mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-26 08:53:13 +00:00
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe) - Some of the sanitizes were probably unnecessary, but better safe then sorry. Added MAX_NAME_LEN constant which is initialized to 26. - Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all. Moved uplink_kits.dm to code/game/objects/storage Moved uplinks.dm to code/game/objects - The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now. ********************************************************* **********************Important************************** ********************************************************* When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like. If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var. Revision: r3652 Author: johnsonmt88
533 lines
17 KiB
Plaintext
533 lines
17 KiB
Plaintext
datum/objective
|
|
var
|
|
datum/mind/owner = null //Who owns the objective.
|
|
explanation_text = "Nothing" //What that person is supposed to do.
|
|
datum/mind/target = null //If they are focused on a particular person.
|
|
target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
|
|
|
|
New(var/text)
|
|
if(text)
|
|
explanation_text = text
|
|
|
|
proc/check_completion()
|
|
return 1
|
|
|
|
proc/find_target()
|
|
var/list/possible_targets = list()
|
|
for(var/datum/mind/possible_target in ticker.minds)
|
|
if(possible_target != owner && ishuman(possible_target.current))
|
|
possible_targets += possible_target
|
|
if(possible_targets.len > 0)
|
|
target = pick(possible_targets)
|
|
|
|
|
|
proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
|
|
for(var/datum/mind/possible_target in ticker.minds)
|
|
if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) )
|
|
target = possible_target
|
|
break
|
|
|
|
|
|
|
|
datum/objective/decapitate
|
|
find_target()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role], has defied us for the last time. Make an example of him, and bring us his severed head."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
find_target_by_role(role, role_type=0)
|
|
..(role, role_type)
|
|
if(target && target.current)
|
|
explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)], has defied us for the last time. Make an example of him, and bring us his severed head."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
check_completion()
|
|
if(target && target.current)
|
|
if(!owner.current||owner.current.stat==2)//If you're otherwise dead.
|
|
return 0
|
|
var/list/all_items = owner.current.get_contents()
|
|
for(var/obj/item/weapon/organ/head/mmi in all_items)
|
|
if(mmi.brainmob&&mmi.brainmob.mind==target)
|
|
return 1
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/assassinate
|
|
find_target()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
find_target_by_role(role, role_type=0)
|
|
..(role, role_type)
|
|
if(target && target.current)
|
|
explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
check_completion()
|
|
if(target && target.current)
|
|
if(target.current.stat == 2 || istype(target.current.loc.loc, /area/tdome) || issilicon(target.current) || isbrain(target.current)) //Assuming this works, people in the thunderdome and borgs now count as dead for traitor objectives. --NeoFite
|
|
return 1
|
|
else
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/mutiny
|
|
find_target()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
find_target_by_role(role, role_type=0)
|
|
..(role, role_type)
|
|
if(target && target.current)
|
|
explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
check_completion()
|
|
if(target && target.current)
|
|
var/turf/T = get_turf(target.current)
|
|
if(target.current.stat == 2)
|
|
return 1
|
|
else if((T) && (T.z != 1))//If they leave the station they count as dead for this
|
|
return 2
|
|
else
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/debrain//I want braaaainssss
|
|
find_target()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Steal the brain of [target.current.real_name]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
find_target_by_role(role, role_type=0)
|
|
..(role, role_type)
|
|
if(target && target.current)
|
|
explanation_text = "Steal the brain of [target.current.real_name] the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
check_completion()
|
|
if(!target)//If it's a free objective.
|
|
return 1
|
|
if(!owner.current||owner.current.stat==2)//If you're otherwise dead.
|
|
return 0
|
|
var/list/all_items = owner.current.get_contents()
|
|
for(var/obj/item/device/mmi/mmi in all_items)
|
|
if(mmi.brainmob&&mmi.brainmob.mind==target) return 1
|
|
for(var/obj/item/brain/brain in all_items)
|
|
if(brain.brainmob&&brain.brainmob.mind==target) return 1
|
|
return 0
|
|
|
|
|
|
|
|
datum/objective/protect//The opposite of killing a dude.
|
|
find_target()
|
|
..()
|
|
if(target && target.current)
|
|
explanation_text = "Protect [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : target.assigned_role]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
find_target_by_role(role, role_type=0)
|
|
..(role, role_type)
|
|
if(target && target.current)
|
|
explanation_text = "Protect [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
return target
|
|
|
|
|
|
check_completion()
|
|
if(!target)//If it's a free objective.
|
|
return 1
|
|
if(target.current)
|
|
if(target.current.stat == 2 || istype(target.current.loc.loc, /area/tdome) || issilicon(target.current) || isbrain(target.current))
|
|
return 0
|
|
else
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
|
|
datum/objective/hijack
|
|
explanation_text = "Hijack the emergency shuttle by escaping alone."
|
|
|
|
|
|
check_completion()
|
|
if(istype(owner.current, /mob/living/silicon))
|
|
return 0
|
|
if(emergency_shuttle.location<2)
|
|
return 0
|
|
if(!owner.current || owner.current.stat)
|
|
return 0
|
|
var/area/shuttle = locate(/area/shuttle/escape/centcom)
|
|
var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai)
|
|
for(var/mob/living/player in world)
|
|
if(player.type in protected_mobs) continue
|
|
if (player.mind && (player.mind != owner))
|
|
if (!player.stat) //they're not dead or in crit
|
|
if (get_turf(player) in shuttle)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/block
|
|
explanation_text = "Do not allow any humans to escape on the shuttle alive."
|
|
|
|
|
|
check_completion()
|
|
if(!istype(owner.current, /mob/living/silicon))
|
|
return 0
|
|
if(emergency_shuttle.location<2)
|
|
return 0
|
|
if(!owner.current)
|
|
return 0
|
|
var/area/shuttle = locate(/area/shuttle/escape/centcom)
|
|
var/protected_mobs[] = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot)
|
|
for(var/mob/living/player in world)
|
|
if(player.type in protected_mobs) continue
|
|
if (player.mind)
|
|
if (player.stat != 2)
|
|
if (get_turf(player) in shuttle)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/escape
|
|
explanation_text = "Escape on the shuttle or an escape pod alive."
|
|
|
|
|
|
check_completion()
|
|
if(issilicon(owner.current))
|
|
return 0
|
|
if(isbrain(owner.current))
|
|
return 0
|
|
if(emergency_shuttle.location<2)
|
|
return 0
|
|
if(!owner.current || owner.current.stat ==2)
|
|
return 0
|
|
var/turf/location = get_turf(owner.current.loc)
|
|
if(!location)
|
|
return 0
|
|
|
|
if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph
|
|
return 0
|
|
|
|
var/area/check_area = location.loc
|
|
if(istype(check_area, /area/shuttle/escape/centcom))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
|
|
datum/objective/survive
|
|
explanation_text = "Stay alive until the end."
|
|
|
|
|
|
check_completion()
|
|
if(issilicon(owner.current) && owner.current != owner.original)
|
|
return 0
|
|
if(!owner.current || owner.current.stat == 2 || isbrain(owner.current)) //Brains no longer win survive objectives. --NEO
|
|
return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/nuclear
|
|
explanation_text = "Destroy the station with a nuclear device."
|
|
|
|
|
|
|
|
datum/objective/steal
|
|
var/obj/item/steal_target
|
|
var/target_name
|
|
|
|
var/global/possible_items[] = list(
|
|
"the captain's antique laser gun" = /obj/item/weapon/gun/energy/laser/captain,
|
|
"a hand teleporter" = /obj/item/weapon/hand_tele,
|
|
"an RCD" = /obj/item/weapon/rcd,
|
|
"a jetpack" = /obj/item/weapon/tank/jetpack,
|
|
"a captains jumpsuit" = /obj/item/clothing/under/rank/captain,
|
|
"a functional AI" = /obj/item/device/aicard,
|
|
"a pair of magboots" = /obj/item/clothing/shoes/magboots,
|
|
"the station blueprints" = /obj/item/blueprints,
|
|
"a nasa voidsuit" = /obj/item/clothing/suit/space/nasavoid,
|
|
"28 moles of plasma (full tank)" = /obj/item/weapon/tank,
|
|
)
|
|
|
|
var/global/possible_items_special[] = list(
|
|
"nuclear authentication disk" = /obj/item/weapon/disk/nuclear,
|
|
"nuclear gun" = /obj/item/weapon/gun/energy/gun/nuclear,
|
|
"diamond drill" = /obj/item/weapon/pickaxe/diamonddrill,
|
|
"bag of holding" = /obj/item/weapon/storage/backpack/holding,
|
|
"hyper-capacity cell" = /obj/item/weapon/cell/hyper,
|
|
"10 diamonds" = /obj/item/stack/sheet/diamond,
|
|
"50 gold bars" = /obj/item/stack/sheet/gold,
|
|
"25 refined uranium bars" = /obj/item/stack/sheet/uranium,
|
|
)
|
|
|
|
|
|
proc/set_target(item_name)
|
|
target_name = item_name
|
|
steal_target = possible_items[target_name]
|
|
if (!steal_target )
|
|
steal_target = possible_items_special[target_name]
|
|
explanation_text = "Steal [target_name]."
|
|
return steal_target
|
|
|
|
|
|
find_target()
|
|
return set_target(pick(possible_items))
|
|
|
|
|
|
proc/select_target()
|
|
var/list/possible_items_all = possible_items+possible_items_special+"custom"
|
|
var/new_target = input("Select target:", "Objective target", steal_target) as null|anything in possible_items_all
|
|
if (!new_target) return
|
|
if (new_target == "custom")
|
|
var/obj/item/custom_target = input("Select type:","Type") as null|anything in typesof(/obj/item)
|
|
if (!custom_target) return
|
|
var/tmp_obj = new custom_target
|
|
var/custom_name = tmp_obj:name
|
|
del(tmp_obj)
|
|
custom_name = copytext(sanitize(input("Enter target name:", "Objective target", custom_name) as text|null),1,MAX_MESSAGE_LEN)
|
|
if (!custom_name) return
|
|
target_name = custom_name
|
|
steal_target = custom_target
|
|
explanation_text = "Steal [target_name]."
|
|
else
|
|
set_target(new_target)
|
|
return steal_target
|
|
|
|
check_completion()
|
|
if(!steal_target || !owner.current) return 0
|
|
if(!isliving(owner.current)) return 0
|
|
var/list/all_items = owner.current.get_contents()
|
|
switch (target_name)
|
|
if("28 moles of plasma (full tank)","10 diamonds","50 gold bars","25 refined uranium bars")
|
|
var/target_amount = text2num(target_name)//Non-numbers are ignored.
|
|
var/found_amount = 0.0//Always starts as zero.
|
|
for(var/obj/item/I in all_items)
|
|
if(!istype(I, steal_target)) continue//If it's not actually that item.
|
|
found_amount += (target_name=="28 moles of plasma (full tank)" ? (I:air_contents:toxins) : (I:amount))
|
|
return found_amount>=target_amount
|
|
if("50 coins (in bag)")
|
|
var/obj/item/weapon/moneybag/B = locate() in all_items
|
|
if(B)
|
|
var/target = text2num(target_name)
|
|
var/found_amount = 0.0
|
|
for(var/obj/item/weapon/coin/C in B)
|
|
found_amount++
|
|
return found_amount>=target
|
|
if("a functional AI")
|
|
// world << "dude's after an AI, time to check for one."
|
|
for(var/obj/item/device/aicard/C in all_items)
|
|
// world << "Found an intelicard, checking it for an AI"
|
|
for(var/mob/living/silicon/ai/M in C)
|
|
// world << "Found an AI, checking if it's alive"
|
|
if(istype(M, /mob/living/silicon/ai) && M.stat != 2)
|
|
// world << "yay, you win!"
|
|
return 1
|
|
for(var/mob/living/silicon/ai/M in world)
|
|
if(istype(M.loc, /turf))
|
|
if(istype(get_area(M), /area/shuttle/escape))
|
|
return 1
|
|
else
|
|
for(var/obj/I in all_items)
|
|
if(istype(I, steal_target))
|
|
return 1
|
|
return 0
|
|
|
|
|
|
|
|
datum/objective/download
|
|
proc/gen_amount_goal()
|
|
target_amount = rand(10,20)
|
|
explanation_text = "Download [target_amount] research levels."
|
|
return target_amount
|
|
|
|
|
|
check_completion()
|
|
if(!ishuman(owner.current))
|
|
return 0
|
|
if(!owner.current || owner.current.stat == 2)
|
|
return 0
|
|
if(!(istype(owner.current:wear_suit, /obj/item/clothing/suit/space/space_ninja)&&owner.current:wear_suit:s_initialized))
|
|
return 0
|
|
var/current_amount
|
|
var/obj/item/clothing/suit/space/space_ninja/S = owner.current:wear_suit
|
|
if(!S.stored_research.len)
|
|
return 0
|
|
else
|
|
for(var/datum/tech/current_data in S.stored_research)
|
|
if(current_data.level>1) current_amount+=(current_data.level-1)
|
|
if(current_amount<target_amount) return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/capture
|
|
proc/gen_amount_goal()
|
|
target_amount = rand(5,10)
|
|
explanation_text = "Accumulate [target_amount] capture points."
|
|
return target_amount
|
|
|
|
|
|
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
|
var/captured_amount = 0
|
|
var/area/centcom/holding/A = locate()
|
|
for(var/mob/living/carbon/human/M in A)//Humans.
|
|
if(M.stat==2)//Dead folks are worth less.
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/monkey/M in A)//Monkeys are almost worthless, you failure.
|
|
captured_amount+=0.1
|
|
for(var/mob/living/carbon/alien/larva/M in A)//Larva are important for research.
|
|
if(M.stat==2)
|
|
captured_amount+=0.5
|
|
continue
|
|
captured_amount+=1
|
|
for(var/mob/living/carbon/alien/humanoid/M in A)//Aliens are worth twice as much as humans.
|
|
if(istype(M, /mob/living/carbon/alien/humanoid/queen))//Queens are worth three times as much as humans.
|
|
if(M.stat==2)
|
|
captured_amount+=1.5
|
|
else
|
|
captured_amount+=3
|
|
continue
|
|
if(M.stat==2)
|
|
captured_amount+=1
|
|
continue
|
|
captured_amount+=2
|
|
if(captured_amount<target_amount)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
|
|
datum/objective/absorb
|
|
proc/gen_amount_goal(var/lowbound = 4, var/highbound = 6)
|
|
target_amount = rand (lowbound,highbound)
|
|
if (ticker)
|
|
var/n_p = 1 //autowin
|
|
if (ticker.current_state == GAME_STATE_SETTING_UP)
|
|
for(var/mob/new_player/P in world)
|
|
if(P.client && P.ready && P.mind!=owner)
|
|
n_p ++
|
|
else if (ticker.current_state == GAME_STATE_PLAYING)
|
|
for(var/mob/living/carbon/human/P in world)
|
|
if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner)
|
|
n_p ++
|
|
target_amount = min(target_amount, n_p)
|
|
|
|
explanation_text = "Absorb [target_amount] compatible genomes."
|
|
return target_amount
|
|
|
|
check_completion()
|
|
if(owner && owner.current && owner.current.changeling && owner.current.changeling.absorbed_dna && ((owner.current.changeling.absorbed_dna.len - 1) >= target_amount))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
|
|
/* Isn't suited for global objectives
|
|
/*---------CULTIST----------*/
|
|
|
|
eldergod
|
|
explanation_text = "Summon Nar-Sie via the use of an appropriate rune. It will only work if nine cultists stand on and around it."
|
|
|
|
check_completion()
|
|
if(eldergod) //global var, defined in rune4.dm
|
|
return 1
|
|
return 0
|
|
|
|
survivecult
|
|
var/num_cult
|
|
|
|
explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station."
|
|
|
|
check_completion()
|
|
if(emergency_shuttle.location<2)
|
|
return 0
|
|
|
|
var/cultists_escaped = 0
|
|
|
|
var/area/shuttle/escape/centcom/C = /area/shuttle/escape/centcom
|
|
for(var/turf/T in get_area_turfs(C.type))
|
|
for(var/mob/living/carbon/H in T)
|
|
if(iscultist(H))
|
|
cultists_escaped++
|
|
|
|
if(cultists_escaped>=5)
|
|
return 1
|
|
|
|
return 0
|
|
|
|
sacrifice //stolen from traitor target objective
|
|
|
|
proc/find_target() //I don't know how to make it work with the rune otherwise, so I'll do it via a global var, sacrifice_target, defined in rune15.dm
|
|
var/list/possible_targets = call(/datum/game_mode/cult/proc/get_unconvertables)()
|
|
|
|
if(possible_targets.len > 0)
|
|
sacrifice_target = pick(possible_targets)
|
|
|
|
if(sacrifice_target && sacrifice_target.current)
|
|
explanation_text = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune (Hell join blood) and three acolytes to do so."
|
|
else
|
|
explanation_text = "Free Objective"
|
|
|
|
return sacrifice_target
|
|
|
|
check_completion() //again, calling on a global list defined in rune15.dm
|
|
if(sacrifice_target.current in sacrificed)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/*-------ENDOF CULTIST------*/
|
|
*/ |