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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
243 lines
6.1 KiB
Plaintext
243 lines
6.1 KiB
Plaintext
/mob/proc/HasDisease(datum/disease/D)
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for(var/thing in GetViruses())
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var/datum/disease/DD = thing
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if(DD.IsSame(D))
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return TRUE
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return FALSE
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/mob/proc/addDisease(datum/disease/D)
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LAZYADD(viruses, D)
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return TRUE
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/mob/proc/RemoveDisease(datum/disease/D)
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LAZYREMOVE(viruses, D)
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return TRUE
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/mob/proc/HasResistance(resistance)
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if(LAZYFIND(resistances, resistance))
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return TRUE
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return FALSE
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/mob/proc/IsInfected()
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if(isemptylist(GetViruses()))
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return FALSE
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return TRUE
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/mob/proc/isInfective()
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if(isemptylist(GetSpreadableViruses()))
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return FALSE
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return TRUE
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/mob/proc/CanContractDisease(datum/disease/D)
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if(stat == DEAD && !global_flag_check(D.virus_modifiers, SPREAD_DEAD))
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return FALSE
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if(D.GetDiseaseID() in GetResistances())
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return FALSE
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if(HasDisease(D))
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return FALSE
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if(istype(D, /datum/disease/advance))
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var/active_diseases = 0
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for(var/datum/disease/AD in GetViruses())
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if(!(AD.virus_modifiers & DORMANT)) // You can have as many dormant diseases as you want
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active_diseases++
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if(active_diseases > 0) // But ONLY one active disease
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return FALSE
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var/compatible_type = FALSE
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for(var/type_to_test in D.viable_mobtypes)
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if(ispath(type, type_to_test))
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compatible_type = TRUE
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break
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if(!compatible_type)
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return FALSE
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if(isSynthetic())
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if(global_flag_check(D.virus_modifiers, INFECT_SYNTHETICS))
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return TRUE
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return FALSE
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return TRUE
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/mob/proc/ContractDisease(datum/disease/D, var/target_zone)
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if(!CanContractDisease(D))
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return 0
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D.infect(src)
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return TRUE
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/mob/living/carbon/human/ContractDisease(datum/disease/D, target_zone)
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if(!CanContractDisease(D))
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return FALSE
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if(species.virus_immune && !global_flag_check(D.virus_modifiers, BYPASSES_IMMUNITY))
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return FALSE
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var/obj/item/clothing/Cl = null
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var/passed = TRUE
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var/head_chance = 80
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var/body_chance = 100
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var/hands_chance = 35/2
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var/feet_chance = 15/2
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if(prob(15/D.permeability_mod))
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return
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if(nutrition > 300 && prob(nutrition/50))
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return
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if(!target_zone)
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target_zone = pick(list(
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BP_HEAD = head_chance,
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BP_TORSO = body_chance,
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BP_R_HAND = hands_chance,
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BP_L_HAND = hands_chance,
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BP_R_FOOT = feet_chance,
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BP_L_FOOT = feet_chance
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))
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else
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target_zone = check_zone(target_zone)
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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switch(target_zone)
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if(BP_HEAD)
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if(isobj(H.head) && !istype(H.head, /obj/item/paper))
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Cl = H.head
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.wear_mask))
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Cl = H.wear_mask
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(BP_TORSO)
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if(isobj(H.wear_suit))
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.w_uniform))
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Cl = H.w_uniform
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(BP_L_HAND, BP_R_HAND)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered & HANDS)
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.gloves))
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Cl = H.gloves
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(BP_L_FOOT, BP_R_FOOT)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered & FEET)
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Cl = H.wear_suit
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed && isobj(H.shoes))
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Cl = H.shoes
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passed = prob((Cl.permeability_coefficient*100) - 1)
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if(passed)
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D.infect(src)
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/mob/living/proc/AirborneContractDisease(datum/disease/D, force_spread)
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if(((D.spread_flags & DISEASE_SPREAD_AIRBORNE) || force_spread) && prob(50*D.spreading_modifier) - 1)
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ForceContractDisease(D)
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/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
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if(internal)
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return
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if(mNobreath in mutations)
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return
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..()
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/mob/proc/ForceContractDisease(datum/disease/D, respect_carrier)
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if(!CanContractDisease(D))
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return FALSE
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D.infect(src, respect_carrier)
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return TRUE
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/mob/living/carbon/human/CanContractDisease(datum/disease/D)
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for(var/organ in D.required_organs)
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if(!((locate(organ) in organs) || (locate(organ) in internal_organs)))
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return FALSE
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if(species.virus_immune && !global_flag_check(D.virus_modifiers, BYPASSES_IMMUNITY))
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D.virus_modifiers |= CARRIER
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else
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D.virus_modifiers &= ~CARRIER
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return ..()
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/mob/living/carbon/human/monkey/CanContractDisease(datum/disease/D)
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. = ..()
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if(. == -1)
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if(D.viable_mobtypes.Find(/mob/living/carbon/human))
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return
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/mob/living/proc/CanSpreadAirborneDisease()
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return !is_mouth_covered()
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/mob/living/proc/handle_diseases()
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return
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/mob/proc/GetViruses()
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LAZYINITLIST(viruses)
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return viruses
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/mob/proc/GetSpreadableViruses()
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LAZYINITLIST(viruses)
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var/list/viruses_to_return = list()
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for(var/datum/disease/D in viruses)
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if(D.spread_flags & (DISEASE_SPREAD_SPECIAL | DISEASE_SPREAD_NON_CONTAGIOUS))
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continue
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viruses_to_return += D
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return viruses_to_return
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/mob/proc/GetDormantDiseases()
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LAZYINITLIST(viruses)
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var/list/viruses_to_return = list()
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for(var/datum/disease/D in viruses)
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if(D.virus_modifiers & DORMANT)
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viruses_to_return += D
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return viruses_to_return
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/mob/proc/GetResistances()
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LAZYINITLIST(resistances)
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return resistances
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/mob/proc/AddResistances(var/list/resistance)
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LAZYINITLIST(resistances)
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resistances |= resistance
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return TRUE
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/client/proc/ReleaseVirus()
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set category = "Fun.Event Kit"
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set name = "Release Virus"
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set desc = "Release a pre-set virus."
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if(!check_rights(R_FUN|R_EVENT))
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return FALSE
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var/disease = tgui_input_list(usr, "Choose virus", "Viruses", subtypesof(/datum/disease), subtypesof(/datum/disease))
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if(isnull(disease))
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return FALSE
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var/mob/living/carbon/human/H = tgui_input_list(usr, "Choose infectee", "Characters", GLOB.human_mob_list)
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if(isnull(H))
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return FALSE
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var/datum/disease/D = new disease
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if(!H.HasDisease(D))
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H.ForceContractDisease(D)
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message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [D.name]! Affected mob: [key_name_admin(H)]")
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log_admin("[key_name_admin(usr)] infected [key_name_admin(H)] with [D.name]")
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if(!GLOB.archive_diseases[D.GetDiseaseID()])
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GLOB.archive_diseases[D.GetDiseaseID()] = D
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return TRUE
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