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The current toe stubbing chance is really high, given that anywhere but hallways is absolutely packed with tables, and that you are constantly walking past multiple of them at any particular time. This makes unlucky go from funny random chance to annoying. This multiplies the current chance by 0.1 times. This should still trigger pretty often, potentially multiple times per shift. But it shouldn't trigger almost every time you spend 10 minutes walking around your department anymore.
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.