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f4bf017921
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
23 lines
752 B
Plaintext
23 lines
752 B
Plaintext
/// An asslist of name=z for map_templates that have been loaded
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GLOBAL_LIST_EMPTY(map_templates_loaded)
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/// Registers the map into GLOB.map_templates_loaded
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/datum/map_template/proc/on_map_preload(z)
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if(name_alias)
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GLOB.map_templates_loaded[name_alias] = z
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else
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GLOB.map_templates_loaded[name] = z
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/datum/map_template/proc/on_map_loaded(z)
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//We missed air init!
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if(SSair.initialized)
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for(var/turf/simulated/T in block(locate(1,1,z), locate(world.maxx, world.maxy, z)))
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T.update_air_properties()
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//We missed sslighting init!
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if(SSlighting.initialized)
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for(var/Trf in block(locate(1,1,z), locate(world.maxx, world.maxy, z)))
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var/turf/T = Trf //faster than implicit istype with typed for loop
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T.lighting_build_overlay()
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return
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