mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-04 21:30:14 +00:00
*Actually 2 types: one structure (unfolded), one weapon (carried) *When in carried mode, has a verb to unfold and fill a up to 3x3 area *Filling is blocked by Dense objects, except for tables. *Tables follow a special logic: if center turf is a table, acceptable. Otherwise no *However, if center turf is a table, we no longer accept tableless turfs *If on table, we set layer just over table. Otherwise, we set it below all objs incl hiding ones *Also adds a mapper variant that calls fold_out() on unfold() on init *Mapper variant can be set to be unfoldable *Creates codersprites for it all. It's "passable"