mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-20 18:47:53 +01:00
More tweaks to IPC fixes. Merge resolution/compile fixes. Further work on properly integrating, updating and fixing prosthetic options. Repathed internal organs to organ/internal. More work on full synthetics, changelings, overheating. Working on getting organs to qdel properly and spawn properly when robotized. Finalized some overheating values, added remaining prosthetic icons. Finalizing the testing version of the full prosthetic bodies branch. Added suit cyclers to the autolathe and map. Fixing runtime errors. Fixing errors. Changelog. Replacing limb and organ strings with constants. Prevented brainless species from becoming full cyborgs. Fixed issues with brain/MMIs renaming themselves inappropriately. Various fixes and oversights.
498 lines
16 KiB
Plaintext
498 lines
16 KiB
Plaintext
//cleansed 9/15/2012 17:48
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/*
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CONTAINS:
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MATCHES
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CIGARETTES
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CIGARS
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SMOKING PIPES
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CHEAP LIGHTERS
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ZIPPO
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CIGARETTE PACKETS ARE IN FANCY.DM
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*/
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//For anything that can light stuff on fire
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/obj/item/weapon/flame
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var/lit = 0
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/proc/isflamesource(A)
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if(istype(A, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = A
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return (WT.isOn())
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else if(istype(A, /obj/item/weapon/flame))
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var/obj/item/weapon/flame/F = A
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return (F.lit)
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else if(istype(A, /obj/item/device/assembly/igniter))
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return 1
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return 0
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///////////
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//MATCHES//
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///////////
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/obj/item/weapon/flame/match
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name = "match"
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desc = "A simple match stick, used for lighting fine smokables."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "match_unlit"
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var/burnt = 0
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var/smoketime = 5
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w_class = 1.0
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origin_tech = list(TECH_MATERIAL = 1)
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slot_flags = SLOT_EARS
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attack_verb = list("burnt", "singed")
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/obj/item/weapon/flame/match/process()
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if(isliving(loc))
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var/mob/living/M = loc
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M.IgniteMob()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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burn_out()
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/weapon/flame/match/dropped(mob/user as mob)
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//If dropped, put ourselves out
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//not before lighting up the turf we land on, though.
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if(lit)
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spawn(0)
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var/turf/location = src.loc
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if(istype(location))
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location.hotspot_expose(700, 5)
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burn_out()
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return ..()
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/obj/item/weapon/flame/match/proc/burn_out()
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lit = 0
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burnt = 1
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damtype = "brute"
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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processing_objects.Remove(src)
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//////////////////
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//FINE SMOKABLES//
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//////////////////
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/obj/item/clothing/mask/smokable
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name = "smokable item"
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desc = "You're not sure what this is. You should probably ahelp it."
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body_parts_covered = 0
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var/lit = 0
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var/icon_on
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var/icon_off
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var/type_butt = null
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var/chem_volume = 0
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var/smoketime = 0
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var/matchmes = "USER lights NAME with FLAME"
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var/lightermes = "USER lights NAME with FLAME"
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var/zippomes = "USER lights NAME with FLAME"
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var/weldermes = "USER lights NAME with FLAME"
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var/ignitermes = "USER lights NAME with FLAME"
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/obj/item/clothing/mask/smokable/New()
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..()
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flags |= NOREACT // so it doesn't react until you light it
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create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
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/obj/item/clothing/mask/smokable/process()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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die()
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return
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if(location)
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location.hotspot_expose(700, 5)
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if(ishuman(loc))
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var/mob/living/carbon/human/C = loc
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if (src == C.wear_mask && C.check_has_mouth()) // if it's in the human/monkey mouth, transfer reagents to the mob
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reagents.trans_to_mob(C, REM, CHEM_INGEST, 0.2) // Most of it is not inhaled... balance reasons.
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else // else just remove some of the reagents
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reagents.remove_any(REM)
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/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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damtype = "fire"
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if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
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e.start()
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qdel(src)
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return
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if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
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e.start()
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qdel(src)
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return
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flags &= ~NOREACT // allowing reagents to react after being lit
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reagents.handle_reactions()
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icon_state = icon_on
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item_state = icon_on
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if(ismob(loc))
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var/mob/living/M = loc
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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set_light(2, 0.25, "#E38F46")
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processing_objects.Add(src)
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/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
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var/turf/T = get_turf(src)
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set_light(0)
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if (type_butt)
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var/obj/item/butt = new type_butt(T)
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transfer_fingerprints_to(butt)
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if(ismob(loc))
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var/mob/living/M = loc
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if (!nomessage)
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M << "<span class='notice'>Your [name] goes out.</span>"
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M.remove_from_mob(src) //un-equip it so the overlays can update
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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processing_objects.Remove(src)
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qdel(src)
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else
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new /obj/effect/decal/cleanable/ash(T)
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if(ismob(loc))
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var/mob/living/M = loc
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if (!nomessage)
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M << "<span class='notice'>Your [name] goes out, and you empty the ash.</span>"
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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processing_objects.Remove(src)
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/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(isflamesource(W))
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var/text = matchmes
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if(istype(W, /obj/item/weapon/flame/match))
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text = matchmes
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else if(istype(W, /obj/item/weapon/flame/lighter/zippo))
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text = zippomes
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else if(istype(W, /obj/item/weapon/flame/lighter))
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text = lightermes
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else if(istype(W, /obj/item/weapon/weldingtool))
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text = weldermes
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else if(istype(W, /obj/item/device/assembly/igniter))
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text = ignitermes
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text = replacetext(text, "USER", "[user]")
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text = replacetext(text, "NAME", "[name]")
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text = replacetext(text, "FLAME", "[W.name]")
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light(text)
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/obj/item/clothing/mask/smokable/cigarette
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name = "cigarette"
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desc = "A roll of tobacco and nicotine."
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icon_state = "cigoff"
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throw_speed = 0.5
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item_state = "cigoff"
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w_class = 1
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slot_flags = SLOT_EARS | SLOT_MASK
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attack_verb = list("burnt", "singed")
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icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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icon_off = "cigoff"
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type_butt = /obj/item/weapon/cigbutt
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chem_volume = 15
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smoketime = 300
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to light their NAME with FLAME.</span>"
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zippomes = "<span class='rose'>With a flick of their wrist, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER casually lights the NAME with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME.</span>"
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/obj/item/clothing/mask/smokable/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/S = W
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if(S.active)
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light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
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return
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/obj/item/clothing/mask/smokable/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity)
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..()
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if(!proximity)
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return
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if(istype(glass)) //you can dip cigarettes into beakers
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var/transfered = glass.reagents.trans_to_obj(src, chem_volume)
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if(transfered) //if reagents were transfered, show the message
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user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
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else //if not, either the beaker was empty, or the cigarette was full
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if(!glass.reagents.total_volume)
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user << "<span class='notice'>[glass] is empty.</span>"
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else
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user << "<span class='notice'>[src] is full.</span>"
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/obj/item/clothing/mask/smokable/cigarette/attack_self(mob/user as mob)
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if(lit == 1)
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user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
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die(1)
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return ..()
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////////////
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// CIGARS //
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////////////
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/obj/item/clothing/mask/smokable/cigarette/cigar
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name = "premium cigar"
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desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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type_butt = /obj/item/weapon/cigbutt/cigarbutt
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throw_speed = 0.5
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item_state = "cigaroff"
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smoketime = 1500
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chem_volume = 20
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to offend their NAME by lighting it with FLAME.</span>"
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zippomes = "<span class='rose'>With a flick of their wrist, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER insults NAME by lighting it with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME with the power of science.</span>"
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/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba
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name = "\improper Cohiba Robusto cigar"
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desc = "There's little more you could want from a cigar."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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/obj/item/clothing/mask/smokable/cigarette/cigar/havana
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name = "premium Havanian cigar"
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desc = "A cigar fit for only the best of the best."
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icon_state = "cigar2off"
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icon_on = "cigar2on"
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icon_off = "cigar2off"
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smoketime = 7200
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chem_volume = 30
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/obj/item/weapon/cigbutt
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name = "cigarette butt"
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desc = "A manky old cigarette butt."
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icon = 'icons/obj/clothing/masks.dmi'
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icon_state = "cigbutt"
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w_class = 1
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slot_flags = SLOT_EARS
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throwforce = 1
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/obj/item/weapon/cigbutt/New()
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..()
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pixel_x = rand(-10,10)
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pixel_y = rand(-10,10)
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transform = turn(transform,rand(0,360))
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/obj/item/weapon/cigbutt/cigarbutt
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name = "cigar butt"
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desc = "A manky old cigar butt."
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icon_state = "cigarbutt"
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/obj/item/clothing/mask/smokable/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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user.update_inv_wear_mask(0)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand(1)
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/////////////////
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//SMOKING PIPES//
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/////////////////
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/obj/item/clothing/mask/smokable/pipe
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name = "smoking pipe"
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desc = "A pipe, for smoking. Probably made of meershaum or something."
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icon_state = "pipeoff"
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item_state = "pipeoff"
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icon_on = "pipeon" //Note - these are in masks.dmi
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icon_off = "pipeoff"
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smoketime = 0
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chem_volume = 50
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to light their NAME with FLAME.</span>"
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zippomes = "<span class='rose'>With much care, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER recklessly lights NAME with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME with the power of science.</span>"
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/obj/item/clothing/mask/smokable/pipe/New()
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..()
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name = "empty [initial(name)]"
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/obj/item/clothing/mask/smokable/pipe/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit && src.smoketime)
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src.lit = 1
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damtype = "fire"
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icon_state = icon_on
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item_state = icon_on
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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processing_objects.Add(src)
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if(ismob(loc))
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var/mob/living/M = loc
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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/obj/item/clothing/mask/smokable/pipe/attack_self(mob/user as mob)
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if(lit == 1)
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user.visible_message("<span class='notice'>[user] puts out [src].</span>", "<span class='notice'>You put out [src].</span>")
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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else if (smoketime)
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var/turf/location = get_turf(user)
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user.visible_message("<span class='notice'>[user] empties out [src].</span>", "<span class='notice'>You empty out [src].</span>")
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new /obj/effect/decal/cleanable/ash(location)
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smoketime = 0
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reagents.clear_reagents()
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name = "empty [initial(name)]"
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/obj/item/clothing/mask/smokable/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/melee/energy/sword))
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return
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..()
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if (istype(W, /obj/item/weapon/reagent_containers/food/snacks))
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var/obj/item/weapon/reagent_containers/food/snacks/grown/G = W
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if (!G.dry)
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user << "<span class='notice'>[G] must be dried before you stuff it into [src].</span>"
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return
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if (smoketime)
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user << "<span class='notice'>[src] is already packed.</span>"
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return
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smoketime = 1000
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if(G.reagents)
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G.reagents.trans_to_obj(src, G.reagents.total_volume)
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name = "[G.name]-packed [initial(name)]"
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qdel(G)
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else if(istype(W, /obj/item/weapon/flame/lighter))
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var/obj/item/weapon/flame/lighter/L = W
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if(L.lit)
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light("<span class='notice'>[user] manages to light their [name] with [W].</span>")
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else if(istype(W, /obj/item/weapon/flame/match))
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var/obj/item/weapon/flame/match/M = W
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if(M.lit)
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light("<span class='notice'>[user] lights their [name] with their [W].</span>")
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else if(istype(W, /obj/item/device/assembly/igniter))
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light("<span class='notice'>[user] fiddles with [W], and manages to light their [name] with the power of science.</span>")
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user.update_inv_wear_mask(0)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand(1)
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/obj/item/clothing/mask/smokable/pipe/cobpipe
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name = "corn cob pipe"
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desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters."
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icon_state = "cobpipeoff"
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item_state = "cobpipeoff"
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icon_on = "cobpipeon" //Note - these are in masks.dmi
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icon_off = "cobpipeoff"
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chem_volume = 35
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/////////
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//ZIPPO//
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/////////
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/obj/item/weapon/flame/lighter
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name = "cheap lighter"
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desc = "A cheap-as-free lighter."
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icon = 'icons/obj/items.dmi'
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icon_state = "lighter-g"
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item_state = "lighter-g"
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w_class = 1
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throwforce = 4
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flags = CONDUCT
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slot_flags = SLOT_BELT
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attack_verb = list("burnt", "singed")
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var/base_state
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/obj/item/weapon/flame/lighter/zippo
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name = "\improper Zippo lighter"
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desc = "The zippo."
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icon_state = "zippo"
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item_state = "zippo"
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/obj/item/weapon/flame/lighter/random
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New()
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icon_state = "lighter-[pick("r","c","y","g")]"
|
|
item_state = icon_state
|
|
base_state = icon_state
|
|
|
|
/obj/item/weapon/flame/lighter/attack_self(mob/living/user)
|
|
if(!base_state)
|
|
base_state = icon_state
|
|
if(user.r_hand == src || user.l_hand == src)
|
|
if(!lit)
|
|
lit = 1
|
|
icon_state = "[base_state]on"
|
|
item_state = "[base_state]on"
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
|
|
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
|
|
else
|
|
if(prob(95))
|
|
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
|
|
else
|
|
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
|
|
if (user.l_hand == src)
|
|
user.apply_damage(2,BURN,"l_hand")
|
|
else
|
|
user.apply_damage(2,BURN,"r_hand")
|
|
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
|
|
|
set_light(2)
|
|
processing_objects.Add(src)
|
|
else
|
|
lit = 0
|
|
icon_state = "[base_state]"
|
|
item_state = "[base_state]"
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
|
|
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
|
|
else
|
|
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
|
|
|
|
set_light(0)
|
|
processing_objects.Remove(src)
|
|
else
|
|
return ..()
|
|
return
|
|
|
|
|
|
/obj/item/weapon/flame/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M, /mob))
|
|
return
|
|
M.IgniteMob()
|
|
|
|
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
|
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
|
if(M == user)
|
|
cig.attackby(src, user)
|
|
else
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo))
|
|
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M].</span>")
|
|
else
|
|
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/flame/lighter/process()
|
|
var/turf/location = get_turf(src)
|
|
if(location)
|
|
location.hotspot_expose(700, 5)
|
|
return
|