Files
VOREStation/code/game/objects/items/weapons/paint.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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//NEVER USE THIS IT SUX -PETETHEGOAT
//THE GOAT WAS RIGHT - RKF
/obj/item/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
matter = list(MAT_STEEL = 200)
w_class = ITEMSIZE_NORMAL
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(10,20,30,60)
volume = 60
unacidable = FALSE
flags = OPENCONTAINER
var/paint_type = "red"
/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
if(!proximity) return
if(istype(target) && reagents.total_volume > 5)
user.visible_message(span_warning("\The [target] has been splashed with something by [user]!"))
reagents.trans_to_turf(target, 5)
else
return ..()
/obj/item/reagent_containers/glass/paint/Initialize(mapload)
.=..()
if(paint_type)
reagents.add_reagent(REAGENT_ID_PAINT, volume, paint_type)
/obj/item/reagent_containers/glass/paint/red
icon_state = "paint_red"
paint_type = "#FF0000"
/obj/item/reagent_containers/glass/paint/yellow
icon_state = "paint_yellow"
paint_type = "#FFFF00"
/obj/item/reagent_containers/glass/paint/green
icon_state = "paint_green"
paint_type = "#00FF00"
/obj/item/reagent_containers/glass/paint/blue
icon_state = "paint_blue"
paint_type = "#0000FF"
/obj/item/reagent_containers/glass/paint/violet
icon_state = "paint_violet"
paint_type = "#FF00FF"
/obj/item/reagent_containers/glass/paint/black
icon_state = "paint_black"
paint_type = "#000000"
/obj/item/reagent_containers/glass/paint/grey
icon_state = "paint_neutral"
paint_type = "#808080"
/obj/item/reagent_containers/glass/paint/orange
icon_state = "paint_orange"
paint_type = "#FFA500"
/obj/item/reagent_containers/glass/paint/purple
icon_state = "paint_purple"
paint_type = "#A500FF"
/obj/item/reagent_containers/glass/paint/cyan
icon_state = "paint_cyan"
paint_type = "#00FFFF"
/obj/item/reagent_containers/glass/paint/white
name = "paint remover bucket"
icon_state = "paint_white"
paint_type = "#FFFFFF"