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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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//THE GOAT WAS RIGHT - RKF
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/obj/item/reagent_containers/glass/paint
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desc = "It's a paint bucket."
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name = "paint bucket"
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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matter = list(MAT_STEEL = 200)
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w_class = ITEMSIZE_NORMAL
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(10,20,30,60)
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volume = 60
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unacidable = FALSE
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flags = OPENCONTAINER
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var/paint_type = "red"
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/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
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if(!proximity) return
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if(istype(target) && reagents.total_volume > 5)
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user.visible_message(span_warning("\The [target] has been splashed with something by [user]!"))
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reagents.trans_to_turf(target, 5)
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else
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return ..()
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/obj/item/reagent_containers/glass/paint/Initialize(mapload)
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.=..()
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if(paint_type)
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reagents.add_reagent(REAGENT_ID_PAINT, volume, paint_type)
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/obj/item/reagent_containers/glass/paint/red
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icon_state = "paint_red"
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paint_type = "#FF0000"
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/obj/item/reagent_containers/glass/paint/yellow
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icon_state = "paint_yellow"
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paint_type = "#FFFF00"
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/obj/item/reagent_containers/glass/paint/green
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icon_state = "paint_green"
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paint_type = "#00FF00"
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/obj/item/reagent_containers/glass/paint/blue
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icon_state = "paint_blue"
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paint_type = "#0000FF"
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/obj/item/reagent_containers/glass/paint/violet
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icon_state = "paint_violet"
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paint_type = "#FF00FF"
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/obj/item/reagent_containers/glass/paint/black
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icon_state = "paint_black"
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paint_type = "#000000"
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/obj/item/reagent_containers/glass/paint/grey
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icon_state = "paint_neutral"
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paint_type = "#808080"
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/obj/item/reagent_containers/glass/paint/orange
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icon_state = "paint_orange"
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paint_type = "#FFA500"
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/obj/item/reagent_containers/glass/paint/purple
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icon_state = "paint_purple"
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paint_type = "#A500FF"
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/obj/item/reagent_containers/glass/paint/cyan
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icon_state = "paint_cyan"
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paint_type = "#00FFFF"
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/obj/item/reagent_containers/glass/paint/white
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name = "paint remover bucket"
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icon_state = "paint_white"
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paint_type = "#FFFFFF"
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