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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
// These verbs are called for all movemen key press and release events
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/client/verb/moveKeyDown(movekeyName as text)
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set instant = TRUE
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set hidden = TRUE
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// set name = ".movekeydown"
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set name = "KeyDown"
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = GLOB.MOVE_KEY_MAPPINGS[movekeyName]
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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// og_debug("Client [ckey] sent an illegal movement key down: [movekeyName] ([movekey])") // We forward tgui keys nowadays
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return
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// Record that we are now holding the key!
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move_keys_held |= (movekey & 0x0FF)
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mod_keys_held |= (movekey & 0xF00)
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// If we were NOT holding at the start of this move cycle and pressed it, remember that.
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var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
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if(movement && !(next_move_dir_sub & movement) && !(mod_keys_held & CTRL_KEY)) // TODO-LESHANA - Possibly not holding Alt either
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DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_ADD")
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next_move_dir_add |= movement
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#ifdef CARDINAL_INPUT_ONLY
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if(movement)
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DEBUG_INPUT("set last=[dirs2text(movement)]")
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last_move_dir_pressed = movement
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#endif
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mob.focus?.key_down(movekey, src)
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/client/verb/moveKeyUp(movekeyName as text)
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set instant = TRUE
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set hidden = TRUE
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// set name = ".movekeyup"
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set name = "KeyUp"
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// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
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var/movekey = GLOB.MOVE_KEY_MAPPINGS[movekeyName]
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// Validate input. Must be one (and only one) of the key codes)
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if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
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// log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])") // We forward tgui keys nowadays
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return
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// Clear bit indicating we were holding the key
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move_keys_held &= ~movekey
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mod_keys_held &= ~movekey
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// If we were holding at the start of this move cycle and now relased it, remember that.
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var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
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if(movement && !(next_move_dir_add & movement))
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DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_SUB")
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next_move_dir_sub |= movement
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mob.focus?.key_up(movekey, src)
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// Called every game tick
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/client/keyLoop()
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mob.focus?.keyLoop(src)
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