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VOREStation/code/modules/awaymissions/redgate.dm
T
SatinIsle 0c39b8b7d8 Fantasy redgate map
Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it.

Added a selection of fantasy props.

Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map.

Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created.

Added a new reagent that polymorphs the drinker into a random creature.

Added a chest version of crates.

Added wooden wall lockers.

Added random spawners for fantasy items, potions, ingredients and bases for mapping.

Added hedge and wooden fences.

Added an old fashioned resprite of the oven.

Added a cooking pot resprite of the microwave.

Added wall torches.

Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser.

Added a wooden tub bath.

Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
2023-09-22 21:44:22 +01:00

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/obj/structure/redgate
name = "redgate"
desc = "It leads to someplace else!"
icon = 'icons/obj/redgate.dmi'
icon_state = "off"
density = FALSE
unacidable = TRUE
anchored = TRUE
pixel_x = -16
var/obj/structure/redgate/target
var/secret = FALSE //If either end of the redgate has this enabled, ghosts will not be able to click to teleport
var/list/exceptions = list(
/obj/structure/ore_box
) //made it a var so that GMs or map makers can selectively allow things to pass through
var/list/restrictions = list(
/mob/living/simple_mob/vore/overmap/stardog,
/mob/living/simple_mob/vore/bigdragon
) //There are some things we don't want to come through no matter what.
/obj/structure/redgate/Destroy()
if(target)
target.target = null
target.toggle_portal()
target = null
set_light(0)
return ..()
/obj/structure/redgate/proc/teleport(var/mob/M as mob)
var/keycheck = TRUE
if (!istype(M,/mob/living)) //We only want mob/living, no bullets or mechs or AI eyes or items
if(M.type in exceptions)
keycheck = FALSE //we'll allow it
else
return
if(M.type in restrictions) //Some stuff we don't want to bring EVEN IF it has a key.
return
if(keycheck) //exceptions probably won't have a ckey
if(!M.ckey) //We only want players, no bringing the weird stuff on the other side back
return
if(!target)
toggle_portal()
var/turf/ourturf = find_our_turf(M) //Find the turf on the opposite side of the target
if(!ourturf.check_density(TRUE,TRUE)) //Make sure there isn't a wall there
M.unbuckle_all_mobs(TRUE)
M.stop_pulling()
playsound(src,'sound/effects/ominous-hum-2.ogg', 100,1)
M.forceMove(ourturf) //Let's just do forcemove, I don't really want people teleporting to weird places if they have bluespace stuff
else
to_chat(M, "<span class='notice'>Something blocks your way.</span>")
/obj/structure/redgate/proc/find_our_turf(var/atom/movable/AM) //This finds the turf on the opposite side of the target gate from where you are
var/offset_x = x - AM.x //used for more smooth teleporting
var/offset_y = y - AM.y
var/turf/temptarg = locate((target.x + offset_x),(target.y + offset_y),target.z)
return temptarg
/obj/structure/redgate/proc/toggle_portal()
if(target)
icon_state = "on"
density = TRUE
plane = ABOVE_MOB_PLANE
set_light(5, 0.75, "#da5656")
else
icon_state = "off"
density = FALSE
plane = OBJ_PLANE
set_light(0)
/obj/structure/redgate/Bumped(mob/M as mob)
src.teleport(M)
return
/obj/structure/redgate/Crossed(mob/M as mob)
src.teleport(M)
return
/obj/structure/redgate/attack_hand(mob/M as mob)
if(density)
src.teleport(M)
else
if(!find_partner())
to_chat(M, "<span class='warning'>The [src] remains off... seems like it doesn't have a destination.</span>")
/obj/structure/redgate/attack_ghost(var/mob/observer/dead/user)
if(target)
if(!(secret || target.secret) || user?.client?.holder)
user.forceMove(get_turf(target))
else
return ..()
/obj/structure/redgate/away/Initialize()
. = ..()
if(!find_partner())
log_and_message_admins("An away redgate spawned but wasn't able to find a gateway to link to. If this appeared at roundstart, something has gone wrong, otherwise if you spawn another gate they should connect.")
/obj/structure/redgate/proc/find_partner()
for(var/obj/structure/redgate/g in world)
if(istype(g, /obj/structure/redgate))
if(g.target)
continue
else if(g == src)
continue
else if(g.z in using_map.station_levels)
target = g
g.target = src
toggle_portal()
target.toggle_portal()
break
else if(g != src)
target = g
g.target = src
toggle_portal()
target.toggle_portal()
break
if(!target)
return FALSE
else
return TRUE
/area/redgate
name = "redgate"
icon = 'icons/turf/areas_vr.dmi'
icon_state = "redblacir"
base_turf = /turf/simulated/mineral/floor/cave
/area/redgate/wilds
name = "wilderness"
/area/redgate/structure
name = "structure"
icon_state = "redwhisqu"
/area/redgate/structure/powered
requires_power = 0
/area/redgate/lit
dynamic_lighting = 0
/area/redgate/structure/powered/teppi_ranch
name = "ranch"
/area/redgate/structure/powered/teppi_ranch/barn
name = "barn"
/obj/item/weapon/paper/teppiranch
name = "elegantly scrawled note"
info = {"<i>Goeleigh,<BR><BR>
This isn't how I wanted to give this message to you. They say that the light is coming this way, and we won't even know it's here until it's upon us. There's no way to know when it will arrive, so we can't really afford to wait around. My family has secured us a ride on a ship, and we'll be going to one of the rimward colonies. They say that they are making strides to build some new kind of gate there, something that will take us far from that light, somewhere safe. We can't really bring the animals, but perhaps you can make some arrangements for them.<BR><BR>
As soon as you read this, get yourself out of here and come find us. We left you enough money to make the trip in the usual spot. We'll be in the registry once we arrive. We're waiting for you.<BR><BR>
Yours, Medley</i>"}
/area/redgate/hotsprings
name = "hotsprings"
requires_power = 0
/area/redgate/hotsprings/outdoors
name = "snowfields"
icon_state = "hotsprings_outside"
/area/redgate/hotsprings/redgate
name = "redgate facility"
icon_state = "hotsprings_redgate"
/area/redgate/hotsprings/westcave
name = "hotspring caves"
icon_state = "hotsprings_westcave"
/area/redgate/hotsprings/eastcave
name = "icy caverns"
icon_state = "hotsprings_eastcave"
/area/redgate/hotsprings/house
name = "snowy cabin"
icon_state = "hotsprings_house"
/area/redgate/hotsprings/house/dorm1
name = "hotsprings dorm 1"
icon_state = "hotsprings_dorm1"
/area/redgate/hotsprings/house/dorm2
name = "hotsprings dorm 2"
icon_state = "hotsprings_dorm2"
/area/redgate/hotsprings/house/hotspringhouse
name = "small cabin"
icon_state = "hotsprings_hotspringhouse"
/area/redgate/hotsprings/house/lovercave
name = "cosy cave"
icon_state = "hotsprings_lovercave"
/area/redgate/hotsprings/house/succcave
name = "tiny cave"
icon_state = "hotsprings_succcave"
// City areas, there are soooo many
/area/redgate/city
name = "rain city"
icon_state = "red"
requires_power = 0
/area/redgate/city/streets
name = "streets"
icon_state = "red"
forced_ambience = list('sound/effects/weather/acidrain_mid.ogg')
/area/redgate/city/science
name = "science facility"
icon_state = "purple"
/area/redgate/city/hospital
name = "hospital"
icon_state = "green"
/area/redgate/city/casino
name = "casino"
icon_state = "yellow"
/area/redgate/city/comms
name = "radio tower"
icon_state = "yellow"
/area/redgate/city/check1
name = "checkpoint"
icon_state = "purple"
/area/redgate/city/check2
name = "checkpoint"
icon_state = "purple"
/area/redgate/city/apartments
name = "apartments"
icon_state = "bluenew"
/area/redgate/city/warehouse
name = "warehouse"
icon_state = "green"
/area/redgate/city/corporation
name = "corporation"
icon_state = "yellow"
/area/redgate/city/pool
name = "pool"
icon_state = "bluenew"
/area/redgate/city/morgue
name = "funeral home"
icon_state = "green"
/area/redgate/city/dealership
name = "car dealership"
icon_state = "yellow"
/area/redgate/city/hotel
name = "hotel"
icon_state = "purple"
/area/redgate/city/police
name = "police station"
icon_state = "green"
/area/redgate/city/church
name = "church"
icon_state = "yellow"
/area/redgate/city/bar1
name = "dance bar"
icon_state = "green"
/area/redgate/city/bar2
name = "abandoned bar"
icon_state = "green"
/area/redgate/city/lasertag
name = "laser tag"
icon_state = "purple"
/area/redgate/city/gym
name = "gym"
icon_state = "green"
/area/redgate/city/scughouse
name = "abandoned house"
icon_state = "bluenew"
/area/redgate/city/parkinglot
name = "parking lot"
icon_state = "green"
/area/redgate/city/supermarket
name = "supermarket"
icon_state = "green"
/area/redgate/city/nifshop
name = "NIF store"
icon_state = "bluenew"
/area/redgate/city/clotheshop
name = "unclothe"
icon_state = "yellow"
/area/redgate/city/toys
name = "toystore"
icon_state = "green"
/area/redgate/city/offlicense
name = "off-license"
icon_state = "green"
/area/redgate/city/cafe
name = "cafe"
icon_state = "purple"
/area/redgate/city/restaurant
name = "restaurant"
icon_state = "green"
/area/redgate/city/laundry
name = "laundromat"
icon_state = "green"
/area/redgate/city/wiz
name = "wizard store"
icon_state = "bluenew"
/area/redgate/city/altevian
name = "altevian imports"
icon_state = "yellow"
/area/redgate/city/pizza
name = "pizza place"
icon_state = "green"
/area/redgate/city/pharmacy
name = "pharmacy"
icon_state = "green"
/area/redgate/city/costumes
name = "costume store"
icon_state = "purple"
/area/redgate/city/stripclub
name = "strip club"
icon_state = "party"
/area/redgate/city/cards
name = "card game stadium"
icon_state = "purple"
/area/redgate/city/waterworks
name = "water treatment plant"
icon_state = "green"
/area/redgate/city/workshop
name = "ship hanger"
icon_state = "purple"
/area/redgate/city/ripper
name = "prosthetic lab"
icon_state = "purple"
/area/redgate/city/engine
name = "singularity power station"
icon_state = "green"
/area/redgate/city/spa
name = "spa"
icon_state = "purple"
/area/redgate/city/library
name = "library"
icon_state = "bluenew"
/area/redgate/city/teppi
name = "farm"
icon_state = "purple"
/area/redgate/city/gallery
name = "art gallery"
icon_state = "green"
/area/redgate/city/theatre
name = "theatre"
icon_state = "purple"
/area/redgate/city/doctor
name = "back alley doctor"
icon_state = "bluenew"
/area/redgate/city/sims
name = "weird pool"
icon_state = "bluenew"
/area/redgate/city/weretiger
name = "back alley home"
icon_state = "purple"
/area/redgate/city/dump
name = "trash pile"
icon_state = "purple"
/area/redgate/city/succ
name = "alien home"
icon_state = "green"
/area/redgate/city/chopshop
name = "back alley workshop"
icon_state = "yellow"
/area/redgate/city/crates
name = "empty building"
icon_state = "purple"
/area/redgate/city/drugden
name = "back alley home"
icon_state = "purple"
/area/redgate/city/gamblingden
name = "gambling den"
icon_state = "yellow"
/area/redgate/city/tarot
name = "tarot card reading"
icon_state = "green"
/area/redgate/city/fightclub
name = "empty back-alley house"
icon_state = "purple"
/area/redgate/city/rats
name = "rat infested house"
icon_state = "bluenew"
/area/redgate/city/shooting
name = "shooting gallery"
icon_state = "green"
/area/redgate/city/storage
name = "storage units"
icon_state = "bluenew"
/area/redgate/city/cardmon
name = "back-alley home"
icon_state = "green"
/area/redgate/city/conveyors
name = "conveyor building"
icon_state = "bluenew"
/area/redgate/city/dodgypharmacy
name = "back-alley pharmacy"
icon_state = "purple"
/area/redgate/city/house1
name = "house"
icon_state = "green"
/area/redgate/city/house2
name = "house"
icon_state = "green"
/area/redgate/city/house3
name = "house"
icon_state = "green"
/area/redgate/city/house4
name = "house"
icon_state = "green"
/area/redgate/city/house5
name = "house"
icon_state = "green"
/area/redgate/city/house6
name = "house"
icon_state = "green"
/area/redgate/city/house7
name = "house"
icon_state = "green"
/area/redgate/city/house8
name = "house"
icon_state = "green"
/area/redgate/city/house9
name = "house"
icon_state = "green"
/area/redgate/city/house10
name = "house"
icon_state = "green"
/area/redgate/city/house11
name = "house"
icon_state = "green"
/area/redgate/city/house12
name = "house"
icon_state = "green"
/area/redgate/city/house13
name = "house"
icon_state = "green"
/area/redgate/city/house14
name = "house"
icon_state = "green"
/area/redgate/city/house15
name = "house"
icon_state = "green"
/area/redgate/city/house16
name = "house"
icon_state = "green"
/area/redgate/city/house17
name = "house"
icon_state = "green"
/area/redgate/city/house18
name = "house"
icon_state = "green"
// Islands areas
/area/redgate/islands
name = "Islands"
icon_state = "red"
requires_power = 0
/area/redgate/islands/ocean
name = "Islands - Ocean"
icon_state = "purple"
forced_ambience = list('sound/effects/ocean.ogg')
/area/redgate/islands/volcano
name = "Islands - Volcano"
icon_state = "red"
/area/redgate/islands/cave
name = "Islands - Cave"
icon_state = "yellow"
/area/redgate/islands/gear
name = "Islands - Rig Gear Room"
icon_state = "bluenew"
/area/redgate/islands/control
name = "Islands - Rig Control Room"
icon_state = "bluenew"
/area/redgate/islands/telecomms
name = "Islands - Telecomms"
icon_state = "red"
/area/redgate/islands/ladder
name = "Islands - Ladder"
icon_state = "red"
/area/redgate/islands/redgate
name = "Islands - Redgate"
icon_state = "red"
/area/redgate/islands/oxygen
name = "Islands - Oxygen Shed"
icon_state = "bluenew"
/area/redgate/islands/fishing
name = "Islands - Fishing Shed"
icon_state = "red"
/area/redgate/islands/livingroom
name = "Islands - Living Room"
icon_state = "red"
/area/redgate/islands/diningroom
name = "Islands - Dining Room"
icon_state = "bluenew"
/area/redgate/islands/dorm1
name = "Islands - House Dorm 1"
icon_state = "yellow"
/area/redgate/islands/dorm2
name = "Islands - House Dorm 2"
icon_state = "yellow"
/area/redgate/islands/bathroom
name = "Islands - Bathroom"
icon_state = "red"
/area/redgate/islands/kitchen
name = "Islands - Kitchen"
icon_state = "red"
/area/redgate/islands/office
name = "Islands - Office"
icon_state = "bluenew"
/area/redgate/islands/secretladder
name = "Islands - Secret Ladder"
icon_state = "red"
/area/redgate/islands/alienship
name = "Islands - Alien Ship"
icon_state = "bluenew"
/area/redgate/islands/underwater
name = "Islands - Under The Sea"
icon_state = "bluenew"
forced_ambience = list('sound/effects/underwater.ogg')
/area/redgate/islands/storeroom
name = "Islands - Store Room"
icon_state = "red"
/area/redgate/islands/kegs
name = "Islands - Kegs"
icon_state = "yellow"
/area/redgate/islands/bar
name = "Islands - Bar"
icon_state = "green"
/area/redgate/islands/backroom
name = "Islands - Bar Backroom"
icon_state = "yellow"
/area/redgate/islands/piratecave
name = "Islands - Smuggling Caves"
icon_state = "red"
/area/redgate/islands/gambling
name = "Islands - Games Room"
icon_state = "yellow"
/area/redgate/islands/sparerooms
name = "Islands - Spare Rooms"
icon_state = "yellow"
/area/redgate/islands/gamblingbackroom
name = "Islands - Gambling Backroom"
icon_state = "purple"
/area/redgate/islands/lavabase
name = "Islands - Lava Base"
icon_state = "red"
/area/redgate/islands/lavadorm
name = "Islands - Lava Dorm"
icon_state = "purple"
/area/redgate/islands/robotics
name = "Islands - Robotics Lab"
icon_state = "yellow"
/area/redgate/islands/lavagear
name = "Islands - Lava Base Equipment"
icon_state = "green"
/area/redgate/islands/underwatercave
name = "Islands - Underwater cave"
icon_state = "yellow"
/area/redgate/islands/ruins
name = "Islands - Golden Ruins"
icon_state = "yellow"
/area/redgate/islands/cult
name = "Islands - Sunken Ruins"
icon_state = "red"
/area/redgate/islands/divingbay
name = "Islands - Diving Bay"
icon_state = "green"
/area/redgate/islands/shower
name = "Islands - Shower Room"
icon_state = "purple"
/area/redgate/islands/righall
name = "Islands - Rig Bowels"
icon_state = "red"
/area/redgate/islands/rig1
name = "Islands - Rig Dorm 1"
icon_state = "yellow"
/area/redgate/islands/rig2
name = "Islands - Rig Dorm 2"
icon_state = "yellow"
/area/redgate/islands/meeting
name = "Islands - Rig Briefing Room"
icon_state = "purple"
/area/redgate/islands/mess
name = "Islands - Rig Mess"
icon_state = "red"
//train areas
/area/redgate/train
name = "Train"
icon_state = "red"
requires_power = 0
/area/redgate/train/overboard
name = "Outside of the Train"
icon_state = "red"
/area/redgate/train/connection
name = "Train Connection"
icon_state = "bluenew"
/area/redgate/train/cab
name = "Train Cab"
icon_state = "yellow"
/area/redgate/train/meeting
name = "Train Meeting Room"
icon_state = "green"
/area/redgate/train/storage
name = "Train Storage"
icon_state = "green"
/area/redgate/train/viewing
name = "Train Viewing Carriage"
icon_state = "green"
/area/redgate/train/seating
name = "Train Seating"
icon_state = "green"
/area/redgate/train/tableseating
name = "Train Table Seating"
icon_state = "green"
/area/redgate/train/bar
name = "Train Bar"
icon_state = "green"
/area/redgate/train/arena
name = "Train Arena"
icon_state = "green"
/area/redgate/train/redgate
name = "Train Redgate"
icon_state = "purple"
/area/redgate/train/casino
name = "Train Casino"
icon_state = "green"
/area/redgate/train/animals
name = "Train Animal Transport"
icon_state = "green"
/area/redgate/train/teppi
name = "Train Teppi Transport"
icon_state = "green"
/area/redgate/train/fuel
name = "Train Fuel Transport"
icon_state = "green"
/area/redgate/train/wood
name = "Train Wood Transport"
icon_state = "green"
/area/redgate/train/rear
name = "Train Rear Carriage"
icon_state = "green"
/area/redgate/train/balcony
name = "Train Balcony"
icon_state = "yellow"
/area/redgate/train/roof
name = "Train Roof"
icon_state = "green"
/area/redgate/train/staff
name = "Train Staffroom"
icon_state = "green"
/area/redgate/train/helipad
name = "Train Helipad"
icon_state = "green"
/area/redgate/train/medbay
name = "Train Medical"
icon_state = "green"
/area/redgate/train/gym
name = "Train Gym"
icon_state = "green"
/area/redgate/train/pool
name = "Train Pool"
icon_state = "green"
/area/redgate/train/chef
name = "Train Chef Room"
icon_state = "yellow"
/area/redgate/train/freezer
name = "Train Freezer"
icon_state = "green"
/area/redgate/train/kitchen
name = "Train Kitchen"
icon_state = "purple"
/area/redgate/train/dining
name = "Train Dining Room"
icon_state = "green"
/area/redgate/train/sleeper1
name = "Train Sleeper Carriage One"
icon_state = "green"
/area/redgate/train/sleeper2
name = "Train Sleeper Carriage Two"
icon_state = "green"
/area/redgate/train/dorm1
name = "Train Dorm 1"
icon_state = "purple"
/area/redgate/train/dorm2
name = "Train Dorm 2"
icon_state = "yellow"
/area/redgate/train/dorm3
name = "Train Dorm 3"
icon_state = "purple"
/area/redgate/train/dorm4
name = "Train Dorm 4"
icon_state = "purple"
/area/redgate/train/dorm5
name = "Train Dorm 5"
icon_state = "yellow"
/area/redgate/train/dorm6
name = "Train Dorm 6"
icon_state = "purple"
/area/redgate/train/seclobby
name = "Train Security Lobby"
icon_state = "green"
/area/redgate/train/security
name = "Train Security"
icon_state = "purple"
/area/redgate/train/gear
name = "Train Security Gear"
icon_state = "yellow"
/area/redgate/train/command
name = "Train Command"
icon_state = "green"
/area/redgate/train/vault
name = "Train Vault"
icon_state = "yellow"
/area/redgate/train/captain
name = "Train Captain's Quarters"
icon_state = "purple"
// fantasy areas
/area/redgate/fantasy
name = "Fantasy"
icon_state = "red"
requires_power = 0
/area/redgate/fantasy/streets
name = "Fantasy outside"
icon_state = "red"
/area/redgate/fantasy/tavern
name = "Fantasy tavern"
icon_state = "yellow"
/area/redgate/fantasy/shop
name = "Fantasy shop"
icon_state = "yellow"
/area/redgate/fantasy/alchemist
name = "Fantasy alchemist"
icon_state = "yellow"
/area/redgate/fantasy/castle
name = "Fantasy castle"
icon_state = "yellow"
/area/redgate/fantasy/blacksmith
name = "Fantasy blacksmith"
icon_state = "yellow"
/area/redgate/fantasy/hedgemaze
name = "Fantasy hedgemaze"
icon_state = "green"
/area/redgate/fantasy/butcher
name = "Fantasy butcher"
icon_state = "yellow"
/area/redgate/fantasy/jewler
name = "Fantasy jewler"
icon_state = "yellow"
/area/redgate/fantasy/restaurant
name = "Fantasy restaurant"
icon_state = "yellow"
/area/redgate/fantasy/cafe
name = "Fantasy cafe"
icon_state = "yellow"
/area/redgate/fantasy/house
name = "Fantasy house"
icon_state = "yellow"
/area/redgate/fantasy/gambling
name = "Fantasy gambling den"
icon_state = "yellow"
/area/redgate/fantasy/washhouse
name = "Fantasy wash house"
icon_state = "yellow"
/area/redgate/fantasy/aliens
name = "Fantasy alien house"
icon_state = "purple"
/area/redgate/fantasy/walls
name = "Fantasy green"
icon_state = "green"
/area/redgate/fantasy/guardhouse
name = "Fantasy guard house"
icon_state = "yellow"
/area/redgate/fantasy/mininghouse
name = "Fantasy mining house"
icon_state = "yellow"
/area/redgate/fantasy/farmhouse
name = "Fantasy farm house"
icon_state = "yellow"
/area/redgate/fantasy/church
name = "Fantasy church"
icon_state = "yellow"
/area/redgate/fantasy/churchhouse
name = "Fantasy church house"
icon_state = "yellow"
/area/redgate/fantasy/arena
name = "Fantasy arena"
icon_state = "yellow"
/area/redgate/fantasy/redgate
name = "Fantasy redgate"
icon_state = "yellow"
/area/redgate/fantasy/paladinhouse
name = "Fantasy paladin house"
icon_state = "yellow"
/area/redgate/fantasy/druid
name = "Fantasy druid house"
icon_state = "yellow"
/area/redgate/fantasy/bard
name = "Fantasy bard house"
icon_state = "yellow"
/area/redgate/fantasy/rogue
name = "Fantasy rogue house"
icon_state = "yellow"
/area/redgate/fantasy/grocery
name = "Fantasy grocery store"
icon_state = "yellow"
/area/redgate/fantasy/bakery
name = "Fantasy bakery"
icon_state = "yellow"
/area/redgate/fantasy/barbarian
name = "Fantasy barbarian house"
icon_state = "yellow"
/area/redgate/fantasy/ranger
name = "Fantasy ranger house"
icon_state = "yellow"
/area/redgate/fantasy/ratbasement
name = "Fantasy rat infested basement"
icon_state = "yellow"
/area/redgate/fantasy/underground
name = "Fantasy underground"
icon_state = "red"
/area/redgate/fantasy/dungeon
name = "Fantasy dungeon"
icon_state = "yellow"
/area/redgate/fantasy/underwater
name = "Fantasy underwater"
icon_state = "bluenew"
/area/redgate/fantasy/crypt
name = "Fantasy crypt"
icon_state = "green"
/area/redgate/fantasy/caves
name = "Fantasy caves"
icon_state = "yellow"
/area/redgate/fantasy/alienbasement
name = "Fantasy alien basement"
icon_state = "yellow"
/area/redgate/fantasy/dark
name = "Fantasy dark"
icon_state = "green"
/area/redgate/fantasy/mines
name = "Fantasy house"
icon_state = "green"