mirror of
https://github.com/VOREStation/VOREStation.git
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- Welding tool code how has proper comments! Maybe not "proper" but at least I don't lie and say a proc is/does something that it doesn't actually do. - Welders now start full of fuel instead of some random amount between 10-20 - Someone decided it would be a good idea to set the welding tool's 'on/off' var in a ton of attackby() procs. These objects and turfs shouldnt even touch this variable. This is why people have been noticing their welding being on without the sprite or damagetype and amount reflecting that. - - I've removed a bunch of these instances but there are so many objects and turfs spread out through the code, there's no way to know if I've got them all (This is the majority of the files) - - I've created a new proc in welding tools that checks to see if they are turned on or not. "isOn()" - - Since I'm not sure if I've gotten every instance of this force-var-on, I've set the welding tool to update it's icon every process(). I hate adding checks like this to processes but it's necessary for now. - Added a setWelding() proc. If you HAVE to turn the welding tool on or off, use this, don't just change the var. In fact, dont even touch the 'welding' var anymore - Fixes issue 435 While changing the hundreds(literally) of cases of welding tool uses I've - Changed some :'s (object:varorproc) I've come across into .'s (object.varorproc) - Added checks to make sure the welding tool is actually on before using it (some attackby()'s didnt have this. Heck, some checked how much fuel you had, but didn't actually USE the fuel) - Added sanity checks after some do_after()s that were missing them Added traitor uplink items back to erro's stat tracker - Added 'random' with the tag "RN" - Added thermal meson glasses with the tag "TM" - Reorganized uplinks.dm a little by moving the 'random' item generation to its own proc - NOTE: I have absolutely no way to test this on my own, but it should work! I've tested a bunch of construction/deconstructions with the welding tool, but again I've probably missed a few things. If there are any problems, please let me know and I'll fix them asap. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3741 316c924e-a436-60f5-8080-3fe189b3f50e
1574 lines
45 KiB
Plaintext
1574 lines
45 KiB
Plaintext
/turf/DblClick()
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if(istype(usr, /mob/living/silicon/ai))
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return move_camera_by_click()
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if(usr.stat || usr.restrained() || usr.lying)
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return ..()
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if(usr.hand && istype(usr.l_hand, /obj/item/weapon/flamethrower))
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var/turflist = getline(usr,src)
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var/obj/item/weapon/flamethrower/F = usr.l_hand
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F.flame_turf(turflist)
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else if(!usr.hand && istype(usr.r_hand, /obj/item/weapon/flamethrower))
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var/turflist = getline(usr,src)
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var/obj/item/weapon/flamethrower/F = usr.r_hand
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F.flame_turf(turflist)
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return ..()
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/turf/New()
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..()
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for(var/atom/movable/AM as mob|obj in src)
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spawn( 0 )
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src.Entered(AM)
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return
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return
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/turf/ex_act(severity)
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return 0
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/turf/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/beam/pulse))
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src.ex_act(2)
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..()
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return 0
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/turf/bullet_act(var/obj/item/projectile/Proj)
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if(istype(Proj ,/obj/item/projectile/bullet/gyro))
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explosion(src, -1, 0, 2)
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..()
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return 0
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/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
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if (!mover || !isturf(mover.loc))
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return 1
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//First, check objects to block exit that are not on the border
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for(var/obj/obstacle in mover.loc)
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if((obstacle.flags & ~ON_BORDER) && (mover != obstacle) && (forget != obstacle))
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if(!obstacle.CheckExit(mover, src))
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mover.Bump(obstacle, 1)
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return 0
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in mover.loc)
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if((border_obstacle.flags & ON_BORDER) && (mover != border_obstacle) && (forget != border_obstacle))
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if(!border_obstacle.CheckExit(mover, src))
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mover.Bump(border_obstacle, 1)
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return 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in src)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != border_obstacle))
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mover.Bump(border_obstacle, 1)
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return 0
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//Then, check the turf itself
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if (!src.CanPass(mover, src))
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mover.Bump(src, 1)
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return 0
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//Finally, check objects/mobs to block entry that are not on the border
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for(var/atom/movable/obstacle in src)
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if(obstacle.flags & ~ON_BORDER)
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if(!obstacle.CanPass(mover, mover.loc, 1, 0) && (forget != obstacle))
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mover.Bump(obstacle, 1)
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return 0
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return 1 //Nothing found to block so return success!
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/turf/Entered(atom/movable/M as mob|obj)
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var/loopsanity = 100
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if(ismob(M))
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if(!M:lastarea)
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M:lastarea = get_area(M.loc)
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if(M:lastarea.has_gravity == 0)
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inertial_drift(M)
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/*
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if(M.flags & NOGRAV)
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inertial_drift(M)
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*/
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else if(!istype(src, /turf/space))
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M:inertia_dir = 0
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..()
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var/objects = 0
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for(var/atom/A as mob|obj|turf|area in src)
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if(objects > loopsanity) break
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objects++
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spawn( 0 )
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if ((A && M))
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A.HasEntered(M, 1)
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return
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objects = 0
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for(var/atom/A as mob|obj|turf|area in range(1))
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if(objects > loopsanity) break
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objects++
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spawn( 0 )
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if ((A && M))
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A.HasProximity(M, 1)
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return
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return
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/turf/proc/inertial_drift(atom/movable/A as mob|obj)
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if(!(A.last_move)) return
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if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
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var/mob/M = A
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if(M.Process_Spacemove(1))
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M.inertia_dir = 0
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return
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spawn(5)
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if((M && !(M.anchored) && (M.loc == src)))
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if(M.inertia_dir)
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step(M, M.inertia_dir)
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return
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M.inertia_dir = M.last_move
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step(M, M.inertia_dir)
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return
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/turf/proc/levelupdate()
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for(var/obj/O in src)
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if(O.level == 1)
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O.hide(src.intact)
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// override for space turfs, since they should never hide anything
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/turf/space/levelupdate()
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for(var/obj/O in src)
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if(O.level == 1)
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O.hide(0)
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// Removes all signs of lattice on the pos of the turf -Donkieyo
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/turf/proc/RemoveLattice()
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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del L
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/turf/proc/ReplaceWithFloor(explode=0)
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var/prior_icon = icon_old
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var/old_dir = dir
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var/turf/simulated/floor/W = new /turf/simulated/floor( locate(src.x, src.y, src.z) )
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W.RemoveLattice()
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W.dir = old_dir
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if(prior_icon) W.icon_state = prior_icon
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else W.icon_state = "floor"
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if (!explode)
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W.opacity = 1
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W.sd_SetOpacity(0)
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//This is probably gonna make lighting go a bit wonky in bombed areas, but sd_SetOpacity was the primary reason bombs have been so laggy. --NEO
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W.levelupdate()
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return W
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/turf/proc/ReplaceWithPlating()
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var/prior_icon = icon_old
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var/old_dir = dir
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var/turf/simulated/floor/plating/W = new /turf/simulated/floor/plating( locate(src.x, src.y, src.z) )
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W.RemoveLattice()
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W.dir = old_dir
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if(prior_icon) W.icon_state = prior_icon
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else W.icon_state = "plating"
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W.opacity = 1
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W.sd_SetOpacity(0)
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W.levelupdate()
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return W
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/turf/proc/ReplaceWithEngineFloor()
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var/old_dir = dir
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var/turf/simulated/floor/engine/E = new /turf/simulated/floor/engine( locate(src.x, src.y, src.z) )
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E.dir = old_dir
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E.icon_state = "engine"
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/turf/simulated/Entered(atom/A, atom/OL)
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if (istype(A,/mob/living/carbon))
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var/mob/living/carbon/M = A
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if(M.lying) return
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.shoes, /obj/item/clothing/shoes/clown_shoes))
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if(H.m_intent == "run")
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if(H.footstep >= 2)
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H.footstep = 0
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else
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H.footstep++
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if(H.footstep == 0)
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playsound(src, "clownstep", 50, 1) // this will get annoying very fast.
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else
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playsound(src, "clownstep", 20, 1)
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switch (src.wet)
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if(1)
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if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes
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if ((M.m_intent == "run") && !(istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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M.pulling = null
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Stun(8)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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else if(!istype(M, /mob/living/carbon/metroid))
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if (M.m_intent == "run")
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M.pulling = null
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step(M, M.dir)
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M << "\blue You slipped on the wet floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Stun(8)
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M.Weaken(5)
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else
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M.inertia_dir = 0
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return
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if(2) //lube
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if(!istype(M, /mob/living/carbon/metroid))
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M.pulling = null
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step(M, M.dir)
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spawn(1) step(M, M.dir)
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spawn(2) step(M, M.dir)
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spawn(3) step(M, M.dir)
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spawn(4) step(M, M.dir)
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M.take_organ_damage(2) // Was 5 -- TLE
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M << "\blue You slipped on the floor!"
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playsound(src.loc, 'slip.ogg', 50, 1, -3)
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M.Weaken(10)
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..()
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/turf/proc/ReplaceWithSpace()
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var/old_dir = dir
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var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
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S.dir = old_dir
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return S
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/turf/proc/ReplaceWithLattice()
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var/old_dir = dir
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var/turf/space/S = new /turf/space( locate(src.x, src.y, src.z) )
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S.dir = old_dir
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new /obj/structure/lattice( locate(src.x, src.y, src.z) )
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return S
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/turf/proc/ReplaceWithWall()
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var/old_icon = icon_state
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var/turf/simulated/wall/S = new /turf/simulated/wall( locate(src.x, src.y, src.z) )
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S.icon_old = old_icon
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S.opacity = 0
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S.sd_NewOpacity(1)
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return S
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/turf/proc/ReplaceWithRWall()
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var/old_icon = icon_state
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var/turf/simulated/wall/r_wall/S = new /turf/simulated/wall/r_wall( locate(src.x, src.y, src.z) )
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S.icon_old = old_icon
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S.opacity = 0
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S.sd_NewOpacity(1)
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return S
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//turf/simulated/wall/New()
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// ..()
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/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(istype(src,/turf/simulated/wall/r_wall))
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if(!devastated)
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playsound(src.loc, 'Welder.ogg', 100, 1)
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new /obj/structure/girder/reinforced(src)
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new /obj/item/stack/sheet/plasteel( src )
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else
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/plasteel( src )
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else if(istype(src,/turf/simulated/wall/cult))
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if(!devastated)
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playsound(src.loc, 'Welder.ogg', 100, 1)
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new /obj/effect/decal/cleanable/blood(src)
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new /obj/structure/cultgirder(src)
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else
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new /obj/effect/decal/cleanable/blood(src)
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new /obj/effect/decal/remains/human(src)
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else
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if(!devastated)
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playsound(src.loc, 'Welder.ogg', 100, 1)
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new /obj/structure/girder(src)
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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else
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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new /obj/item/stack/sheet/metal( src )
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for(var/obj/O in src.contents) //Eject contents!
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if(istype(O,/obj/effect/decal/poster))
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var/obj/effect/decal/poster/P = O
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P.roll_and_drop(src)
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else
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O.loc = src
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ReplaceWithPlating(explode)
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/turf/simulated/wall/examine()
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set src in oview(1)
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usr << "It looks like a regular wall."
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return
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/turf/simulated/wall/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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src.ReplaceWithSpace()
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del(src)
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return
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if(2.0)
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if (prob(50))
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dismantle_wall(0,1)
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else
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dismantle_wall(1,1)
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if(3.0)
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var/proba
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if (istype(src, /turf/simulated/wall/r_wall))
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proba = 15
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else
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proba = 40
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if (prob(proba))
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dismantle_wall(0,1)
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else
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return
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/turf/simulated/wall/blob_act()
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if(prob(50))
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dismantle_wall()
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/turf/simulated/wall/attack_paw(mob/user as mob)
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if ((HULK in user.mutations))
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if (prob(40))
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usr << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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usr << text("\blue You punch the wall.")
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return
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return src.attack_hand(user)
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/turf/simulated/wall/attack_animal(mob/living/simple_animal/M as mob)
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if(M.wall_smash)
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if (istype(src, /turf/simulated/wall/r_wall))
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M << text("\blue This wall is far too strong for you to destroy.")
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return
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else
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if (prob(40))
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M << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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M << text("\blue You smash against the wall.")
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return
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M << "\blue You push the wall but nothing happens!"
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return
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/turf/simulated/wall/attack_hand(mob/user as mob)
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if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
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if (prob(40))
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usr << text("\blue You smash through the wall.")
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dismantle_wall(1)
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return
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else
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usr << text("\blue You punch the wall.")
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return
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user << "\blue You push the wall but nothing happens!"
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playsound(src.loc, 'Genhit.ogg', 25, 1)
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src.add_fingerprint(user)
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return
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/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
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user << "<span class='warning'>You don't have the dexterity to do this!</span>"
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return
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//get the user's location
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if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
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//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
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if( thermite )
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if( istype(W, /obj/item/weapon/weldingtool) )
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var/obj/item/weapon/weldingtool/WT = W
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if( WT.remove_fuel(0,user) )
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thermitemelt(user)
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return
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else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
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thermitemelt(user)
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return
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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var/obj/item/weapon/melee/energy/blade/EB = W
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EB.spark_system.start()
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user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
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playsound(src.loc, "sparks", 50, 1)
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playsound(src.loc, 'blade1.ogg', 50, 1)
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thermitemelt(user)
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return
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var/turf/T = user.loc //get user's location for delay checks
|
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|
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//DECONSTRUCTION
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if( istype(W, /obj/item/weapon/weldingtool) )
|
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var/obj/item/weapon/weldingtool/WT = W
|
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if( WT.remove_fuel(0,user) )
|
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user << "<span class='notice'>You begin slicing through the outer plating.</span>"
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playsound(src.loc, 'Welder.ogg', 100, 1)
|
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|
|
sleep(100)
|
|
if( !istype(src, /turf/simulated/wall) || !user || !WT || !WT.isOn() || !T ) return
|
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|
|
if( user.loc == T && user.equipped() == WT )
|
|
user << "<span class='notice'>You remove the outer plating.</span>"
|
|
dismantle_wall()
|
|
else
|
|
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
|
return
|
|
|
|
else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
|
|
|
user << "<span class='notice'>You begin slicing through the outer plating.</span>"
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
|
|
sleep(60)
|
|
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == W )
|
|
user << "<span class='notice'>You remove the outer plating.</span>"
|
|
dismantle_wall()
|
|
for(var/mob/O in viewers(user, 5))
|
|
O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart.</span>", 2)
|
|
return
|
|
|
|
//DRILLING
|
|
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
|
|
|
user << "<span class='notice'>You begin to drill though the wall.</span>"
|
|
|
|
sleep(60)
|
|
if( !istype(src, /turf/simulated/wall) || !user || !W || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == W )
|
|
user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
|
|
dismantle_wall()
|
|
for(var/mob/O in viewers(user, 5))
|
|
O.show_message("<span class='warning'>The wall was drilled through by [user]!</span>", 1, "<span class='warning'>You hear the grinding of metal.</span>", 2)
|
|
return
|
|
|
|
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
|
var/obj/item/weapon/melee/energy/blade/EB = W
|
|
|
|
EB.spark_system.start()
|
|
user << "<span class='notice'>You stab \the [EB] into the wall and begin to slice it apart.</span>"
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
|
|
sleep(70)
|
|
if( !istype(src, /turf/simulated/wall) || !user || !EB || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == W )
|
|
EB.spark_system.start()
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
playsound(src.loc, 'blade1.ogg', 50, 1)
|
|
dismantle_wall(1)
|
|
for(var/mob/O in viewers(user, 5))
|
|
O.show_message("<span class='warning'>The wall was sliced apart by [user]!</span>", 1, "<span class='warning'>You hear metal being sliced apart and sparks flying.</span>", 2)
|
|
return
|
|
|
|
else if(istype(W,/obj/item/apc_frame))
|
|
var/obj/item/apc_frame/AH = W
|
|
AH.try_build(src)
|
|
return
|
|
|
|
//Poster stuff
|
|
else if(istype(W,/obj/item/weapon/contraband/poster))
|
|
place_poster(W,user)
|
|
return
|
|
|
|
else
|
|
return attack_hand(user)
|
|
return
|
|
|
|
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
|
|
|
|
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
|
return
|
|
|
|
//get the user's location
|
|
if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
|
|
|
|
|
|
//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
|
|
if( thermite )
|
|
if( istype(W, /obj/item/weapon/weldingtool) )
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if( WT.remove_fuel(0,user) )
|
|
thermitemelt(user)
|
|
return
|
|
|
|
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
|
|
thermitemelt(user)
|
|
return
|
|
|
|
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
|
var/obj/item/weapon/melee/energy/blade/EB = W
|
|
|
|
EB.spark_system.start()
|
|
user << "<span class='notice'>You slash \the [src] with \the [EB]; the thermite ignites!</span>"
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
playsound(src.loc, 'blade1.ogg', 50, 1)
|
|
|
|
thermitemelt(user)
|
|
return
|
|
|
|
else if(istype(W, /obj/item/weapon/melee/energy/blade))
|
|
user << "<span class='notice'>This wall is too thick to slice through. You will need to find a different path.</span>"
|
|
return
|
|
|
|
var/turf/T = user.loc //get user's location for delay checks
|
|
|
|
//DECONSTRUCTION
|
|
switch(d_state)
|
|
if(0)
|
|
if (istype(W, /obj/item/weapon/wirecutters))
|
|
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
|
|
src.d_state = 1
|
|
src.icon_state = "r_wall-1"
|
|
new /obj/item/stack/rods( src )
|
|
user << "<span class='notice'>You cut the outer grille.</span>"
|
|
return
|
|
|
|
if(1)
|
|
if (istype(W, /obj/item/weapon/screwdriver))
|
|
user << "<span class='notice'>You begin removing the support lines.</span>"
|
|
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
|
|
|
|
sleep(40)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( d_state == 1 && user.loc == T && user.equipped() == W )
|
|
src.d_state = 2
|
|
src.icon_state = "r_wall-2"
|
|
user << "<span class='notice'>You remove the support lines.</span>"
|
|
return
|
|
|
|
//REPAIRING (replacing the outer grille for cosmetic damage)
|
|
else if( istype(W, /obj/item/stack/rods) )
|
|
var/obj/item/stack/O = W
|
|
src.d_state = 0
|
|
src.icon_state = "r_wall"
|
|
relativewall_neighbours() //call smoothwall stuff
|
|
user << "<span class='notice'>You replace the outer grille.</span>"
|
|
if (O.amount > 1)
|
|
O.amount--
|
|
else
|
|
del(O)
|
|
return
|
|
|
|
if(2)
|
|
if( istype(W, /obj/item/weapon/weldingtool) )
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if( WT.remove_fuel(0,user) )
|
|
|
|
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
|
|
sleep(60)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
|
|
|
|
if( d_state == 2 && user.loc == T && user.equipped() == WT )
|
|
src.d_state = 3
|
|
src.icon_state = "r_wall-3"
|
|
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
|
|
else
|
|
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
|
return
|
|
|
|
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
|
|
|
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
|
|
sleep(40)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( d_state == 2 && user.loc == T && user.equipped() == W )
|
|
src.d_state = 3
|
|
src.icon_state = "r_wall-3"
|
|
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
|
|
return
|
|
|
|
if(3)
|
|
if (istype(W, /obj/item/weapon/crowbar))
|
|
|
|
user << "<span class='notice'>You struggle to pry off the cover.</span>"
|
|
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
|
|
|
sleep(100)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( d_state == 3 && user.loc == T && user.equipped() == W )
|
|
src.d_state = 4
|
|
src.icon_state = "r_wall-4"
|
|
user << "<span class='notice'>You pry off the cover.</span>"
|
|
return
|
|
|
|
if(4)
|
|
if (istype(W, /obj/item/weapon/wrench))
|
|
|
|
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
|
|
playsound(src.loc, 'Ratchet.ogg', 100, 1)
|
|
|
|
sleep(40)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( d_state == 4 && user.loc == T && user.equipped() == W )
|
|
src.d_state = 5
|
|
src.icon_state = "r_wall-5"
|
|
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
|
|
return
|
|
|
|
if(5)
|
|
if( istype(W, /obj/item/weapon/weldingtool) )
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if( WT.remove_fuel(0,user) )
|
|
|
|
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
|
|
sleep(100)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return
|
|
|
|
if( d_state == 5 && user.loc == T && user.equipped() == WT )
|
|
src.d_state = 6
|
|
src.icon_state = "r_wall-6"
|
|
new /obj/item/stack/rods( src )
|
|
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
|
else
|
|
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
|
return
|
|
|
|
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
|
|
|
user << "<span class='notice'>You begin slicing through the support rods.</span>"
|
|
playsound(src.loc, 'Welder.ogg', 100, 1)
|
|
|
|
sleep(70)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( d_state == 5 && user.loc == T && user.equipped() == W )
|
|
src.d_state = 6
|
|
src.icon_state = "r_wall-6"
|
|
new /obj/item/stack/rods( src )
|
|
user << "<span class='notice'>The support rods drop out as you cut them loose from the frame.</span>"
|
|
return
|
|
|
|
if(6)
|
|
if( istype(W, /obj/item/weapon/crowbar) )
|
|
|
|
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
|
|
playsound(src.loc, 'Crowbar.ogg', 100, 1)
|
|
|
|
sleep(100)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == W )
|
|
user << "<span class='notice'>You pry off the outer sheath.</span>"
|
|
dismantle_wall()
|
|
return
|
|
|
|
//vv OK, we weren't performing a valid deconstruction step or igniting thermite,let's check the other possibilities vv
|
|
|
|
//DRILLING
|
|
if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
|
|
|
user << "<span class='notice'>You begin to drill though the wall.</span>"
|
|
|
|
sleep(200)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == W )
|
|
user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
|
|
dismantle_wall()
|
|
|
|
//REPAIRING
|
|
else if( istype(W, /obj/item/stack/sheet/metal) && d_state )
|
|
var/obj/item/stack/sheet/metal/MS = W
|
|
|
|
user << "<span class='notice'>You begin patching-up the wall with \a [MS].</span>"
|
|
|
|
sleep( max(20*d_state,100) ) //time taken to repair is proportional to the damage! (max 10 seconds)
|
|
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !MS || !T ) return
|
|
|
|
if( user.loc == T && user.equipped() == MS && d_state )
|
|
src.d_state = 0
|
|
src.icon_state = "r_wall"
|
|
relativewall_neighbours() //call smoothwall stuff
|
|
user << "<span class='notice'>You repair the last of the damage.</span>"
|
|
if (MS.amount > 1)
|
|
MS.amount--
|
|
else
|
|
del(MS)
|
|
|
|
//APC
|
|
else if( istype(W,/obj/item/apc_frame) )
|
|
var/obj/item/apc_frame/AH = W
|
|
AH.try_build(src)
|
|
|
|
//Poster stuff
|
|
else if(istype(W,/obj/item/weapon/contraband/poster))
|
|
place_poster(W,user)
|
|
return
|
|
|
|
//Finally, CHECKING FOR FALSE WALLS if it isn't damaged
|
|
else if(!d_state)
|
|
return attack_hand(user)
|
|
return
|
|
|
|
/turf/simulated/wall/proc/thermitemelt(mob/user as mob)
|
|
var/obj/effect/overlay/O = new/obj/effect/overlay( src )
|
|
O.name = "Thermite"
|
|
O.desc = "Looks hot."
|
|
O.icon = 'fire.dmi'
|
|
O.icon_state = "2"
|
|
O.anchored = 1
|
|
O.density = 1
|
|
O.layer = 5
|
|
|
|
var/turf/simulated/floor/F = ReplaceWithPlating()
|
|
F.burn_tile()
|
|
F.icon_state = "wall_thermite"
|
|
user << "<span class='warning'>The thermite melts through the wall.</span>"
|
|
|
|
spawn(100)
|
|
if(O) del(O)
|
|
F.sd_LumReset()
|
|
return
|
|
|
|
/turf/simulated/wall/meteorhit(obj/M as obj)
|
|
if (prob(15))
|
|
dismantle_wall()
|
|
else if(prob(70))
|
|
ReplaceWithPlating()
|
|
else
|
|
ReplaceWithLattice()
|
|
return 0
|
|
|
|
|
|
//This is so damaged or burnt tiles or platings don't get remembered as the default tile
|
|
var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","damaged4",
|
|
"damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
|
|
"platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
|
|
"light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
|
|
"light_on_broken","light_off","wall_thermite","grass1","grass2","grass3","grass4",
|
|
"asteroid","asteroid_dug",
|
|
"asteroid0","asteroid1","asteroid2","asteroid3","asteroid4",
|
|
"asteroid5","asteroid6","asteroid7","asteroid8",
|
|
"burning","oldburning","light-on-r","light-on-y","light-on-g","light-on-b")
|
|
|
|
var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3","asteroid","asteroid_dug")
|
|
|
|
/turf/simulated/floor
|
|
|
|
//Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not.
|
|
//Use the is_plating(), is_plasteel_floor() and is_light_floor() procs instead. --Errorage
|
|
name = "floor"
|
|
icon = 'floors.dmi'
|
|
icon_state = "floor"
|
|
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
|
var/icon_plating = "plating"
|
|
thermal_conductivity = 0.040
|
|
heat_capacity = 10000
|
|
var/broken = 0
|
|
var/burnt = 0
|
|
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
|
|
|
|
airless
|
|
icon_state = "floor"
|
|
name = "airless floor"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = TCMB
|
|
|
|
New()
|
|
..()
|
|
name = "floor"
|
|
|
|
light
|
|
name = "Light floor"
|
|
luminosity = 5
|
|
icon_state = "light_on"
|
|
floor_tile = new/obj/item/stack/tile/light
|
|
|
|
New()
|
|
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
|
var/n = name //just in case commands rename it in the ..() call
|
|
..()
|
|
spawn(4)
|
|
if(src)
|
|
update_icon()
|
|
name = n
|
|
|
|
grass
|
|
name = "Grass patch"
|
|
icon_state = "grass1"
|
|
floor_tile = new/obj/item/stack/tile/grass
|
|
|
|
New()
|
|
floor_tile.New() //I guess New() isn't run on objects spawned without the definition of a turf to house them, ah well.
|
|
icon_state = "grass[pick("1","2","3","4")]"
|
|
..()
|
|
spawn(4)
|
|
if(src)
|
|
update_icon()
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding get updated properly
|
|
|
|
/turf/simulated/floor/vault
|
|
icon_state = "rockvault"
|
|
|
|
New(location,type)
|
|
..()
|
|
icon_state = "[type]vault"
|
|
|
|
/turf/simulated/wall/vault
|
|
icon_state = "rockvault"
|
|
|
|
New(location,type)
|
|
..()
|
|
icon_state = "[type]vault"
|
|
|
|
/turf/simulated/floor/engine
|
|
name = "reinforced floor"
|
|
icon_state = "engine"
|
|
thermal_conductivity = 0.025
|
|
heat_capacity = 325000
|
|
|
|
/turf/simulated/floor/engine/cult
|
|
name = "engraved floor"
|
|
icon_state = "cult"
|
|
|
|
|
|
/turf/simulated/floor/engine/n20
|
|
New()
|
|
..()
|
|
var/datum/gas_mixture/adding = new
|
|
var/datum/gas/sleeping_agent/trace_gas = new
|
|
|
|
trace_gas.moles = 2000
|
|
adding.trace_gases += trace_gas
|
|
adding.temperature = T20C
|
|
|
|
assume_air(adding)
|
|
|
|
/turf/simulated/floor/engine/vacuum
|
|
name = "vacuum floor"
|
|
icon_state = "engine"
|
|
oxygen = 0
|
|
nitrogen = 0.001
|
|
temperature = TCMB
|
|
|
|
/turf/simulated/floor/plating
|
|
name = "plating"
|
|
icon_state = "plating"
|
|
floor_tile = null
|
|
intact = 0
|
|
|
|
/turf/simulated/floor/plating/airless
|
|
icon_state = "plating"
|
|
name = "airless plating"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = TCMB
|
|
|
|
New()
|
|
..()
|
|
name = "plating"
|
|
|
|
/turf/simulated/floor/grid
|
|
icon = 'floors.dmi'
|
|
icon_state = "circuit"
|
|
|
|
/turf/simulated/floor/New()
|
|
..()
|
|
if(icon_state in icons_to_ignore_at_floor_init) //so damaged/burned tiles or plating icons aren't saved as the default
|
|
icon_regular_floor = "floor"
|
|
else
|
|
icon_regular_floor = icon_state
|
|
|
|
//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt)))
|
|
// if (!( locate(/obj/machinery/mass_driver, src) ))
|
|
// return 0
|
|
// return ..()
|
|
|
|
/turf/simulated/floor/ex_act(severity)
|
|
//set src in oview(1)
|
|
switch(severity)
|
|
if(1.0)
|
|
src.ReplaceWithSpace()
|
|
if(2.0)
|
|
switch(pick(1,2;75,3))
|
|
if (1)
|
|
src.ReplaceWithLattice()
|
|
if(prob(33)) new /obj/item/stack/sheet/metal(src)
|
|
if(2)
|
|
src.ReplaceWithSpace()
|
|
if(3)
|
|
if(prob(80))
|
|
src.break_tile_to_plating()
|
|
else
|
|
src.break_tile()
|
|
src.hotspot_expose(1000,CELL_VOLUME)
|
|
if(prob(33)) new /obj/item/stack/sheet/metal(src)
|
|
if(3.0)
|
|
if (prob(50))
|
|
src.break_tile()
|
|
src.hotspot_expose(1000,CELL_VOLUME)
|
|
return
|
|
|
|
/turf/simulated/floor/blob_act()
|
|
return
|
|
|
|
turf/simulated/floor/proc/update_icon()
|
|
if(is_plasteel_floor())
|
|
if(!broken && !burnt)
|
|
icon_state = icon_regular_floor
|
|
if(is_plating())
|
|
if(!broken && !burnt)
|
|
icon_state = icon_plating //Because asteroids are 'platings' too.
|
|
if(is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
if(T.on)
|
|
switch(T.state)
|
|
if(0)
|
|
icon_state = "light_on"
|
|
sd_SetLuminosity(5)
|
|
if(1)
|
|
var/num = pick("1","2","3","4")
|
|
icon_state = "light_on_flicker[num]"
|
|
sd_SetLuminosity(5)
|
|
if(2)
|
|
icon_state = "light_on_broken"
|
|
sd_SetLuminosity(5)
|
|
if(3)
|
|
icon_state = "light_off"
|
|
sd_SetLuminosity(0)
|
|
else
|
|
sd_SetLuminosity(0)
|
|
icon_state = "light_off"
|
|
if(is_grass_floor())
|
|
if(!broken && !burnt)
|
|
if(!(icon_state in list("grass1","grass2","grass3","grass4")))
|
|
icon_state = "grass[pick("1","2","3","4")]"
|
|
spawn(1)
|
|
if(istype(src,/turf/simulated/floor)) //Was throwing runtime errors due to a chance of it changing to space halfway through.
|
|
if(air)
|
|
update_visuals(air)
|
|
|
|
turf/simulated/floor/return_siding_icon_state()
|
|
..()
|
|
if(is_grass_floor())
|
|
var/dir_sum = 0
|
|
for(var/direction in cardinal)
|
|
var/turf/T = get_step(src,direction)
|
|
if(!(T.is_grass_floor()))
|
|
dir_sum += direction
|
|
if(dir_sum)
|
|
return "wood_siding[dir_sum]"
|
|
else
|
|
return 0
|
|
|
|
|
|
/turf/simulated/floor/attack_paw(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/simulated/floor/attack_hand(mob/user as mob)
|
|
if (is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
T.on = !T.on
|
|
update_icon()
|
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
|
|
// if(M==user) //temporary hack to stop runtimes. ~Carn
|
|
// user.pulling = null //but...fixed the root of the problem
|
|
// return //shoudn't be needed now, unless somebody fucks with pulling again.
|
|
|
|
var/mob/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
/turf/simulated/floor/engine/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
|
if(!C)
|
|
return
|
|
if(!user)
|
|
return
|
|
if(istype(C, /obj/item/weapon/wrench))
|
|
user << "\blue Removing rods..."
|
|
playsound(src.loc, 'Ratchet.ogg', 80, 1)
|
|
if(do_after(user, 30))
|
|
new /obj/item/stack/rods(src, 2)
|
|
ReplaceWithFloor()
|
|
var/turf/simulated/floor/F = src
|
|
F.make_plating()
|
|
return
|
|
|
|
/turf/simulated/floor/proc/gets_drilled()
|
|
return
|
|
|
|
/turf/simulated/floor/proc/break_tile_to_plating()
|
|
if(!is_plating())
|
|
make_plating()
|
|
break_tile()
|
|
|
|
/turf/simulated/floor/is_plasteel_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/plasteel))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_light_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/light))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_grass_floor()
|
|
if(istype(floor_tile,/obj/item/stack/tile/grass))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/turf/simulated/floor/is_plating()
|
|
if(!floor_tile)
|
|
return 1
|
|
return 0
|
|
|
|
/turf/simulated/floor/proc/break_tile()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor))
|
|
src.ReplaceWithPlating()
|
|
if(broken) return
|
|
if(is_plasteel_floor())
|
|
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
|
broken = 1
|
|
else if(is_plasteel_floor())
|
|
src.icon_state = "light_broken"
|
|
broken = 1
|
|
else if(is_plating())
|
|
src.icon_state = "platingdmg[pick(1,2,3)]"
|
|
broken = 1
|
|
else if(is_grass_floor())
|
|
src.icon_state = "sand[pick("1","2","3")]"
|
|
broken = 1
|
|
|
|
/turf/simulated/floor/proc/burn_tile()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
if(broken || burnt) return
|
|
if(is_plasteel_floor())
|
|
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
|
burnt = 1
|
|
else if(is_plasteel_floor())
|
|
src.icon_state = "floorscorched[pick(1,2)]"
|
|
burnt = 1
|
|
else if(is_plating())
|
|
src.icon_state = "panelscorched"
|
|
burnt = 1
|
|
else if(is_grass_floor())
|
|
src.icon_state = "sand[pick("1","2","3")]"
|
|
burnt = 1
|
|
|
|
//This proc will delete the floor_tile and the update_iocn() proc will then change the icon_state of the turf
|
|
//This proc auto corrects the grass tiles' siding.
|
|
/turf/simulated/floor/proc/make_plating()
|
|
if(istype(src,/turf/simulated/floor/engine)) return
|
|
|
|
if(is_grass_floor())
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding get updated properly
|
|
|
|
if(!floor_tile) return
|
|
del(floor_tile)
|
|
icon_plating = "plating"
|
|
sd_SetLuminosity(0)
|
|
floor_tile = null
|
|
intact = 0
|
|
broken = 0
|
|
burnt = 0
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make the turf a plasteel floor tile. The expected argument is the tile to make the turf with
|
|
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
|
|
//this proc.
|
|
/turf/simulated/floor/proc/make_plasteel_floor(var/obj/item/stack/tile/plasteel/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
sd_SetLuminosity(0)
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/plasteel))
|
|
floor_tile = T
|
|
if (icon_regular_floor)
|
|
icon_state = icon_regular_floor
|
|
else
|
|
icon_state = "floor"
|
|
icon_regular_floor = icon_state
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/plasteel
|
|
icon_state = "floor"
|
|
icon_regular_floor = icon_state
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make the turf a light floor tile. The expected argument is the tile to make the turf with
|
|
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
|
|
//this proc.
|
|
/turf/simulated/floor/proc/make_light_floor(var/obj/item/stack/tile/light/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/light))
|
|
floor_tile = T
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/light
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
//This proc will make a turf into a grass patch. Fun eh? Insert the grass tile to be used as the argument
|
|
//If no argument is given a new one will be made.
|
|
/turf/simulated/floor/proc/make_grass_floor(var/obj/item/stack/tile/grass/T = null)
|
|
broken = 0
|
|
burnt = 0
|
|
intact = 1
|
|
if(T)
|
|
if(istype(T,/obj/item/stack/tile/grass))
|
|
floor_tile = T
|
|
update_icon()
|
|
levelupdate()
|
|
return
|
|
//if you gave a valid parameter, it won't get thisf ar.
|
|
floor_tile = new/obj/item/stack/tile/grass
|
|
|
|
update_icon()
|
|
levelupdate()
|
|
|
|
/turf/simulated/floor/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if(!C || !user)
|
|
return 0
|
|
|
|
if(istype(C,/obj/item/weapon/light/bulb)) //only for light tiles
|
|
if(is_light_floor())
|
|
var/obj/item/stack/tile/light/T = floor_tile
|
|
if(T.state)
|
|
user.u_equip(C)
|
|
del(C)
|
|
T.state = C //fixing it by bashing it with a light bulb, fun eh?
|
|
update_icon()
|
|
user << "\blue You replace the light bulb."
|
|
else
|
|
user << "\blue The lightbulb seems fine, no need to replace it."
|
|
|
|
if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())))
|
|
if(broken || burnt)
|
|
user << "\red You remove the broken plating."
|
|
else
|
|
user << "\red You remove the [floor_tile.name]."
|
|
new floor_tile.type(src)
|
|
|
|
make_plating()
|
|
playsound(src.loc, 'Crowbar.ogg', 80, 1)
|
|
|
|
return
|
|
|
|
if(istype(C, /obj/item/stack/rods))
|
|
var/obj/item/stack/rods/R = C
|
|
if (is_plating())
|
|
if (R.amount >= 2)
|
|
user << "\blue Reinforcing the floor..."
|
|
if(do_after(user, 30) && R && R.amount >= 2 && is_plating())
|
|
ReplaceWithEngineFloor()
|
|
playsound(src.loc, 'Deconstruct.ogg', 80, 1)
|
|
R.use(2)
|
|
return
|
|
else
|
|
user << "\red You need more rods."
|
|
else
|
|
user << "\red You must remove the plating first."
|
|
return
|
|
|
|
if(istype(C, /obj/item/stack/tile))
|
|
if(is_plating())
|
|
if(!broken && !burnt)
|
|
var/obj/item/stack/tile/T = C
|
|
floor_tile = new T.type
|
|
intact = 1
|
|
if(istype(T,/obj/item/stack/tile/light))
|
|
var/obj/item/stack/tile/light/L = T
|
|
var/obj/item/stack/tile/light/F = floor_tile
|
|
F.state = L.state
|
|
F.on = L.on
|
|
if(istype(T,/obj/item/stack/tile/grass))
|
|
for(var/direction in cardinal)
|
|
if(istype(get_step(src,direction),/turf/simulated/floor))
|
|
var/turf/simulated/floor/FF = get_step(src,direction)
|
|
FF.update_icon() //so siding gets updated properly
|
|
T.use(1)
|
|
update_icon()
|
|
levelupdate()
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
else
|
|
user << "\blue This section is too damaged to support a tile. Use a welder to fix the damage."
|
|
|
|
|
|
if(istype(C, /obj/item/weapon/cable_coil))
|
|
if(is_plating())
|
|
var/obj/item/weapon/cable_coil/coil = C
|
|
coil.turf_place(src, user)
|
|
else
|
|
user << "\red You must remove the plating first."
|
|
|
|
if(istype(C, /obj/item/weapon/shovel))
|
|
if(is_grass_floor())
|
|
new /obj/item/weapon/ore/glass(src)
|
|
new /obj/item/weapon/ore/glass(src) //Make some sand if you shovel grass
|
|
user << "\blue You shovel the grass."
|
|
make_plating()
|
|
else
|
|
user << "\red You cannot shovel this."
|
|
|
|
if(istype(C, /obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/welder = C
|
|
if(welder.isOn() && (is_plating()))
|
|
if(broken || burnt)
|
|
if(welder.remove_fuel(0,user))
|
|
user << "\red You fix some dents on the broken plating."
|
|
playsound(src.loc, 'Welder.ogg', 80, 1)
|
|
icon_state = "plating"
|
|
burnt = 0
|
|
broken = 0
|
|
else
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
|
|
/turf/unsimulated/floor/attack_paw(user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/unsimulated/floor/attack_hand(var/mob/user as mob)
|
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
var/mob/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
// imported from space.dm
|
|
|
|
/turf/space/attack_paw(mob/user as mob)
|
|
return src.attack_hand(user)
|
|
|
|
/turf/space/attack_hand(mob/user as mob)
|
|
if ((user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
var/t = M.pulling
|
|
M.pulling = null
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
M.pulling = t
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
return
|
|
|
|
/turf/space/attackby(obj/item/C as obj, mob/user as mob)
|
|
|
|
if (istype(C, /obj/item/stack/rods))
|
|
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
|
if(L)
|
|
return
|
|
var/obj/item/stack/rods/R = C
|
|
user << "\blue Constructing support lattice ..."
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
ReplaceWithLattice()
|
|
R.use(1)
|
|
return
|
|
|
|
if (istype(C, /obj/item/stack/tile/plasteel))
|
|
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
|
if(L)
|
|
var/obj/item/stack/tile/plasteel/S = C
|
|
del(L)
|
|
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
|
S.build(src)
|
|
S.use(1)
|
|
return
|
|
else
|
|
user << "\red The plating is going to need some support."
|
|
return
|
|
|
|
|
|
// Ported from unstable r355
|
|
|
|
/turf/space/Entered(atom/movable/A as mob|obj)
|
|
..()
|
|
if ((!(A) || src != A.loc || istype(null, /obj/effect/beam))) return
|
|
|
|
inertial_drift(A)
|
|
|
|
if(ticker && ticker.mode)
|
|
|
|
// Okay, so let's make it so that people can travel z levels but not nuke disks!
|
|
// if(ticker.mode.name == "nuclear emergency") return
|
|
if (src.x <= TRANSITIONEDGE || A.x >= (world.maxx - TRANSITIONEDGE - 1) || src.y <= TRANSITIONEDGE || A.y >= (world.maxy - TRANSITIONEDGE - 1))
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
|
|
if(istype(A, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks travel Z levels ... And moving this shit down here so it only fires when they're actually trying to change z-level.
|
|
del(A) //The disk's Del() proc ensures a new one is created
|
|
return
|
|
|
|
if(!isemptylist(A.search_contents_for(/obj/item/weapon/disk/nuclear)))
|
|
if(istype(A, /mob/living))
|
|
var/mob/living/MM = A
|
|
if(MM.client)
|
|
MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is."
|
|
return
|
|
|
|
var/move_to_z_str = pickweight(accessable_z_levels)
|
|
|
|
var/move_to_z = text2num(move_to_z_str)
|
|
|
|
if(!move_to_z)
|
|
return
|
|
|
|
A.z = move_to_z
|
|
|
|
if(src.x <= TRANSITIONEDGE)
|
|
A.x = world.maxx - TRANSITIONEDGE - 2
|
|
|
|
else if (A.x >= (world.maxx - TRANSITIONEDGE - 1))
|
|
A.x = TRANSITIONEDGE + 1
|
|
|
|
else if (src.y <= TRANSITIONEDGE)
|
|
A.y = world.maxy - TRANSITIONEDGE -2
|
|
|
|
else if (A.y >= (world.maxy - TRANSITIONEDGE - 1))
|
|
A.y = TRANSITIONEDGE +1
|
|
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
|
|
/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
|
|
var/cur_x
|
|
var/cur_y
|
|
var/next_x
|
|
var/next_y
|
|
var/target_z
|
|
var/list/y_arr
|
|
|
|
if(src.x <= 1)
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
next_x = (--cur_x||global_map.len)
|
|
y_arr = global_map[next_x]
|
|
target_z = y_arr[cur_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Target Z = [target_z]"
|
|
world << "Next X = [next_x]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.x = world.maxx - 2
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
else if (src.x >= world.maxx)
|
|
if(istype(A, /obj/effect/meteor))
|
|
del(A)
|
|
return
|
|
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
next_x = (++cur_x > global_map.len ? 1 : cur_x)
|
|
y_arr = global_map[next_x]
|
|
target_z = y_arr[cur_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Target Z = [target_z]"
|
|
world << "Next X = [next_x]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.x = 3
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
else if (src.y <= 1)
|
|
if(istype(A, /obj/effect/meteor))
|
|
del(A)
|
|
return
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
y_arr = global_map[cur_x]
|
|
next_y = (--cur_y||y_arr.len)
|
|
target_z = y_arr[next_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Next Y = [next_y]"
|
|
world << "Target Z = [target_z]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.y = world.maxy - 2
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
|
|
else if (src.y >= world.maxy)
|
|
if(istype(A, /obj/effect/meteor)||istype(A, /obj/effect/space_dust))
|
|
del(A)
|
|
return
|
|
var/list/cur_pos = src.get_global_map_pos()
|
|
if(!cur_pos) return
|
|
cur_x = cur_pos["x"]
|
|
cur_y = cur_pos["y"]
|
|
y_arr = global_map[cur_x]
|
|
next_y = (++cur_y > y_arr.len ? 1 : cur_y)
|
|
target_z = y_arr[next_y]
|
|
/*
|
|
//debug
|
|
world << "Src.z = [src.z] in global map X = [cur_x], Y = [cur_y]"
|
|
world << "Next Y = [next_y]"
|
|
world << "Target Z = [target_z]"
|
|
//debug
|
|
*/
|
|
if(target_z)
|
|
A.z = target_z
|
|
A.y = 3
|
|
spawn (0)
|
|
if ((A && A.loc))
|
|
A.loc.Entered(A)
|
|
return
|
|
|
|
/obj/effect/vaultspawner
|
|
var/maxX = 6
|
|
var/maxY = 6
|
|
var/minX = 2
|
|
var/minY = 2
|
|
|
|
/obj/effect/vaultspawner/New(turf/location as turf,lX = minX,uX = maxX,lY = minY,uY = maxY,var/type = null)
|
|
if(!type)
|
|
type = pick("sandstone","rock","alien")
|
|
|
|
var/lowBoundX = location.x
|
|
var/lowBoundY = location.y
|
|
|
|
var/hiBoundX = location.x + rand(lX,uX)
|
|
var/hiBoundY = location.y + rand(lY,uY)
|
|
|
|
var/z = location.z
|
|
|
|
for(var/i = lowBoundX,i<=hiBoundX,i++)
|
|
for(var/j = lowBoundY,j<=hiBoundY,j++)
|
|
if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
|
|
new /turf/simulated/wall/vault(locate(i,j,z),type)
|
|
else
|
|
new /turf/simulated/floor/vault(locate(i,j,z),type)
|
|
|
|
del(src)
|
|
|
|
/turf/proc/kill_creatures(mob/U = null)//Will kill people/creatures and damage mechs./N
|
|
//Useful to batch-add creatures to the list.
|
|
for(var/mob/living/M in src)
|
|
if(M==U) continue//Will not harm U. Since null != M, can be excluded to kill everyone.
|
|
spawn(0)
|
|
M.gib()
|
|
for(var/obj/mecha/M in src)//Mecha are not gibbed but are damaged.
|
|
spawn(0)
|
|
M.take_damage(100, "brute")
|
|
for(var/obj/effect/critter/M in src)
|
|
spawn(0)
|
|
M.Die()
|
|
|
|
/turf/proc/Bless()
|
|
if(flags & NOJAUNT)
|
|
return
|
|
flags |= NOJAUNT
|
|
overlays += image('water.dmi',src,"holywater") |