mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-01-25 08:23:14 +00:00
Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12. Fixed Erro's backpack derp- backpacks are wearable once again. Added a obj/structure ex_act(), blob_act(), and meteorhit(). Made gasmasks block visibility of glasses and ears. Fixed being able to wear plasma tanks on your back. Fixed the gas mixer sprite not lining up with horizontal pipes correctly. Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this. Revision: r3662 Author: petethegoat
401 lines
14 KiB
Plaintext
401 lines
14 KiB
Plaintext
/*
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CONTAINS:
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TABLE AND RACK OBJECT INTERATIONS
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*/
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//TABLE
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/obj/structure/table/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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del(src)
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return
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if(3.0)
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if (prob(25))
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src.density = 0
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else
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return
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/obj/structure/table/blob_act()
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if(prob(75))
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if(istype(src, /obj/structure/table/woodentable))
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new /obj/item/weapon/table_parts/wood( src.loc )
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del(src)
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return
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new /obj/item/weapon/table_parts( src.loc )
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del(src)
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return
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/obj/structure/table/hand_p(mob/user as mob)
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return src.attack_paw(user)
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return
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/obj/structure/table/attack_paw(mob/user as mob)
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if ((usr.mutations & HULK))
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usr << "\blue You destroy the table."
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "\red [user] smashes the table apart!"
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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new/obj/item/weapon/table_parts/wood( src.loc )
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else
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new /obj/item/weapon/table_parts( src.loc )
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src.density = 0
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del(src)
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if (!( locate(/obj/structure/table, user.loc) ))
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step(user, get_dir(user, src))
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if (user.loc == src.loc)
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user.layer = TURF_LAYER
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "[user] hides under the table!"
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//Foreach goto(69)
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return
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/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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usr << "\green You destroy the table."
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "\red [user] slices the table apart!"
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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new/obj/item/weapon/table_parts/wood( src.loc )
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else
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new /obj/item/weapon/table_parts( src.loc )
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src.density = 0
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del(src)
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return
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/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
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if(user.wall_smash)
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usr << "\red You destroy the table."
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "\red [user] smashes the table apart!"
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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new/obj/item/weapon/table_parts/wood( src.loc )
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else
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new /obj/item/weapon/table_parts( src.loc )
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src.density = 0
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del(src)
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return
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/obj/structure/table/attack_hand(mob/user as mob)
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if ((usr.mutations & HULK))
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usr << "\blue You destroy the table."
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << "\red [user] smashes the table apart!"
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if(istype(src, /obj/structure/table/reinforced))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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else if(istype(src, /obj/structure/table/woodentable))
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new/obj/item/weapon/table_parts/wood( src.loc )
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else
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new /obj/item/weapon/table_parts( src.loc )
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src.density = 0
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del(src)
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/* if (user.mutations2 & mSmallsize)
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step(user, get_dir(user, src))
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if (user.loc == src.loc)
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user.layer = TURF_LAYER
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user.update_clothing()
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for(var/mob/M in viewers(user, null))
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M.show_message("[user] hides under the table!", 1)
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//Foreach goto(69)
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*/
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//Googol never tested this shit.
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return
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/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && (mover.checkpass(PASSTABLE) || (mover.flags & TABLEPASS) || mover.throwing)) //WTF do things hit tables like that? Jeez.
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return 1
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else
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return 0
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/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
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return
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if(isrobot(user))
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/structure/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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if(ishuman(G.affecting))
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G.affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed on a table by [G.assailant.name] ([G.assailant.ckey])</font>")
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G.assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Smashed [G.affecting.name] ([G.affecting.ckey]) on a table.</font>")
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log_admin("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
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message_admins("ATTACK: [G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.")
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log_attack("<font color='red'>[G.assailant] ([G.assailant.ckey]) smashed [G.affecting] ([G.affecting.ckey]) on a table.</font>")
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var/mob/living/carbon/human/H = G.affecting
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var/datum/organ/external/affecting = H.get_organ("head")
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if(prob(25))
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add_blood(G.affecting)
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affecting.take_damage(rand(10,15), 0)
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H.Weaken(2)
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if(prob(20)) // One chance in 20 to DENT THE TABLE
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affecting.take_damage(rand(0,5), 0) //Extra damage
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if(dented)
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G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] with enough force to further deform \the [src]!\nYou wish you could unhear that sound.",\
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"\red You smash \the [H]'s head on \the [src] with enough force to leave another dent!\n[prob(50)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
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else
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dented = 1
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G.assailant.visible_message("\red \The [G.assailant] smashes \the [H]'s head on \the [src] so hard it left a dent!\nYou wish you could unhear that sound.",\
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"\red You smash \the [H]'s head on \the [src] with enough force to leave a dent!\n[prob(5)?"That was a satisfying noise." : "That sound will haunt your nightmares"]",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
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else if(prob(50))
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
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"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] bone and cartilage making a loud crunch!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
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else
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
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"\red You smash \the [H]'s head on \the [src], [H.gender == MALE? "his" : "her"] nose smashed and face bloodied!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
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else
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affecting.take_damage(rand(5,10), 0)
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src]!",\
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"\red You smash \the [H]'s head on \the [src]!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal.")
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H.UpdateDamageIcon()
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H.updatehealth()
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H.update_clothing()
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playsound(src.loc, 'tablehit1.ogg', 50, 1, -3)
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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for(var/mob/O in viewers(world.view, src))
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if (O.client)
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O << "\red [G.assailant] puts [G.affecting] on the table."
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del(W)
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return
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if (istype(W, /obj/item/weapon/wrench))
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user << "\blue Now disassembling table"
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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if(do_after(user,50))
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new /obj/item/weapon/table_parts( src.loc )
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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//SN src = null
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del(src)
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return
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if(isrobot(user))
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return
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
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new /obj/item/weapon/table_parts( src.loc )
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del(src)
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return
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user.drop_item(src)
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//if(W && W.loc) W.loc = src.loc // Unnecessary - see: mob/proc/drop_item(atom) - Doohl
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return
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//WOODEN TABLES
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/obj/structure/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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for(var/mob/O in viewers(world.view, src))
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if (O.client)
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O << "\red [G.assailant] puts [G.affecting] on the wooden table."
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del(W)
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return
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if (istype(W, /obj/item/weapon/wrench))
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user << "\blue Now disassembling the wooden table"
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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sleep(50)
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new /obj/item/weapon/table_parts/wood( src.loc )
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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del(src)
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return
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if(isrobot(user))
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return
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
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new /obj/item/weapon/table_parts/wood( src.loc )
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del(src)
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return
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user.drop_item(src)
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//if(W && W.loc) W.loc = src.loc
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return
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//REINFORCED TABLES
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/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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for(var/mob/O in viewers(world.view, src))
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if (O.client)
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O << "\red [G.assailant] puts [G.affecting] on the reinforced table."
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del(W)
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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if(W:welding == 1)
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if(src.status == 2)
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W:welding = 2
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user << "\blue Now weakening the reinforced table"
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if (do_after(user, 50))
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user << "\blue Table weakened"
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src.status = 1
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W:welding = 1
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else
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W:welding = 2
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user << "\blue Now strengthening the reinforced table"
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if (do_after(user, 50))
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user << "\blue Table strengthened"
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src.status = 2
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W:welding = 1
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return
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if(isrobot(user))
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return
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user.drop_item(src)
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//if(W && W.loc) W.loc = src.loc
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return
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if (istype(W, /obj/item/weapon/wrench))
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if(src.status == 1)
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user << "\blue Now disassembling the reinforced table"
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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if (do_after(user, 50))
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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del(src)
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return
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if(isrobot(user))
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return
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 4))
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O.show_message("\blue The reinforced table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
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new /obj/item/weapon/table_parts/reinforced( src.loc )
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del(src)
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return
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user.drop_item(src)
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//if(W && W.loc) W.loc = src.loc
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return
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//RACKS
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/obj/structure/rack/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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if(2.0)
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del(src)
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if(prob(50))
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new /obj/item/weapon/rack_parts(src.loc)
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if(3.0)
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if(prob(25))
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del(src)
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new /obj/item/weapon/rack_parts(src.loc)
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/obj/structure/rack/blob_act()
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if(prob(75))
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del(src)
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return
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else if(prob(50))
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new /obj/item/weapon/rack_parts(src.loc)
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del(src)
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return
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/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
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return 1
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if(istype(mover) && (mover.checkpass(PASSTABLE) || mover.flags & TABLEPASS || mover.throwing))
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return 1
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else
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return 0
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/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
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if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
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return
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if(isrobot(user))
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return
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user.drop_item()
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if (O.loc != src.loc)
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step(O, get_dir(O, src))
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return
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/obj/structure/rack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/weapon/rack_parts( src.loc )
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playsound(src.loc, 'Ratchet.ogg', 50, 1)
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//SN src = null
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del(src)
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return
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if(isrobot(user))
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return
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user.drop_item()
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if(W && W.loc) W.loc = src.loc
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return
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/obj/structure/rack/meteorhit(obj/O as obj)
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del(src) |