Files
VOREStation/code/modules/metric/count.dm
T
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00

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/*
* Procs for counting active players in different situations. Returns the number of active players within the given cutoff.
*/
/datum/metric/proc/count_all_outdoor_mobs(var/cutoff = 75)
var/num = 0
for(var/mob/living/L in GLOB.player_list)
var/turf/T = get_turf(L)
if(istype(T) && !istype(T, /turf/space) && T.is_outdoors())
if(assess_player_activity(L) >= cutoff)
num++
return num
/datum/metric/proc/count_all_space_mobs(var/cutoff = 75, var/respect_z = TRUE)
var/num = 0
for(var/mob/living/L in GLOB.player_list)
var/turf/T = get_turf(L)
if(istype(T, /turf/space) && istype(T.loc, /area/space))
if(respect_z && !(L.z in using_map.station_levels))
continue
if(assess_player_activity(L) >= cutoff)
num++
return num
// Gives a count of how many human mobs of a specific species are on the station.
// Note that `ignore_synths` makes this proc ignore posibrains and drones, but NOT cyborgs, as they are still the same species in-universe.
/datum/metric/proc/count_all_of_specific_species(species_name, ignore_synths = TRUE, cutoff = 75, respect_z = TRUE)
var/num = 0
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(respect_z && !(H.z in using_map.station_levels))
continue
if(ignore_synths && H.isSynthetic() && H.get_FBP_type() != FBP_CYBORG)
continue
if(H.species.name == species_name)
if(assess_player_activity(H) >= cutoff)
num++
return num
// Gives a count of how many FBPs of a specific type there are on the station.
/datum/metric/proc/count_all_FBPs_of_kind(desired_FBP_class, cutoff = 75, respect_z = TRUE)
var/num = 0
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(respect_z && !(H.z in using_map.station_levels))
continue
if(H.get_FBP_type() != desired_FBP_class)
continue
if(assess_player_activity(H) >= cutoff)
num++
return num
// Like above, but for all FBPs.
/datum/metric/proc/count_all_FBPs(cutoff = 75, respect_z = TRUE)
var/num = count_all_FBPs_of_kind(FBP_CYBORG, cutoff, respect_z)
num += count_all_FBPs_of_kind(FBP_POSI, cutoff, respect_z)
num += count_all_FBPs_of_kind(FBP_DRONE, cutoff, respect_z)
return num
/datum/metric/proc/get_all_antags(cutoff = 75)
. = list()
for(var/mob/living/L in GLOB.player_list)
if(L.mind && player_is_antag(L.mind) && assess_player_activity(L) >= cutoff)
. += L
/datum/metric/proc/count_all_antags(cutoff = 75)
var/list/L = get_all_antags(cutoff)
return L.len