Files
VOREStation/code/datums/diseases/_MobProcs.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

243 lines
6.1 KiB
Plaintext

/mob/proc/HasDisease(datum/disease/D)
for(var/thing in GetViruses())
var/datum/disease/DD = thing
if(DD.IsSame(D))
return TRUE
return FALSE
/mob/proc/addDisease(datum/disease/D)
LAZYADD(viruses, D)
return TRUE
/mob/proc/RemoveDisease(datum/disease/D)
LAZYREMOVE(viruses, D)
return TRUE
/mob/proc/HasResistance(resistance)
if(LAZYFIND(resistances, resistance))
return TRUE
return FALSE
/mob/proc/IsInfected()
if(isemptylist(GetViruses()))
return FALSE
return TRUE
/mob/proc/isInfective()
if(isemptylist(GetSpreadableViruses()))
return FALSE
return TRUE
/mob/proc/CanContractDisease(datum/disease/D)
if(stat == DEAD && !global_flag_check(D.virus_modifiers, SPREAD_DEAD))
return FALSE
if(D.GetDiseaseID() in GetResistances())
return FALSE
if(HasDisease(D))
return FALSE
if(istype(D, /datum/disease/advance))
var/active_diseases = 0
for(var/datum/disease/AD in GetViruses())
if(!(AD.virus_modifiers & DORMANT)) // You can have as many dormant diseases as you want
active_diseases++
if(active_diseases > 0) // But ONLY one active disease
return FALSE
var/compatible_type = FALSE
for(var/type_to_test in D.viable_mobtypes)
if(ispath(type, type_to_test))
compatible_type = TRUE
break
if(!compatible_type)
return FALSE
if(isSynthetic())
if(global_flag_check(D.virus_modifiers, INFECT_SYNTHETICS))
return TRUE
return FALSE
return TRUE
/mob/proc/ContractDisease(datum/disease/D, var/target_zone)
if(!CanContractDisease(D))
return 0
D.infect(src)
return TRUE
/mob/living/carbon/human/ContractDisease(datum/disease/D, target_zone)
if(!CanContractDisease(D))
return FALSE
if(species.virus_immune && !global_flag_check(D.virus_modifiers, BYPASSES_IMMUNITY))
return FALSE
var/obj/item/clothing/Cl = null
var/passed = TRUE
var/head_chance = 80
var/body_chance = 100
var/hands_chance = 35/2
var/feet_chance = 15/2
if(prob(15/D.permeability_mod))
return
if(nutrition > 300 && prob(nutrition/50))
return
if(!target_zone)
target_zone = pick(list(
BP_HEAD = head_chance,
BP_TORSO = body_chance,
BP_R_HAND = hands_chance,
BP_L_HAND = hands_chance,
BP_R_FOOT = feet_chance,
BP_L_FOOT = feet_chance
))
else
target_zone = check_zone(target_zone)
if(ishuman(src))
var/mob/living/carbon/human/H = src
switch(target_zone)
if(BP_HEAD)
if(isobj(H.head) && !istype(H.head, /obj/item/paper))
Cl = H.head
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.wear_mask))
Cl = H.wear_mask
passed = prob((Cl.permeability_coefficient*100) - 1)
if(BP_TORSO)
if(isobj(H.wear_suit))
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.w_uniform))
Cl = H.w_uniform
passed = prob((Cl.permeability_coefficient*100) - 1)
if(BP_L_HAND, BP_R_HAND)
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered & HANDS)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.gloves))
Cl = H.gloves
passed = prob((Cl.permeability_coefficient*100) - 1)
if(BP_L_FOOT, BP_R_FOOT)
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered & FEET)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(H.shoes))
Cl = H.shoes
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed)
D.infect(src)
/mob/living/proc/AirborneContractDisease(datum/disease/D, force_spread)
if(((D.spread_flags & DISEASE_SPREAD_AIRBORNE) || force_spread) && prob(50*D.spreading_modifier) - 1)
ForceContractDisease(D)
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
if(internal)
return
if(mNobreath in mutations)
return
..()
/mob/proc/ForceContractDisease(datum/disease/D, respect_carrier)
if(!CanContractDisease(D))
return FALSE
D.infect(src, respect_carrier)
return TRUE
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
for(var/organ in D.required_organs)
if(!((locate(organ) in organs) || (locate(organ) in internal_organs)))
return FALSE
if(species.virus_immune && !global_flag_check(D.virus_modifiers, BYPASSES_IMMUNITY))
D.virus_modifiers |= CARRIER
else
D.virus_modifiers &= ~CARRIER
return ..()
/mob/living/carbon/human/monkey/CanContractDisease(datum/disease/D)
. = ..()
if(. == -1)
if(D.viable_mobtypes.Find(/mob/living/carbon/human))
return
/mob/living/proc/CanSpreadAirborneDisease()
return !is_mouth_covered()
/mob/living/proc/handle_diseases()
return
/mob/proc/GetViruses()
LAZYINITLIST(viruses)
return viruses
/mob/proc/GetSpreadableViruses()
LAZYINITLIST(viruses)
var/list/viruses_to_return = list()
for(var/datum/disease/D in viruses)
if(D.spread_flags & (DISEASE_SPREAD_SPECIAL | DISEASE_SPREAD_NON_CONTAGIOUS))
continue
viruses_to_return += D
return viruses_to_return
/mob/proc/GetDormantDiseases()
LAZYINITLIST(viruses)
var/list/viruses_to_return = list()
for(var/datum/disease/D in viruses)
if(D.virus_modifiers & DORMANT)
viruses_to_return += D
return viruses_to_return
/mob/proc/GetResistances()
LAZYINITLIST(resistances)
return resistances
/mob/proc/AddResistances(var/list/resistance)
LAZYINITLIST(resistances)
resistances |= resistance
return TRUE
/client/proc/ReleaseVirus()
set category = "Fun.Event Kit"
set name = "Release Virus"
set desc = "Release a pre-set virus."
if(!check_rights(R_FUN|R_EVENT))
return FALSE
var/disease = tgui_input_list(usr, "Choose virus", "Viruses", subtypesof(/datum/disease), subtypesof(/datum/disease))
if(isnull(disease))
return FALSE
var/mob/living/carbon/human/H = tgui_input_list(usr, "Choose infectee", "Characters", GLOB.human_mob_list)
if(isnull(H))
return FALSE
var/datum/disease/D = new disease
if(!H.HasDisease(D))
H.ForceContractDisease(D)
message_admins("[key_name_admin(usr)] has triggered a virus outbreak of [D.name]! Affected mob: [key_name_admin(H)]")
log_admin("[key_name_admin(usr)] infected [key_name_admin(H)] with [D.name]")
if(!GLOB.archive_diseases[D.GetDiseaseID()])
GLOB.archive_diseases[D.GetDiseaseID()] = D
return TRUE