Files
VOREStation/code/controllers/subsystems/starmover.dm
T
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00

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//
// Handles the moving star effects behind overmap shuttles during travel.
//
SUBSYSTEM_DEF(starmover)
name = "Shuttle Star Movement"
priority = FIRE_PRIORITY_STARMOVER
wait = 1 // This needs to be done pretty quickly
dependencies = list(
/datum/controller/subsystem/points_of_interest
)
var/list/zqueue = list()
var/list/current_movement = null
//list used to track which zlevels are being 'moved' by the proc below
var/list/moving_levels = list()
var/list/currentrun = null
var/current_direction = 0
/datum/controller/subsystem/starmover/Initialize()
return SS_INIT_SUCCESS
#define CR_ZLEVEL 1
#define CR_DIRECTION 2
#define CR_TURFS 3
/datum/controller/subsystem/starmover/fire(resumed)
// Get next in queue or dropout
if(!resumed && !current_movement)
if(!zqueue.len)
return
current_movement = zqueue[1]
zqueue[1] = null
zqueue -= null
// Setup data
var/zlevel = current_movement[CR_ZLEVEL]
var/new_dir = current_movement[CR_DIRECTION]
var/list/turf_list = current_movement[CR_TURFS]
if(!turf_list.len || moving_levels["[zlevel]"] == new_dir)
clear_movement_run()
return
moving_levels["[zlevel]"] = new_dir
currentrun = turf_list
// Has a movement queued, process all turfs
while(currentrun.len)
var/turf/space/T = currentrun[currentrun.len]
currentrun.len--
if(istype(T))
T.toggle_transit(current_movement[CR_DIRECTION])
if(MC_TICK_CHECK)
return
clear_movement_run()
/datum/controller/subsystem/starmover/proc/clear_movement_run()
current_movement.Cut()
current_movement = null
currentrun = null
/datum/controller/subsystem/starmover/stat_entry(msg)
msg = "Q:[zqueue.len] C:[currentrun ? currentrun.len : "-"]"
return ..()
/// Used to 'move' stars in spess. null direction stops movement
/datum/controller/subsystem/starmover/proc/toggle_move_stars(zlevel, direction)
if(!zlevel)
return
var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
zqueue += list(list(zlevel,direction,spaceturfs))
#undef CR_ZLEVEL
#undef CR_DIRECTION
#undef CR_TURFS