Files
VOREStation/code/_helpers/events.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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/proc/get_station_areas(var/list/area/excluded_areas)
var/list/area/grand_list_of_areas = list()
// Assemble areas that all exists (See DM reference if you are confused about loop labels)
looping_station_areas:
for(var/parentpath in global.the_station_areas)
// Check its not excluded
for(var/excluded_path in excluded_areas)
if(ispath(parentpath, excluded_path))
continue looping_station_areas
// Otherwise add it and all subtypes that exist on the map to our grand list
for(var/areapath in typesof(parentpath))
var/area/A = locate(areapath) // Check if it actually exists
if(istype(A) && (A.z in using_map.player_levels))
grand_list_of_areas += A
return grand_list_of_areas
/** Checks if any living humans are in a given area! */
/proc/is_area_occupied(var/area/myarea)
// Testing suggests looping over GLOB.human_mob_list is quicker than looping over area contents
for(var/mob/living/carbon/human/H in GLOB.human_mob_list)
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
continue
var/area/A = get_area(H)
if(A == myarea) //The loc of a turf is the area it is in.
return 1
return 0
// Returns a list of area instances, or a subtypes of them, that are mapped in somewhere.
// Avoid feeding it `/area`, as it will likely cause a lot of lag as it evaluates every single area coded in.
/proc/get_all_existing_areas_of_types(list/area_types)
. = list()
for(var/area_type in area_types)
var/list/types = typesof(area_type)
for(var/T in types)
// Test for existance.
var/area/A = locate(T)
if(!istype(A) || !A.contents.len) // Empty contents list means it's not on the map.
continue
. += A