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* signal foundation * reset_perspective implemented * you too * setting mob * no * fix * tweak * remote view element * these too * use element * cleanup more manual code * fix element * mutation signal * handle being dropped from holders, and fix pai hud * handle qdel * it's a component now * ugly holder fix * another fix * follow view target * item remote view * doc update * unneeded * this needs a recode to work better * many fixes * these are all unneeded * almost working viewerlist remotes * this uses component too * this needs to die to it's item * don't allow spamming tgui menus * tg style args * fixing behaviors * fuk * working view release from holders * only final matters * comment order and disposal fix * cryotube loc fix * no mob should reset its view every life tick * major improvements * still forbid z level change even if we allow moving * this too * don't doubledip * qdel on self is unneeded * wipe remote views on logout * vore bellies need to manually clear views * fixAI hud * belly release fixes * cannot use binoculars in a vore belly * pai card can be picked up and dropped correctly * ventcrawl fix and distracted fix * this is better * forcemove * vr console fix * use flag for this * belly stuff * various cleanups * oops * fixes statue spell * unneeded perspective clear * automatic instead * continued cleanup * that was dumb * needed * none of this works * are these even needed * lets lock down to these * lets try to make this work * extremely close to working * needs to solve final pai issues * mob eye change signal * Revert "mob eye change signal" This reverts commiteedd5da934. * significant progress * safety * expected to be not null * likely not needed * don't spam component changes * endview on logout * accessors * egg fixing * Revert "egg fixing" This reverts commit6a54049c69. * getting closer * even closer * needs type * close... * extremely close to working * fixing pai stuff * this too * promising fixes * docs * this is recursive move's responsibility tbh * unneeded now * oops * better decouple * topmost check * cleanup * holder released from egg fix * pai fix for reset view * debug info * some better pai ejection code * better way * unneeded * needs to be null * better vision restore * use correct handling * no longer needed * required * handle decouple on mecha too * name clarity * do not allow double dipping zoom items * ethereal jaunt needs a full cleanup later * fix blackscreen flicker * remove set machine from pda * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
158 lines
4.7 KiB
Plaintext
158 lines
4.7 KiB
Plaintext
/obj/item/chameleon
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name = "chameleon projector"
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icon = 'icons/obj/device.dmi'
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icon_state = "shield0"
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slot_flags = SLOT_BELT
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item_state = "electronic"
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4)
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var/can_use = 1
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var/obj/effect/dummy/chameleon/active_dummy = null
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var/saved_item = /obj/item/trash/cigbutt
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var/saved_icon = 'icons/inventory/face/item.dmi'
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var/saved_icon_state = "cigbutt"
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var/saved_overlays
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pickup_sound = 'sound/items/pickup/device.ogg'
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drop_sound = 'sound/items/drop/device.ogg'
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/obj/item/chameleon/dropped(mob/user)
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disrupt()
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..()
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/obj/item/chameleon/equipped()
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..()
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disrupt()
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..()
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/obj/item/chameleon/attack_self(mob/user)
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toggle(user)
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/obj/item/chameleon/afterattack(atom/target, mob/user, proximity)
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if(!proximity) return
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if(!active_dummy)
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if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
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playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6)
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to_chat(user, span_notice("Scanned [target]."))
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saved_item = target.type
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saved_icon = target.icon
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saved_icon_state = target.icon_state
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saved_overlays = target.overlays
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/obj/item/chameleon/proc/toggle(mob/user)
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if(!can_use || !saved_item) return
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if(active_dummy)
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eject_all()
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playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
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qdel(active_dummy)
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active_dummy = null
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to_chat(user, span_notice("You deactivate the [src]."))
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var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src))
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T.icon = 'icons/effects/effects.dmi'
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flick("emppulse",T)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
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else
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playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
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var/obj/O = new saved_item(src)
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if(!O) return
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if(istype(user.loc, /obj/item/holder)) // This doesn't go well...
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return
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var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(user.loc)
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C.activate(O, user, saved_icon, saved_icon_state, saved_overlays, src)
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qdel(O)
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to_chat(user, span_notice("You activate the [src]."))
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var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
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T.icon = 'icons/effects/effects.dmi'
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flick("emppulse",T)
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
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/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
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if(active_dummy)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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eject_all()
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if(delete_dummy)
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qdel(active_dummy)
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active_dummy = null
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can_use = 0
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addtimer(CALLBACK(src, PROC_REF(allow_use)), 5 SECONDS, TIMER_DELETE_ME)
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/obj/item/chameleon/proc/allow_use()
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can_use = 1
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/obj/item/chameleon/proc/eject_all()
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for(var/atom/movable/A in active_dummy)
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A.forceMove(get_turf(active_dummy))
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/obj/effect/dummy/chameleon
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name = ""
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desc = ""
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density = FALSE
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anchored = TRUE
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flags = REMOTEVIEW_ON_ENTER
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var/can_move = 1
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var/obj/item/chameleon/master = null
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/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C)
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name = O.name
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desc = O.desc
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icon = new_icon
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icon_state = new_iconstate
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overlays = new_overlays
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set_dir(O.dir)
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M.forceMove(src)
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master = C
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master.active_dummy = src
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/obj/effect/dummy/chameleon/attackby()
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for(var/mob/M in src)
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to_chat(M, span_warning("Your chameleon-projector deactivates."))
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master.disrupt()
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/obj/effect/dummy/chameleon/attack_hand()
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for(var/mob/M in src)
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to_chat(M, span_warning("Your chameleon-projector deactivates."))
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master.disrupt()
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/obj/effect/dummy/chameleon/ex_act()
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for(var/mob/M in src)
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to_chat(M, span_warning("Your chameleon-projector deactivates."))
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master.disrupt()
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/obj/effect/dummy/chameleon/bullet_act()
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for(var/mob/M in src)
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to_chat(M, span_warning("Your chameleon-projector deactivates."))
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..()
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master.disrupt()
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/obj/effect/dummy/chameleon/proc/allow_move()
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can_move = 1
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/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
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if(istype(loc, /turf/space)) return //No magical space movement!
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if(can_move)
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can_move = 0
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switch(user.bodytemperature)
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if(300 to INFINITY)
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addtimer(CALLBACK(src, PROC_REF(allow_move)), 1 SECOND, TIMER_DELETE_ME)
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if(295 to 300)
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addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.3 SECONDS, TIMER_DELETE_ME)
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if(280 to 295)
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addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.6 SECONDS, TIMER_DELETE_ME)
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if(260 to 280)
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addtimer(CALLBACK(src, PROC_REF(allow_move)), 2 SECONDS, TIMER_DELETE_ME)
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else
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addtimer(CALLBACK(src, PROC_REF(allow_move)), 2.5 SECONDS, TIMER_DELETE_ME)
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step(src, direction)
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return
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/obj/effect/dummy/chameleon/Destroy()
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master.disrupt(0)
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. = ..()
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