Files
VOREStation/code/game/objects/items/weapons/handcuffs.dm
Neerti 2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00

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/obj/item/weapon/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
w_class = ITEMSIZE_SMALL
throw_speed = 2
throw_range = 5
origin_tech = list(TECH_MATERIAL = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500)
var/elastic
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
var/cuff_sound = 'sound/weapons/handcuffs.ogg'
var/cuff_type = "handcuffs"
var/use_time = 30
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
/obj/item/weapon/handcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
if(!user.IsAdvancedToolUser())
return
if ((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
place_handcuffs(user, user)
return
if(!C.handcuffed)
if (C == user)
place_handcuffs(user, user)
return
//check for an aggressive grab (or robutts)
if(can_place(C, user))
place_handcuffs(C, user)
else
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/proc/can_place(var/mob/target, var/mob/user)
if(user == target)
return 1
if(istype(user, /mob/living/silicon/robot))
if(user.Adjacent(target))
return 1
else
for(var/obj/item/weapon/grab/G in target.grabbed_by)
if(G.loc == user && G.state >= GRAB_AGGRESSIVE)
return 1
return 0
/obj/item/weapon/handcuffs/proc/place_handcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
return 0
if (!H.has_organ_for_slot(slot_handcuffed))
to_chat(user, "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>")
return 0
if(istype(H.gloves,/obj/item/clothing/gloves/gauntlets/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.gloves]!</span>")
return 0
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
if(!do_after(user,use_time))
return 0
if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime
return 0
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
feedback_add_details("handcuffs","H")
user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(H)
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
// Apply cuffs.
var/obj/item/weapon/handcuffs/cuffs = src
if(dispenser)
cuffs = new(get_turf(user))
else
user.drop_from_inventory(cuffs)
cuffs.loc = target
target.handcuffed = cuffs
target.update_inv_handcuffed()
return 1
var/last_chew = 0
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
if (A != src) return ..()
if (last_chew + 26 > world.time) return
var/mob/living/carbon/human/H = A
if (!H.handcuffed) return
if (H.a_intent != I_HURT) return
if (H.zone_sel.selecting != O_MOUTH) return
if (H.wear_mask) return
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
var/obj/item/organ/external/O = H.organs_by_name[(H.hand ? BP_L_HAND : BP_R_HAND)]
if (!O) return
var/s = "<span class='warning'>[H.name] chews on \his [O.name]!</span>"
H.visible_message(s, "<span class='warning'>You chew on your [O.name]!</span>")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
log_attack("[s] ([H.ckey])")
if(O.take_damage(3,0,1,1,"teeth marks"))
H:UpdateDamageIcon()
last_chew = world.time
/obj/item/weapon/handcuffs/fuzzy
name = "fuzzy cuffs"
icon_state = "fuzzycuff"
desc = "Use this to keep... 'prisoners' in line."
/obj/item/weapon/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_white"
breakouttime = 300 //Deciseconds = 30s
cuff_sound = 'sound/weapons/cablecuff.ogg'
cuff_type = "cable restraints"
elastic = 1
/obj/item/weapon/handcuffs/cable/red
color = "#DD0000"
/obj/item/weapon/handcuffs/cable/yellow
color = "#DDDD00"
/obj/item/weapon/handcuffs/cable/blue
color = "#0000DD"
/obj/item/weapon/handcuffs/cable/green
color = "#00DD00"
/obj/item/weapon/handcuffs/cable/pink
color = "#DD00DD"
/obj/item/weapon/handcuffs/cable/orange
color = "#DD8800"
/obj/item/weapon/handcuffs/cable/cyan
color = "#00DDDD"
/obj/item/weapon/handcuffs/cable/white
color = "#FFFFFF"
/obj/item/weapon/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if (R.use(1))
var/obj/item/weapon/material/wirerod/W = new(get_turf(user))
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
update_icon(user)
/obj/item/weapon/handcuffs/cyborg
dispenser = 1
/obj/item/weapon/handcuffs/cable/tape
name = "tape restraints"
desc = "DIY!"
icon_state = "tape_cross"
item_state = null
icon = 'icons/obj/bureaucracy.dmi'
breakouttime = 200
cuff_type = "duct tape"
//Legcuffs. Not /really/ handcuffs, but its close enough.
/obj/item/weapon/handcuffs/legcuffs
name = "legcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "legcuff"
flags = CONDUCT
throwforce = 0
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1)
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
cuff_type = "legcuffs"
sprite_sheets = list("Teshari" = 'icons/mob/species/seromi/handcuffs.dmi')
elastic = 0
cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now.
/obj/item/weapon/handcuffs/legcuffs/bola
name = "bola"
desc = "Keeps prey in line."
elastic = 1
use_time = 0
breakouttime = 30
cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do?
/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user)
if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing.
return 1
/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
visible_message("<span class='notice'>\The [src] falls apart!</span>")
qdel(src)
/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
src.dropped()
return 0
if(!H.has_organ_for_slot(slot_legcuffed))
H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
src.dropped()
return 0
H.visible_message("<span class='danger'>\The [H] has been snared by \the [src]!</span>")
// Apply cuffs.
var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
lcuffs.loc = target
target.legcuffed = lcuffs
target.update_inv_legcuffed()
return 1
/obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
if(!user.IsAdvancedToolUser())
return
if ((CLUMSY in user.mutations) && prob(50))
to_chat(user, "<span class='warning'>Uh ... how do those things work?!</span>")
place_legcuffs(user, user)
return
if(!C.handcuffed)
if (C == user)
place_legcuffs(user, user)
return
//check for an aggressive grab (or robutts)
if(can_place(C, user))
place_legcuffs(C, user)
else
to_chat(user, "<span class='danger'>You need to have a firm grip on [C] before you can put \the [src] on!</span>")
/obj/item/weapon/handcuffs/legcuffs/proc/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
playsound(src.loc, cuff_sound, 30, 1, -2)
var/mob/living/carbon/human/H = target
if(!istype(H))
return 0
if (!H.has_organ_for_slot(slot_legcuffed))
to_chat(user, "<span class='danger'>\The [H] needs at least two ankles before you can cuff them together!</span>")
return 0
if(istype(H.shoes,/obj/item/clothing/shoes/magboots/rig) && !elastic) // Can't cuff someone who's in a deployed hardsuit.
to_chat(user, "<span class='danger'>\The [src] won't fit around \the [H.shoes]!</span>")
return 0
user.visible_message("<span class='danger'>\The [user] is attempting to put [cuff_type] on \the [H]!</span>")
if(!do_after(user,use_time))
return 0
if(!can_place(target, user)) //victim may have resisted out of the grab in the meantime
return 0
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been legcuffed (attempt) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to legcuff [H.name] ([H.ckey])</font>")
msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]")
feedback_add_details("legcuffs","H")
user.setClickCooldown(user.get_attack_speed(src))
user.do_attack_animation(H)
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
// Apply cuffs.
var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
if(dispenser)
lcuffs = new(get_turf(user))
else
user.drop_from_inventory(lcuffs)
lcuffs.loc = target
target.legcuffed = lcuffs
target.update_inv_legcuffed()
return 1