects/underwater.ogg')
|
|
|
|
/area/redgate/islands/storeroom
|
|
name = "Islands - Store Room"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/kegs
|
|
name = "Islands - Kegs"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/bar
|
|
name = "Islands - Bar"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/islands/backroom
|
|
name = "Islands - Bar Backroom"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/piratecave
|
|
name = "Islands - Smuggling Caves"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/gambling
|
|
name = "Islands - Games Room"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/sparerooms
|
|
name = "Islands - Spare Rooms"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/gamblingbackroom
|
|
name = "Islands - Gambling Backroom"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/islands/lavabase
|
|
name = "Islands - Lava Base"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/lavadorm
|
|
name = "Islands - Lava Dorm"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/islands/robotics
|
|
name = "Islands - Robotics Lab"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/lavagear
|
|
name = "Islands - Lava Base Equipment"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/islands/underwatercave
|
|
name = "Islands - Underwater cave"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/ruins
|
|
name = "Islands - Golden Ruins"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/cult
|
|
name = "Islands - Sunken Ruins"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/divingbay
|
|
name = "Islands - Diving Bay"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/islands/shower
|
|
name = "Islands - Shower Room"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/islands/righall
|
|
name = "Islands - Rig Bowels"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/islands/rig1
|
|
name = "Islands - Rig Dorm 1"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/rig2
|
|
name = "Islands - Rig Dorm 2"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/islands/meeting
|
|
name = "Islands - Rig Briefing Room"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/islands/mess
|
|
name = "Islands - Rig Mess"
|
|
icon_state = "red"
|
|
|
|
//train areas
|
|
|
|
/area/redgate/train
|
|
name = "Train"
|
|
icon_state = "red"
|
|
requires_power = 0
|
|
|
|
/area/redgate/train/overboard
|
|
name = "Outside of the Train"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/train/connection
|
|
name = "Train Connection"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/train/cab
|
|
name = "Train Cab"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/meeting
|
|
name = "Train Meeting Room"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/storage
|
|
name = "Train Storage"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/viewing
|
|
name = "Train Viewing Carriage"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/seating
|
|
name = "Train Seating"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/tableseating
|
|
name = "Train Table Seating"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/bar
|
|
name = "Train Bar"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/arena
|
|
name = "Train Arena"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/redgate
|
|
name = "Train Redgate"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/casino
|
|
name = "Train Casino"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/animals
|
|
name = "Train Animal Transport"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/teppi
|
|
name = "Train Teppi Transport"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/fuel
|
|
name = "Train Fuel Transport"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/wood
|
|
name = "Train Wood Transport"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/rear
|
|
name = "Train Rear Carriage"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/balcony
|
|
name = "Train Balcony"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/roof
|
|
name = "Train Roof"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/staff
|
|
name = "Train Staffroom"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/helipad
|
|
name = "Train Helipad"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/medbay
|
|
name = "Train Medical"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/gym
|
|
name = "Train Gym"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/pool
|
|
name = "Train Pool"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/chef
|
|
name = "Train Chef Room"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/freezer
|
|
name = "Train Freezer"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/kitchen
|
|
name = "Train Kitchen"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/dining
|
|
name = "Train Dining Room"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/sleeper1
|
|
name = "Train Sleeper Carriage One"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/sleeper2
|
|
name = "Train Sleeper Carriage Two"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/dorm1
|
|
name = "Train Dorm 1"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/dorm2
|
|
name = "Train Dorm 2"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/dorm3
|
|
name = "Train Dorm 3"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/dorm4
|
|
name = "Train Dorm 4"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/dorm5
|
|
name = "Train Dorm 5"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/dorm6
|
|
name = "Train Dorm 6"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/seclobby
|
|
name = "Train Security Lobby"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/security
|
|
name = "Train Security"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/train/gear
|
|
name = "Train Security Gear"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/command
|
|
name = "Train Command"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/train/vault
|
|
name = "Train Vault"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/train/captain
|
|
name = "Train Captain's Quarters"
|
|
icon_state = "purple"
|
|
|
|
|
|
// fantasy areas
|
|
|
|
/area/redgate/fantasy
|
|
name = "Fantasy"
|
|
icon_state = "red"
|
|
requires_power = 0
|
|
|
|
/area/redgate/fantasy/streets
|
|
name = "Fantasy outside"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/fantasy/tavern
|
|
name = "Fantasy tavern"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/shop
|
|
name = "Fantasy shop"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/alchemist
|
|
name = "Fantasy alchemist"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/castle
|
|
name = "Fantasy castle"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/blacksmith
|
|
name = "Fantasy blacksmith"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/hedgemaze
|
|
name = "Fantasy hedgemaze"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/fantasy/butcher
|
|
name = "Fantasy butcher"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/jewler
|
|
name = "Fantasy jewler"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/restaurant
|
|
name = "Fantasy restaurant"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/cafe
|
|
name = "Fantasy cafe"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/house
|
|
name = "Fantasy house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/gambling
|
|
name = "Fantasy gambling den"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/washhouse
|
|
name = "Fantasy wash house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/aliens
|
|
name = "Fantasy alien house"
|
|
icon_state = "purple"
|
|
|
|
/area/redgate/fantasy/walls
|
|
name = "Fantasy green"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/fantasy/guardhouse
|
|
name = "Fantasy guard house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/mininghouse
|
|
name = "Fantasy mining house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/farmhouse
|
|
name = "Fantasy farm house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/church
|
|
name = "Fantasy church"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/churchhouse
|
|
name = "Fantasy church house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/arena
|
|
name = "Fantasy arena"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/redgate
|
|
name = "Fantasy redgate"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/paladinhouse
|
|
name = "Fantasy paladin house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/druid
|
|
name = "Fantasy druid house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/bard
|
|
name = "Fantasy bard house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/rogue
|
|
name = "Fantasy rogue house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/grocery
|
|
name = "Fantasy grocery store"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/bakery
|
|
name = "Fantasy bakery"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/barbarian
|
|
name = "Fantasy barbarian house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/ranger
|
|
name = "Fantasy ranger house"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/ratbasement
|
|
name = "Fantasy rat infested basement"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/underground
|
|
name = "Fantasy underground"
|
|
icon_state = "red"
|
|
|
|
/area/redgate/fantasy/dungeon
|
|
name = "Fantasy dungeon"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/underwater
|
|
name = "Fantasy underwater"
|
|
icon_state = "bluenew"
|
|
|
|
/area/redgate/fantasy/crypt
|
|
name = "Fantasy crypt"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/fantasy/caves
|
|
name = "Fantasy caves"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/alienbasement
|
|
name = "Fantasy alien basement"
|
|
icon_state = "yellow"
|
|
|
|
/area/redgate/fantasy/dark
|
|
name = "Fantasy dark"
|
|
icon_state = "green"
|
|
|
|
/area/redgate/fantasy/mines
|
|
name = "Fantasy house"
|
|
icon_state = "green"
|
|
|
|
|
|
|
|
|