Files
VOREStation/code/modules/surgery/other.dm
Arokha Sieyes 2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00

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//Procedures in this file: Inernal wound patching, Implant removal.
//////////////////////////////////////////////////////////////////
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/fix_vein
priority = 2
allowed_tools = list(
/obj/item/weapon/surgical/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
can_infect = 1
blood_level = 1
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/internal_bleeding = 0
for(var/datum/wound/W in affected.wounds) if(W.internal)
internal_bleeding = 1
break
return affected.open == (affected.encased ? 3 : 2) && internal_bleeding
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].", \
"\blue You have patched the damaged vein in [target]'s [affected.name] with \the [tool].")
for(var/datum/wound/W in affected.wounds) if(W.internal)
affected.wounds -= W
affected.update_damages()
if (ishuman(user) && prob(40)) user:bloody_hands(target, 0)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \
"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!")
affected.take_damage(5, 0)
/datum/surgery_step/fix_dead_tissue //Debridement
priority = 2
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100, \
/obj/item/weapon/material/knife = 75, \
/obj/item/weapon/material/shard = 50, \
)
can_infect = 1
blood_level = 1
min_duration = 110
max_duration = 160
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && (affected.status & ORGAN_DEAD)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \
"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in [affected.name] is unbearable!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].", \
"\blue You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].")
affected.open = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!")
affected.createwound(CUT, 20, 1)
/datum/surgery_step/treat_necrosis
priority = 2
allowed_tools = list(
/obj/item/weapon/reagent_containers/dropper = 100,
/obj/item/weapon/reagent_containers/glass/bottle = 75,
/obj/item/weapon/reagent_containers/glass/beaker = 75,
/obj/item/weapon/reagent_containers/spray = 50,
/obj/item/weapon/reagent_containers/glass/bucket = 50,
)
can_infect = 0
blood_level = 0
min_duration = 50
max_duration = 60
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return 0
var/obj/item/weapon/reagent_containers/container = tool
if(!container.reagents.has_reagent("peridaxon"))
return 0
if(!hasorgans(target))
return 0
if (target_zone == O_MOUTH || target_zone == O_EYES)
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == 3 && (affected.status & ORGAN_DEAD)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
var/obj/item/weapon/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue
if (trans > 0)
affected.status &= ~ORGAN_DEAD
affected.owner.update_body(1)
user.visible_message("\blue [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]", \
"\blue You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!istype(tool, /obj/item/weapon/reagent_containers))
return
var/obj/item/weapon/reagent_containers/container = tool
var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD)
user.visible_message("\red [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!" , \
"\red Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!")
//no damage or anything, just wastes medicine
/datum/surgery_step/hardsuit
allowed_tools = list(
/obj/item/weapon/weldingtool = 80,
/obj/item/weapon/surgical/circular_saw = 60,
/obj/item/weapon/pickaxe/plasmacutter = 100
)
req_open = 0
can_infect = 0
blood_level = 0
min_duration = 120
max_duration = 180
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!istype(target))
return 0
if(istype(tool,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
return (target_zone == BP_TORSO) && istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \
"You start cutting through the support systems of [target]'s [target.back] with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/weapon/rig/rig = target.back
if(!istype(rig))
return
rig.reset()
user.visible_message("<span class='notice'>[user] has cut through the support systems of [target]'s [rig] with \the [tool].</span>", \
"<span class='notice'>You have cut through the support systems of [target]'s [rig] with \the [tool].</span>")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='danger'>[user]'s [tool] can't quite seem to get through the metal...</span>", \
"<span class='danger'>Your [tool] can't quite seem to get through the metal. It's weakening, though - try again.</span>")