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VOREStation/code/game/objects/structures/props/rocks.dm
SatinIsle efb1ceff09 hotsprings
Adds a new redgate map: Hotsprings! It's a large snowy map, most of which is a fairly empty snowfield. However, there are a few buildings dotted around, and in the top corner, there are some cosy hotsprings to enjoy. There are few fun hidden things to find too, along with some toys. Be warned, the place is pretty cold.

Also adds warm rocks! These are just simple rocks that do not allow atmos to pass through, like a atmos retention field. They're basically just for mapping to separate warm areas from cold ones without atmos messing it up, and they're used here to make the hotsprings work.

Also, just a warning, this removes the commenting out of the other redgate maps from the stellar delight defines file, bringing them all back into rotation. I assume this will be happening when this map is merged, so I thought it'd be easier to just do it here.
2023-08-04 23:54:21 +01:00

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/obj/structure/prop/rock
name = "rock"
desc = "A hard place."
icon = 'icons/obj/flora/rocks.dmi'
icon_state = "basalt2"
/obj/structure/prop/rock/sharp
icon_state = "basalt1"
/obj/structure/prop/rock/flat
icon_state = "basalt3"
/obj/structure/prop/rock/round
icon_state = "basalt4"
/obj/structure/prop/rock/small
name = "small rocks"
icon_state = "lavarocks1"
density = FALSE
/obj/structure/prop/rock/small/alt
icon_state = "lavarocks2"
// Warm rocks used as atoms retention fields outside!
/obj/structure/prop/warmrocks
name = "warm rocks"
desc = "A number of small rocks that are warm to the touch."
icon = 'icons/obj/flora/rocks.dmi'
icon_state = "warmrocks"
density = FALSE
can_atmos_pass = ATMOS_PASS_NO
//Water-trim versions for placing in water
/obj/structure/prop/rock/water
icon_state = "basalt_water2"
/obj/structure/prop/rock/watersharp
icon_state = "basalt_water1"
/obj/structure/prop/rock/waterflat
icon_state = "basalt_water3"
/obj/structure/prop/rock/small/water
name = "submerged rocks"
icon_state = "waterrocks1"
density = FALSE
/obj/structure/prop/rock/small/wateralt
icon_state = "waterrocks2"
// bluespace crystal from Eris
/obj/structure/prop/rock/crystal
name = "crystal"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc"
/obj/structure/prop/rock/crystal_dust
name = "crystal dust"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc_dust"