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VOREStation
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VOREStation
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History
SkyMarshal
8b62eff01a
Cleaned up the fingerprint code
...
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
..
PDA
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
aicard.dm
Implemented more getters/setters for damage system. 2
2011-11-26 13:33:18 +00:00
chameleonproj.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
flash.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
flashlight.dm
Numerous fixes.
2011-12-25 10:57:23 -07:00
infra_sensor.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
multitool.dm
Blood: The Last Annoying, Sparkly Twit Update:
2011-02-19 20:18:18 +00:00
paicard.dm
pAI chatbot pal for when ghost aren't pAI'ing;
2011-12-29 08:38:40 -05:00
powersink.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
scanners.dm
Cleaned up the fingerprint code
2012-02-09 09:42:08 -07:00
shields.dm
TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
2011-12-26 23:30:34 +02:00
taperecorder.dm
Cleaned up parts of the code, no other changes
2012-02-07 20:05:42 +02:00