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Added a new fantasy redgate map that consists of a fantasy town and a large dungeon beneath it. Added a selection of fantasy props. Added a variety of "magic" resprites of existing items. These are intended to be tech disguised as magic and have descriptions to hint at it, along with some papers on the map. Added an alchemy system that creates potions in an alembic out of an ingredient and a base. If the ingredient and base match, an interesting potion is created, if they don't, a poor quality potion is created. Added a new reagent that polymorphs the drinker into a random creature. Added a chest version of crates. Added wooden wall lockers. Added random spawners for fantasy items, potions, ingredients and bases for mapping. Added hedge and wooden fences. Added an old fashioned resprite of the oven. Added a cooking pot resprite of the microwave. Added wall torches. Added barrel version of water tanks, beer tanks, wine tanks, blood tanks and a kettle resprite of a coffee dispenser. Added a wooden tub bath. Added 19 new vore mobs: 2 Catslugs, 6 succubi, 1 cryptdrake, 4 vampires 5 peasants and a bat.
53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
//props for more fantasy type settings
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/obj/structure/prop/fantasy
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name = "some fantasy thing"
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desc = "My description is broken, bug a developer."
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icon = 'icons/obj/props/fantasy.dmi'
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density = TRUE
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anchored = TRUE
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/obj/structure/prop/fantasy/throne
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name = "throne"
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desc = "An ornate golden throne for the truly pompous."
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icon_state = "throne"
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/obj/structure/prop/fantasy/anvil
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name = "anvil"
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desc = "A big solid chunk of cast steel used for smithing."
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icon_state = "anvil"
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/obj/structure/prop/fantasy/grindstone
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name = "grindstone"
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desc = "A pedal powered, rough wheel that is used to sharpen and refine metal."
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icon_state = "grindstone"
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/obj/structure/prop/fantasy/kiln
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name = "kiln"
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desc = "A large stone furnace."
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icon_state = "kiln"
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/obj/structure/prop/fantasy/redbanner
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name = "tapestry"
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desc = "A red tapestry hanging from the wall."
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icon_state = "redbanner"
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density = FALSE
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/obj/structure/prop/fantasy/pinkbanner
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name = "tapestry"
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desc = "A red tapestry hanging from the wall."
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icon_state = "pinkbanner"
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density = FALSE
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/obj/structure/prop/fantasy/redbanner_standing
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name = "banner"
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desc = "A red banner hanging from a stand."
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icon_state = "redbanner_stand"
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density = FALSE
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/obj/structure/prop/fantasy/pinkbanner_standing
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name = "banner"
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desc = "A red banner hanging from a stand."
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icon_state = "pinkbanner_stand"
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density = FALSE
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