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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
//
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// Handles the moving star effects behind overmap shuttles during travel.
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//
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SUBSYSTEM_DEF(starmover)
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name = "Shuttle Star Movement"
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priority = FIRE_PRIORITY_STARMOVER
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wait = 1 // This needs to be done pretty quickly
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dependencies = list(
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/datum/controller/subsystem/points_of_interest
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)
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var/list/zqueue = list()
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var/list/current_movement = null
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//list used to track which zlevels are being 'moved' by the proc below
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var/list/moving_levels = list()
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var/list/currentrun = null
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var/current_direction = 0
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/datum/controller/subsystem/starmover/Initialize()
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return SS_INIT_SUCCESS
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#define CR_ZLEVEL 1
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#define CR_DIRECTION 2
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#define CR_TURFS 3
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/datum/controller/subsystem/starmover/fire(resumed)
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// Get next in queue or dropout
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if(!resumed && !current_movement)
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if(!zqueue.len)
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return
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current_movement = zqueue[1]
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zqueue[1] = null
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zqueue -= null
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// Setup data
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var/zlevel = current_movement[CR_ZLEVEL]
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var/new_dir = current_movement[CR_DIRECTION]
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var/list/turf_list = current_movement[CR_TURFS]
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if(!turf_list.len || moving_levels["[zlevel]"] == new_dir)
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clear_movement_run()
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return
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moving_levels["[zlevel]"] = new_dir
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currentrun = turf_list
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// Has a movement queued, process all turfs
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while(currentrun.len)
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var/turf/space/T = currentrun[currentrun.len]
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currentrun.len--
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if(istype(T))
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T.toggle_transit(current_movement[CR_DIRECTION])
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if(MC_TICK_CHECK)
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return
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clear_movement_run()
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/datum/controller/subsystem/starmover/proc/clear_movement_run()
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current_movement.Cut()
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current_movement = null
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currentrun = null
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/datum/controller/subsystem/starmover/stat_entry(msg)
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msg = "Q:[zqueue.len] C:[currentrun ? currentrun.len : "-"]"
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return ..()
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/// Used to 'move' stars in spess. null direction stops movement
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/datum/controller/subsystem/starmover/proc/toggle_move_stars(zlevel, direction)
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if(!zlevel)
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return
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var/list/spaceturfs = block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))
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zqueue += list(list(zlevel,direction,spaceturfs))
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#undef CR_ZLEVEL
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#undef CR_DIRECTION
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#undef CR_TURFS
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