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VOREStation/code/game/objects/items/weapons/storage/bible.dm

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/obj/item/weapon/storage/bible
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
throw_speed = 1
throw_range = 5
w_class = 3.0
var/mob/affecting = null
var/deity_name = "Christ"
/obj/item/weapon/storage/bible/booze
name = "bible"
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/bible/booze/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
new /obj/item/weapon/spacecash(src)
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
user << "\blue You bless [A]."
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
playsound(src.loc, src.use_sound, 50, 1, -5)
..()