Files
VOREStation/code/modules/mob/mob_planes_vr.dm
T
f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00

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/datum/plane_holder/New(mob/this_guy)
my_mob = this_guy
plane_masters[VIS_CH_STATUS_R] = new /obj/screen/plane_master{plane = PLANE_CH_STATUS_R} //Right-side status icon
plane_masters[VIS_CH_HEALTH_VR] = new /obj/screen/plane_master{plane = PLANE_CH_HEALTH_VR} //Health bar but transparent at 100
plane_masters[VIS_CH_BACKUP] = new /obj/screen/plane_master{plane = PLANE_CH_BACKUP} //Backup implant status
plane_masters[VIS_CH_VANTAG] = new /obj/screen/plane_master{plane = PLANE_CH_VANTAG} //Vore Antags
plane_masters[VIS_CH_STOMACH] = new /obj/screen/plane_master{plane = PLANE_CH_STOMACH} //Stomach
plane_masters[VIS_SOULCATCHER] = new /obj/screen/plane_master{plane = PLANE_SOULCATCHER} // Soulcatcher
plane_masters[VIS_AUGMENTED] = new /obj/screen/plane_master/augmented(M = my_mob) //Augmented reality
..()
/////////////////
//AR planemaster does some special image handling
/obj/screen/plane_master/augmented
plane = PLANE_AUGMENTED
var/state = FALSE //Saves cost with the lists
var/mob/my_mob
/obj/screen/plane_master/augmented/New(null, var/mob/M)
..()
my_mob = M
/obj/screen/plane_master/augmented/Destroy()
entopic_users -= my_mob
my_mob = null
. = ..()
/obj/screen/plane_master/augmented/set_visibility(var/want = FALSE)
. = ..()
state = want
apply()
/obj/screen/plane_master/augmented/proc/apply()
if(!my_mob.client)
return
if(state)
entopic_users |= my_mob
if(my_mob.client)
my_mob.client.images |= entopic_images
else
entopic_users -= my_mob
if(my_mob.client)
my_mob.client.images -= entopic_images
/mob/Destroy()
. = ..()
entopic_users -= src