Files
VOREStation/code/modules/events/ray_migration.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

106 lines
3.7 KiB
Plaintext

/datum/event/ray_migration
startWhen = 0 // Start immediately
announceWhen = 45 // Adjusted by setup
endWhen = 75 // Adjusted by setup
var/ray_cap = 10
var/list/spawned_ray = list()
/datum/event/ray_migration/setup()
announceWhen = rand(30, 60) // 1 to 2 minutes
endWhen += severity * 25
ray_cap = 1 + 1 ** severity // No more than this many at once regardless of waves. (2, 3, ?)
/datum/event/ray_migration/start()
affecting_z -= global.using_map.sealed_levels // Space levels only please!
..()
/datum/event/ray_migration/announce()
var/announcement = ""
if(severity == EVENT_LEVEL_MAJOR)
announcement = "Massive migration of unknown biological entities has been detected near [location_name()], please stand-by."
else
announcement = "Unknown biological [spawned_ray.len == 1 ? "entity has" : "entities have"] been detected near [location_name()], please stand-by."
command_announcement.Announce(announcement, "Lifesign Alert")
/datum/event/ray_migration/tick()
if(activeFor % 5 != 0)
return // Only process every 10 seconds.
if(count_spawned_rays() < ray_cap)
spawn_fish(rand(3, 3 + severity * 2) - 1, 1, severity + 2)
/datum/event/ray_migration/proc/spawn_fish(var/num_groups, var/group_size_min, var/group_size_max, var/dir)
if(isnull(dir))
dir = (victim && prob(80)) ? victim.fore_dir : pick(GLOB.cardinal)
// Check if any landmarks exist!
var/list/spawn_locations = list()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn" && (C.z in affecting_z))
spawn_locations.Add(C.loc)
if(spawn_locations.len) // Okay we've got landmarks, lets use those!
shuffle_inplace(spawn_locations)
num_groups = min(num_groups, spawn_locations.len)
for (var/i = 1, i <= num_groups, i++)
var/group_size = rand(group_size_min, group_size_max)
for (var/j = 0, j < group_size, j++)
spawn_one_ray(spawn_locations[i])
return
// Okay we did *not* have any landmarks, so lets do our best!
var/i = 1
while (i <= num_groups)
if(!affecting_z.len)
return
var/Z = pick(affecting_z)
var/group_size = rand(group_size_min, group_size_max)
var/turf/map_center = locate(round(world.maxx/2), round(world.maxy/2), Z)
var/turf/group_center = pick_random_edge_turf(dir, Z, TRANSITIONEDGE + 2)
var/list/turfs = getcircle(group_center, 2)
for (var/j = 0, j < group_size, j++)
var/mob/living/simple_mob/animal/M = spawn_one_ray(turfs[(i % turfs.len) + 1])
// Ray trace towards middle of the map to find where they can stop just outside of structure/ship.
var/turf/target
for(var/turf/T in getline(get_turf(M), map_center))
if(!T.is_space())
break;
target = T
if(target)
M.ai_holder?.give_destination(target) // Ask ray to swim towards the middle of the map
i++
// Spawn a single ray at given location.
/datum/event/ray_migration/proc/spawn_one_ray(var/loc)
var/mob/living/simple_mob/animal/M = new /mob/living/simple_mob/animal/space/ray(loc)
RegisterSignal(M, COMSIG_OBSERVER_DESTROYED, PROC_REF(on_ray_destruction))
spawned_ray.Add(M)
return M
// Counts living ray spawned by this event.
/datum/event/ray_migration/proc/count_spawned_rays()
. = 0
for(var/mob/living/simple_mob/animal/M as anything in spawned_ray)
if(!QDELETED(M) && M.stat != DEAD)
. += 1
// If ray is bomphed, remove it from the list.
/datum/event/ray_migration/proc/on_ray_destruction(var/mob/M)
SIGNAL_HANDLER
spawned_ray -= M
UnregisterSignal(M, COMSIG_OBSERVER_DESTROYED)
/datum/event/ray_migration/end()
. = ..()
// Clean up ray that died in space for some reason.
spawn(0)
for(var/mob/living/simple_mob/SM in spawned_ray)
if(SM.stat == DEAD)
var/turf/T = get_turf(SM)
if(istype(T, /turf/space))
if(prob(75))
qdel(SM)
CHECK_TICK
// Overmap version
/datum/event/ray_migration/overmap/announce()
return