Files
VOREStation/code/modules/events/prison_break.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

75 lines
3.0 KiB
Plaintext

/datum/event/prison_break
startWhen = 5
announceWhen = 75
var/releaseWhen = 60
var/list/area/areas = list() //List of areas to affect. Filled by start()
var/eventDept = "Security" //Department name in announcement
var/list/areaName = list("Brig") //Names of areas mentioned in AI and Engineering announcements
var/list/areaType = list(/area/security/prison, /area/security/brig) //Area types to include.
var/list/areaNotType = list() //Area types to specifically exclude.
/datum/event/prison_break/virology
eventDept = "Medical"
areaName = list("Virology")
areaType = list(/area/medical/virology, /area/medical/virologyaccess)
/datum/event/prison_break/xenobiology
eventDept = "Science"
areaName = list("Xenobiology")
areaType = list(/area/rnd/xenobiology)
areaNotType = list(/area/rnd/xenobiology/xenoflora, /area/rnd/xenobiology/xenoflora_storage)
/datum/event/prison_break/station
eventDept = "Station"
areaName = list("Brig","Virology","Xenobiology")
areaType = list(/area/security/prison, /area/security/brig, /area/medical/virology, /area/medical/virologyaccess, /area/rnd/xenobiology)
areaNotType = list(/area/rnd/xenobiology/xenoflora, /area/rnd/xenobiology/xenoflora_storage)
/datum/event/prison_break/setup()
announceWhen = rand(75, 105)
releaseWhen = rand(60, 90)
src.endWhen = src.releaseWhen+2
/datum/event/prison_break/announce()
if(areas && areas.len > 0)
command_announcement.Announce("[pick("Gr3y.T1d3 virus","Malignant trojan")] detected in [station_name()] [(eventDept == "Security")? "imprisonment":"containment"] subroutines. Secure any compromised areas immediately. Involvement of [using_map.facility_type] AI is recommended.", "[eventDept] Alert")
/datum/event/prison_break/start()
for(var/area/A in world)
if(is_type_in_list(A,areaType) && !is_type_in_list(A,areaNotType))
areas += A
if(areas && areas.len > 0)
var/my_department = "[station_name()] firewall subroutines"
var/rc_message = "An unknown malicious program has been detected in the [english_list(areaName)] lighting and airlock control systems at [stationtime2text()]. Systems will be fully compromised within approximately three minutes. Direct intervention is required immediately.<br>"
for(var/obj/machinery/message_server/MS in GLOB.machines)
MS.send_rc_message("Engineering", my_department, rc_message, "", "", 2)
for(var/mob/living/silicon/ai/A in GLOB.player_list)
to_chat(A, span_danger("Malicious program detected in the [english_list(areaName)] lighting and airlock control systems by [my_department]."))
else
to_world_log("ERROR: Could not initate grey-tide. Unable to find suitable containment area.")
kill()
/datum/event/prison_break/tick()
if(activeFor == releaseWhen)
if(areas && areas.len > 0)
var/obj/machinery/power/apc/theAPC = null
for(var/area/A in areas)
theAPC = A.get_apc()
if(theAPC && theAPC.operating) //If the apc's off, it's a little hard to overload the lights.
for(var/obj/machinery/light/L in A)
L.flicker(10)
/datum/event/prison_break/end()
for(var/area/A in shuffle(areas))
A.prison_break()