mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 21:19:44 +01:00
Added two new bluespace collars. They both control the size of the wearer via signalers. The first one allows you to select the size by clicking on it, and is locked to a code and frequency. The second is made by modifying the first, by adding a signaler to it. This one does not allow you to set the size or code on it, and is only locked to frequency. The size you are resized to is determined by the code that is sent from a signaler. Adds these to various lists, such as trader items, RnD and maint loot. Also added a new "random bluespace item" random item spawner for mapping use. It is currently not mapped in anywhere.
353 lines
18 KiB
Plaintext
353 lines
18 KiB
Plaintext
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//Original Casino Code created by Shadowfire117#1269 - Ported from CHOMPstation
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//Modified by GhostActual#2055 for use with VOREstation
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// Use this define to register a prize!
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// * n - The proper name of the purchasable
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// * o - The object type path of the purchasable to spawn
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// * r - The amount to dispense
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// * p - The price of the purchasable in chips
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// * l - The restriction of the item
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#define CASINO_PRIZE(n, o, r, p, l) n = new /datum/data/casino_prize(n, o, r, p, l)
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/datum/data/casino_prize
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var/equipment_path = null
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var/equipment_amt = 1
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var/cost = 0
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var/category = null
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var/restriction = null
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/datum/data/casino_prize/New(name, path, amt, cost, restriction)
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src.name = name
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src.equipment_path = path
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src.equipment_amt = amt
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src.cost = cost
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src.category = category
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src.restriction = restriction
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/obj/machinery/casino_prize_dispenser
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name = "Casino Prize Exchanger"
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desc = "Exchange your chips to obtain wonderful prizes! Hoepfully you'll get to keep some of them for a while."
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icon = 'icons/obj/casino.dmi'
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icon_state ="casino_prize_dispenser"
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var/icon_vend ="casino_prize_dispenser-vend"
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anchored = 1
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density = 1
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opacity = 0
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var/list/item_list
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clicksound = "button"
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var/vending_sound = "machines/vending/vending_drop.ogg"
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// Power
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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var/vend_power_usage = 150 //actuators and stuff
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// Vending-related
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var/datum/data/casino_prize/currently_vending = null // What we're requesting payment for right now
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var/list/log = list() //Log only SS13 staff is allowed to look at, CKEYS are listed here for record keeping of prizes and players for events!
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var/category_weapons = 2 //For listing categories, if false then prizes of this categories cant be obtained nor bought for post-shift enjoyment
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var/category_gear = 2 //If 1 prizes will be only logged
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var/category_clothing = 2 //If 2 prizes will both be logged and spawned
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var/category_misc = 2
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var/category_drinks = 2
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var/category_implants = 1
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var/category_event = 1 //For special events, holidays, etc
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/obj/machinery/casino_prize_dispenser/Initialize()
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. = ..()
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power_change()
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item_list = list()
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item_list["Weapons"] = list(
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CASINO_PRIZE("Scepter", /obj/item/weapon/scepter, 1, 2500, "weapons"),
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CASINO_PRIZE("Rapier", /obj/item/weapon/melee/rapier, 1, 3000, "weapons"),
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CASINO_PRIZE("Chain of Command", /obj/item/weapon/melee/chainofcommand, 1, 1250, "weapons"),
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CASINO_PRIZE("Golden Bat", /obj/item/weapon/material/twohanded/baseballbat/gold, 1, 1000, "weapons"),
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CASINO_PRIZE("Size Gun", /obj/item/weapon/gun/energy/sizegun, 1, 1500, "weapons"),
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CASINO_PRIZE("Gradual Size Gun", /obj/item/device/slow_sizegun, 1, 1500, "weapons"),
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CASINO_PRIZE("Metamorphosis Ray", /obj/item/weapon/gun/energy/mouseray/metamorphosis, 1, 6000, "weapons"),
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CASINO_PRIZE("Net Gun", /obj/item/weapon/gun/energy/netgun, 1, 3000, "weapons"),
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)
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item_list["Gear"] = list(
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CASINO_PRIZE("Experimental Welder", /obj/item/weapon/weldingtool/experimental, 1, 500, "gear"),
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CASINO_PRIZE("Chemsprayer", /obj/item/weapon/reagent_containers/spray/chemsprayer, 1, 1250, "gear"),
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CASINO_PRIZE("Bluespace Beaker", /obj/item/weapon/reagent_containers/glass/beaker/bluespace, 1, 1000, "gear"),
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CASINO_PRIZE("Cryo Beaker", /obj/item/weapon/reagent_containers/glass/beaker/noreact, 1, 1000, "gear"),
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CASINO_PRIZE("Golden Pickaxe", /obj/item/weapon/pickaxe/gold, 1, 1000, "gear"),
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)
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item_list["Clothing"] = list(
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CASINO_PRIZE("Shark mask", /obj/item/clothing/mask/shark, 1, 250, "clothing"),
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CASINO_PRIZE("Pig mask", /obj/item/clothing/mask/pig, 1, 250, "clothing"),
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CASINO_PRIZE("Luchador mask", /obj/item/clothing/mask/luchador, 1, 250, "clothing"),
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CASINO_PRIZE("Horse mask", /obj/item/clothing/mask/horsehead, 1, 250, "clothing"),
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CASINO_PRIZE("Goblin mask", /obj/item/clothing/mask/goblin, 1, 250, "clothing"),
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CASINO_PRIZE("Fake moustache", /obj/item/clothing/mask/fakemoustache, 1, 250, "clothing"),
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CASINO_PRIZE("Dolphin mask", /obj/item/clothing/mask/dolphin, 1, 250, "clothing"),
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CASINO_PRIZE("Demon mask", /obj/item/clothing/mask/demon, 1, 250, "clothing"),
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CASINO_PRIZE("Chameleon mask", /obj/item/clothing/under/chameleon, 1, 1000, "clothing"),
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CASINO_PRIZE("Chameleon tie", /obj/item/clothing/accessory/chameleon, 1, 750, "clothing"),
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CASINO_PRIZE("Ian costume", /obj/item/clothing/suit/storage/hooded/costume/ian, 1, 250, "clothing"),
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CASINO_PRIZE("Carp costume", /obj/item/clothing/suit/storage/hooded/costume/carp, 1, 250, "clothing"),
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CASINO_PRIZE("Plague doctor costume", /obj/item/weapon/storage/box/casino/costume_plaguedoctor, 1, 500, "clothing"),
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CASINO_PRIZE("Wizard costume", /obj/item/weapon/storage/box/casino/costume_wizard, 1, 500, "clothing"),
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CASINO_PRIZE("Pirate costume", /obj/item/weapon/storage/box/casino/costume_pirate, 1, 500, "clothing"),
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CASINO_PRIZE("Commie costume", /obj/item/weapon/storage/box/casino/costume_commie, 1, 500, "clothing"),
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CASINO_PRIZE("Marine costume", /obj/item/weapon/storage/box/casino/costume_marine, 1, 500, "clothing"),
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CASINO_PRIZE("Cowboy costume", /obj/item/weapon/storage/box/casino/costume_cowboy, 1, 500, "clothing"),
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CASINO_PRIZE("Golden Collar", /obj/item/clothing/accessory/collar/gold, 1, 250, "clothing"),
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CASINO_PRIZE("Decorative Casino Sentient Prize Collar", /obj/item/clothing/accessory/collar/casinosentientprize_fake, 1, 100, "clothing"),
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CASINO_PRIZE("Bluespace Collar", /obj/item/clothing/accessory/collar/shock/bluespace, 1, 1000, "clothing"),
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)
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item_list["Donk Soft"] = list(
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CASINO_PRIZE("Donk-Soft shotgun", /obj/item/weapon/gun/projectile/shotgun/pump/toy, 1, 1000, "misc"),
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CASINO_PRIZE("Donk-Soft mosin-nagant", /obj/item/weapon/gun/projectile/shotgun/pump/toy/moistnugget, 1, 1000, "misc"),
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CASINO_PRIZE("Donk-Soft pistol", /obj/item/weapon/gun/projectile/pistol/toy, 1, 800, "misc"),
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CASINO_PRIZE("Donk-Soft levergun", /obj/item/weapon/gun/projectile/shotgun/pump/toy/levergun, 1, 1000, "misc"),
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CASINO_PRIZE("Donk-Soft commemorative pistol", /obj/item/weapon/gun/projectile/pistol/toy/n99, 1, 750, "misc"),
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CASINO_PRIZE("Donk-Soft revolver", /obj/item/weapon/gun/projectile/revolver/toy, 1, 750, "misc"),
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CASINO_PRIZE("Donk-Soft big-iron", /obj/item/weapon/gun/projectile/revolver/toy/big_iron, 1, 750, "misc"),
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CASINO_PRIZE("Donk-Soft crossbow", /obj/item/weapon/gun/projectile/revolver/toy/crossbow, 1, 600, "misc"),
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CASINO_PRIZE("Donk-Soft sawn off shotgun", /obj/item/weapon/gun/projectile/revolver/toy/sawnoff, 1, 800, "misc"),
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CASINO_PRIZE("Donk-Soft SMG", /obj/item/weapon/gun/projectile/automatic/toy, 1, 1200, "misc"),
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CASINO_PRIZE("Foam Darts", /obj/item/ammo_magazine/ammo_box/foam, 1, 100, "misc"),
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CASINO_PRIZE("Riot Darts", /obj/item/ammo_magazine/ammo_box/foam/riot, 1, 200, "misc"),
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)
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item_list["Miscellaneous"] = list(
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CASINO_PRIZE("Winner's Medal", /obj/item/clothing/accessory/medal/gold/casino, 1, 30000, "misc"),
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CASINO_PRIZE("Golden ID card", /obj/item/weapon/card/id/gold, 1, 1000, "misc"),
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CASINO_PRIZE("Gold-trimmed pen", /obj/item/weapon/pen/fountain5, 1, 50, "misc"),
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CASINO_PRIZE("Golden pen", /obj/item/weapon/pen/fountain7, 1, 350, "misc"),
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CASINO_PRIZE("Toy sword", /obj/item/toy/sword, 1, 200, "misc"),
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CASINO_PRIZE("Waterflower", /obj/item/weapon/reagent_containers/spray/waterflower, 1, 100, "misc"),
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CASINO_PRIZE("Horse stick", /obj/item/toy/stickhorse, 1, 100, "misc"),
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CASINO_PRIZE("Toy katana", /obj/item/toy/katana, 1, 200, "misc"),
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CASINO_PRIZE("Magic conch", /obj/item/toy/eight_ball/conch, 1, 100, "misc"),
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CASINO_PRIZE("Magic eight ball", /obj/item/toy/eight_ball, 1, 100, "misc"),
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CASINO_PRIZE("Foam sword", /obj/item/weapon/material/sword/foam, 1, 200, "misc"),
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CASINO_PRIZE("Whistle", /obj/item/toy/bosunwhistle, 1, 100, "misc"),
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CASINO_PRIZE("Golden cup", /obj/item/weapon/reagent_containers/food/drinks/golden_cup, 1, 250, "misc"),
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CASINO_PRIZE("Quality cigars", /obj/item/weapon/storage/fancy/cigar/havana, 1, 100, "misc"),
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CASINO_PRIZE("Golden zippo lighter", /obj/item/weapon/flame/lighter/zippo/gold, 1, 100, "misc"),
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CASINO_PRIZE("Candelabra", /obj/item/weapon/flame/candle/candelabra/everburn, 1, 400, "misc"),
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CASINO_PRIZE("Casino wallet", /obj/item/weapon/storage/wallet/casino, 1, 200, "misc"),
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CASINO_PRIZE("Casino cards", /obj/item/weapon/deck/cards/casino, 1, 200, "misc"),
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CASINO_PRIZE("Instrument: Accordion", /obj/item/instrument/accordion, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Banjo", /obj/item/instrument/banjo, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Musical bikehorn", /obj/item/instrument/bikehorn, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Electric guitar", /obj/item/instrument/eguitar, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Glockenspiel", /obj/item/instrument/glockenspiel, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Guitar", /obj/item/instrument/guitar, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Harmonica", /obj/item/instrument/harmonica, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Synthethic Piano", /obj/item/instrument/piano_synth, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Recorder", /obj/item/instrument/recorder, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Saxophone", /obj/item/instrument/saxophone, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Trombone", /obj/item/instrument/trombone, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Trumpet", /obj/item/instrument/trumpet, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Violin", /obj/item/instrument/violin, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Xylophone", /obj/item/instrument/xylophone, 1, 500, "misc"),
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CASINO_PRIZE("Instrument: Golden fiddle", /obj/item/instrument/violin/golden, 1, 1500, "misc"),
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CASINO_PRIZE("Instrument: Trumpet (warning: spooky)", /obj/item/instrument/trumpet/spectral, 1, 1000, "misc"),
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CASINO_PRIZE("Instrument: Trombone (warning: spooky)", /obj/item/instrument/trombone/spectral, 1, 1000, "misc"),
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CASINO_PRIZE("Instrument: Saxophone (warning: spooky)", /obj/item/instrument/saxophone/spectral, 1, 1000, "misc"),
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CASINO_PRIZE("Instrument: Musical Moth (you monster)", /obj/item/instrument/musicalmoth, 1, 500, "misc"),
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)
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item_list["Drinks"] = list(
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CASINO_PRIZE("Redeemer's brew", /obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew, 1, 150, "drinks"),
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CASINO_PRIZE("Poison wine", /obj/item/weapon/reagent_containers/food/drinks/bottle/pwine, 1, 150, "drinks"),
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CASINO_PRIZE("Patron", /obj/item/weapon/reagent_containers/food/drinks/bottle/patron, 1, 150, "drinks"),
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CASINO_PRIZE("Holy water", /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, 1, 150, "drinks"),
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CASINO_PRIZE("Goldschlager", /obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager, 1, 150, "drinks"),
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CASINO_PRIZE("Champagne", /obj/item/weapon/reagent_containers/food/drinks/bottle/champagne, 1, 150, "drinks"),
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CASINO_PRIZE("Bottle of Nothing", /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing, 1, 150, "drinks"),
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CASINO_PRIZE("Whiskey bliss", /obj/item/weapon/reagent_containers/food/drinks/bottle/specialwhiskey, 1, 150, "drinks"),
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)
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item_list["Pets"] = list(
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CASINO_PRIZE("Cat", /obj/item/weapon/grenade/spawnergrenade/casino, 1, 700, "pets"),
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CASINO_PRIZE("Chicken", /obj/item/weapon/grenade/spawnergrenade/casino/chicken, 1, 700, "pets"),
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CASINO_PRIZE("Cow", /obj/item/weapon/grenade/spawnergrenade/casino/cow, 1, 700, "pets"),
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CASINO_PRIZE("Corgi", /obj/item/weapon/grenade/spawnergrenade/casino/corgi, 1, 900, "pets"),
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CASINO_PRIZE("Fox", /obj/item/weapon/grenade/spawnergrenade/casino/fox, 1, 700, "pets"),
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CASINO_PRIZE("Red panda", /obj/item/weapon/grenade/spawnergrenade/casino/redpanda, 1, 1200, "pets"),
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CASINO_PRIZE("Otie", /obj/item/weapon/grenade/spawnergrenade/casino/otie, 1, 1500, "pets"),
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CASINO_PRIZE("Snake", /obj/item/weapon/grenade/spawnergrenade/casino/snake, 1, 900, "pets"),
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CASINO_PRIZE("Penguin", /obj/item/weapon/grenade/spawnergrenade/casino/penguin, 1, 900, "pets"),
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CASINO_PRIZE("Fennec", /obj/item/weapon/grenade/spawnergrenade/casino/fennec, 1, 1200, "pets"),
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CASINO_PRIZE("Bird", /obj/item/weapon/grenade/spawnergrenade/casino/goldcrest, 1, 1500, "pets"),
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CASINO_PRIZE("Capture Crystal", /obj/item/capture_crystal, 1, 3000, "pets"),
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)
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/obj/machinery/casino_prize_dispenser/power_change()
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..()
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if(stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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else
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if(!(stat & NOPOWER))
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icon_state = initial(icon_state)
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else
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spawn(rand(0, 15))
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icon_state = "[initial(icon_state)]-off"
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/obj/machinery/casino_prize_dispenser/attack_hand(mob/user as mob)
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if(stat & (BROKEN|NOPOWER))
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return
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tgui_interact(user)
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/obj/machinery/casino_prize_dispenser/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(currently_vending)
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if(istype(W, /obj/item/weapon/spacecasinocash))
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to_chat(usr, "<span class='warning'>Please select prize on display with sufficient amount of chips.</span>")
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else
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SStgui.update_uis(src)
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return // don't smack that machine with your 2 chips
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if(istype(W, /obj/item/weapon/spacecasinocash))
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attack_hand(user)
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return
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..()
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/obj/machinery/casino_prize_dispenser/proc/pay_with_chips(var/obj/item/weapon/spacecasinocash/cashmoney, mob/user, var/price)
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//"cashmoney_:[cashmoney] user:[user] currently_vending:[currently_vending]"
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if(price > cashmoney.worth)
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to_chat(usr, "\icon[cashmoney] <span class='warning'>That is not enough chips.</span>")
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return 0
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if(istype(cashmoney, /obj/item/weapon/spacecasinocash))
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visible_message("<span class='info'>\The [usr] inserts some chips into \the [src].</span>")
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cashmoney.worth -= price
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if(cashmoney.worth <= 0)
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usr.drop_from_inventory(cashmoney)
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qdel(cashmoney)
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else
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cashmoney.update_icon()
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return 1
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/obj/machinery/casino_prize_dispenser/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/vending),
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)
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/obj/machinery/casino_prize_dispenser/tgui_data(mob/user)
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var/list/data[0]
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data["items"] = list()
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for(var/cat in item_list)
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var/list/cat_items = list()
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for(var/prize_name in item_list[cat])
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var/datum/data/casino_prize/prize = item_list[cat][prize_name]
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cat_items[prize_name] = list("name" = prize_name, "price" = prize.cost, "restriction" = prize.restriction)
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data["items"][cat] = cat_items
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return data
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/obj/machinery/casino_prize_dispenser/tgui_interact(mob/user, datum/tgui/ui = null)
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// Open the window
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CasinoPrizeDispenser", name)
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ui.open()
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/obj/machinery/casino_prize_dispenser/tgui_act(action, params)
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if(stat & (BROKEN|NOPOWER))
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return
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if(usr.stat || usr.restrained())
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return
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if(..())
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return TRUE
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. = TRUE
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switch(action)
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if("purchase")
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var/paid = FALSE
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var/category = params["cat"]
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var/restriction_category = params["restriction"]
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var/restriction_check = 0
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var/item_given = FALSE
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var/name = params["name"]
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var/price = params["price"]
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var/datum/data/casino_prize/bi = item_list[category][name]
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switch(restriction_category)
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if("weapons")
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restriction_check = category_weapons
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if("gear")
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restriction_check = category_gear
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if("clothing")
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restriction_check = category_clothing
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if("misc")
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restriction_check = category_misc
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if("drinks")
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restriction_check = category_drinks
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if("implants")
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restriction_check = category_implants
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if("event")
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restriction_check = category_event
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else
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to_chat(usr, "<span class='warning'>Prize checkout error has occurred, purchase cancelled.</span>")
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return FALSE
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if(restriction_check < 1)
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to_chat(usr, "<span class='warning'>[name] is restricted, this prize can't be bought.</span>")
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return FALSE
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if(restriction_check > 1)
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item_given = TRUE
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if(price <= 0 && item_given == TRUE)
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vend(bi, usr)
|
|
return TRUE
|
|
|
|
currently_vending = bi
|
|
|
|
if(istype(usr.get_active_hand(), /obj/item/weapon/spacecasinocash))
|
|
var/obj/item/weapon/spacecasinocash/cash = usr.get_active_hand()
|
|
paid = pay_with_chips(cash, usr, price)
|
|
else
|
|
to_chat(usr, "<span class='warning'>Payment failure: Improper payment method, please provide chips.</span>")
|
|
return TRUE // we set this because they shouldn't even be able to get this far, and we want the UI to update.
|
|
if(paid)
|
|
if(item_given == TRUE)
|
|
vend(bi, usr)
|
|
|
|
speak("Thank you for your purchase, your [bi] has been logged.")
|
|
do_logging(currently_vending, usr, bi)
|
|
. = TRUE
|
|
else
|
|
to_chat(usr, "<span class='warning'>Payment failure: unable to process payment.</span>")
|
|
|
|
/obj/machinery/casino_prize_dispenser/proc/vend(datum/data/casino_prize/bi, mob/user)
|
|
SStgui.update_uis(src)
|
|
|
|
if(ispath(bi.equipment_path, /obj/item/stack))
|
|
new bi.equipment_path(loc, bi.equipment_amt)
|
|
playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
|
|
return TRUE
|
|
|
|
for(var/i in 1 to bi.equipment_amt)
|
|
new bi.equipment_path(loc)
|
|
playsound(src, 'sound/machines/vending/vending_drop.ogg', 100, 1)
|
|
|
|
currently_vending = null
|
|
use_power(vend_power_usage) //actuators and stuff
|
|
flick("[icon_state]-vend",src)
|
|
|
|
|
|
/obj/machinery/casino_prize_dispenser/proc/do_logging(item, mob/user, datum/data/casino_prize/bi)
|
|
var/prize_log = "{ckey:[user.ckey]character_name:[user.name]item_path: [bi.equipment_path]}"
|
|
log[++log.len] = prize_log
|
|
//Currently doesnt have an ingame way to show. Can only be viewed through View-Variables, to ensure theres no chance of players ckeys exposed - Jack
|
|
|
|
/obj/machinery/casino_prize_dispenser/proc/speak(var/message)
|
|
if(stat & NOPOWER)
|
|
return
|
|
|
|
if(!message)
|
|
return
|
|
|
|
for(var/mob/O in hearers(src, null))
|
|
O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"</span>",2)
|
|
return
|
|
|
|
/obj/machinery/casino_prize_dispenser/process() //Might not need this, but just to be safe for now
|
|
if(stat & (BROKEN|NOPOWER))
|
|
return
|