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* These two are easy * !!!runlevel_flags the fact it was global.runlevel_flags.len has me a bit...iffy on this. * !!!json_cache Same as above. used global. * player_list & observer_mob_list * mechas_list * this wasn't even used * surgery_steps * event_triggers * landmarks_list * dead_mob_list * living_mob_list * ai_list * cable_list * cleanbot_reserved_turfs * listening_objects * silicon_mob_list * human_mob_list * Update global_lists.dm * joblist * mob_list * Update global_lists.dm * holomap_markers * mapping_units * mapping_beacons * hair_styles_list * facial_hair_styles_list * Update global_lists.dm * facial_hair_styles_male_list * facial_hair_styles_female_list * body_marking_styles_list * body_marking_nopersist_list * ear_styles_list * hair_styles_male_list * tail_styles_list * wing_styles_list * escape_list & rune_list & endgame_exits these were all really small * endgame_safespawns * stool_cache * emotes_by_key * random_maps & map_count * item_tf_spawnpoints * narsie_list * active_radio_jammers * unused * paikeys * pai_software_by_key & default_pai_software * plant_seed_sprites * magazine_icondata_keys & magazine_icondata_states * unused * ashtray_cache * light_type_cache * HOLIDAY!!! this one was annoying * faction stuff (red?!) * Update preferences_factions.dm * vs edit removal * backbaglist, pdachoicelist, exclude_jobs * item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access * string_slot_flags and hexdigits->hexNums * possible_changeling_IDs * vr_mob_tf_options * vr_mob_spawner_options * pipe_colors * vr_mob_spawner_options * common_tools * newscaster_standard_feeds * Update periodic_news.dm * changeling_fabricated_clothing * semirandom_mob_spawner_decisions * id_card_states * Update syndicate_ids.dm * overlay_cache & gear_distributed_to * more * radio_channels_by_freq * Update global_lists.dm * proper * default_medbay_channels & default_internal_channels default_internal_channels is weird as it has a mapbased proc() but that proc is never called... * valid_ringtones * move this * possible_plants * more * separate these moves xeno2chemlist from a hook to a new global list. * tube_dir_list * valid_bloodreagents & monitor_states * Junk * valid_bloodtypes * breach_burn_descriptors & burn * more!! appliance_available_recipes seems uber cursed, re-look at later * Appliance code is cursed * wide_chassis & flying_chassis * allows_eye_color * all_tooltip_styles * direction_table * gun_choices * severity_to_string * old event_viruses * description_icons * MOVE_KEY_MAPPINGS * more more * pai & robot modules * Update global_lists.dm * GEOSAMPLES Also swaps a .len to LAZYLEN() * shieldgens * reagent recipies * global ammo types * rad collector * old file and unused global * nif_look_messages * FESH * nifsoft * chamelion * the death of sortAtom * globulins * lazylen that * Update global_lists.dm * LAZY * Theese too * quick fix --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
68 lines
2.4 KiB
Plaintext
68 lines
2.4 KiB
Plaintext
/*
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* Procs for counting active players in different situations. Returns the number of active players within the given cutoff.
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*/
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/datum/metric/proc/count_all_outdoor_mobs(var/cutoff = 75)
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var/num = 0
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for(var/mob/living/L in GLOB.player_list)
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var/turf/T = get_turf(L)
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if(istype(T) && !istype(T, /turf/space) && T.is_outdoors())
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if(assess_player_activity(L) >= cutoff)
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num++
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return num
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/datum/metric/proc/count_all_space_mobs(var/cutoff = 75, var/respect_z = TRUE)
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var/num = 0
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for(var/mob/living/L in GLOB.player_list)
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var/turf/T = get_turf(L)
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if(istype(T, /turf/space) && istype(T.loc, /area/space))
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if(respect_z && !(L.z in using_map.station_levels))
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continue
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if(assess_player_activity(L) >= cutoff)
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num++
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return num
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// Gives a count of how many human mobs of a specific species are on the station.
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// Note that `ignore_synths` makes this proc ignore posibrains and drones, but NOT cyborgs, as they are still the same species in-universe.
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/datum/metric/proc/count_all_of_specific_species(species_name, ignore_synths = TRUE, cutoff = 75, respect_z = TRUE)
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var/num = 0
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(respect_z && !(H.z in using_map.station_levels))
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continue
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if(ignore_synths && H.isSynthetic() && H.get_FBP_type() != FBP_CYBORG)
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continue
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if(H.species.name == species_name)
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if(assess_player_activity(H) >= cutoff)
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num++
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return num
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// Gives a count of how many FBPs of a specific type there are on the station.
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/datum/metric/proc/count_all_FBPs_of_kind(desired_FBP_class, cutoff = 75, respect_z = TRUE)
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var/num = 0
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(respect_z && !(H.z in using_map.station_levels))
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continue
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if(H.get_FBP_type() != desired_FBP_class)
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continue
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if(assess_player_activity(H) >= cutoff)
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num++
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return num
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// Like above, but for all FBPs.
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/datum/metric/proc/count_all_FBPs(cutoff = 75, respect_z = TRUE)
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var/num = count_all_FBPs_of_kind(FBP_CYBORG, cutoff, respect_z)
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num += count_all_FBPs_of_kind(FBP_POSI, cutoff, respect_z)
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num += count_all_FBPs_of_kind(FBP_DRONE, cutoff, respect_z)
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return num
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/datum/metric/proc/get_all_antags(cutoff = 75)
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. = list()
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for(var/mob/living/L in GLOB.player_list)
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if(L.mind && player_is_antag(L.mind) && assess_player_activity(L) >= cutoff)
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. += L
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/datum/metric/proc/count_all_antags(cutoff = 75)
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var/list/L = get_all_antags(cutoff)
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return L.len
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