Files
VOREStation/code/modules/keybindings/bindings_movekeys.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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// These verbs are called for all movemen key press and release events
/client/verb/moveKeyDown(movekeyName as text)
set instant = TRUE
set hidden = TRUE
// set name = ".movekeydown"
set name = "KeyDown"
// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
var/movekey = GLOB.MOVE_KEY_MAPPINGS[movekeyName]
// Validate input. Must be one (and only one) of the key codes)
if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
// og_debug("Client [ckey] sent an illegal movement key down: [movekeyName] ([movekey])") // We forward tgui keys nowadays
return
// Record that we are now holding the key!
move_keys_held |= (movekey & 0x0FF)
mod_keys_held |= (movekey & 0xF00)
// If we were NOT holding at the start of this move cycle and pressed it, remember that.
var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
if(movement && !(next_move_dir_sub & movement) && !(mod_keys_held & CTRL_KEY)) // TODO-LESHANA - Possibly not holding Alt either
DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_ADD")
next_move_dir_add |= movement
#ifdef CARDINAL_INPUT_ONLY
if(movement)
DEBUG_INPUT("set last=[dirs2text(movement)]")
last_move_dir_pressed = movement
#endif
mob.focus?.key_down(movekey, src)
/client/verb/moveKeyUp(movekeyName as text)
set instant = TRUE
set hidden = TRUE
// set name = ".movekeyup"
set name = "KeyUp"
// Map text sent by skin.dmf to our numeric codes. (This can be optimized away once we update skin.dmf)
var/movekey = GLOB.MOVE_KEY_MAPPINGS[movekeyName]
// Validate input. Must be one (and only one) of the key codes)
if(isnull(movekey) || (movekey & ~0xFFF) || (movekey & (movekey - 1)))
// log_debug("Client [ckey] sent an illegal movement key up: [movekeyName] ([movekey])") // We forward tgui keys nowadays
return
// Clear bit indicating we were holding the key
move_keys_held &= ~movekey
mod_keys_held &= ~movekey
// If we were holding at the start of this move cycle and now relased it, remember that.
var/movement = MOVEMENT_KEYS_TO_DIR(movekey)
if(movement && !(next_move_dir_add & movement))
DEBUG_INPUT("Saving [dirs2text(movement)] into next_move_dir_SUB")
next_move_dir_sub |= movement
mob.focus?.key_up(movekey, src)
// Called every game tick
/client/keyLoop()
mob.focus?.keyLoop(src)