Files
VOREStation/code/game/objects/items/devices/chameleonproj.dm
T
2194b87de0 Fixing client eye (#18577)
* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-12 22:18:08 -04:00

158 lines
4.7 KiB
Plaintext

/obj/item/chameleon
name = "chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
slot_flags = SLOT_BELT
item_state = "electronic"
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ILLEGAL = 4, TECH_MAGNET = 4)
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_item = /obj/item/trash/cigbutt
var/saved_icon = 'icons/inventory/face/item.dmi'
var/saved_icon_state = "cigbutt"
var/saved_overlays
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
/obj/item/chameleon/dropped(mob/user)
disrupt()
..()
/obj/item/chameleon/equipped()
..()
disrupt()
..()
/obj/item/chameleon/attack_self(mob/user)
toggle(user)
/obj/item/chameleon/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
if(!active_dummy)
if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
playsound(src, 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, span_notice("Scanned [target]."))
saved_item = target.type
saved_icon = target.icon
saved_icon_state = target.icon_state
saved_overlays = target.overlays
/obj/item/chameleon/proc/toggle(mob/user)
if(!can_use || !saved_item) return
if(active_dummy)
eject_all()
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(user, span_notice("You deactivate the [src]."))
var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
else
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
if(istype(user.loc, /obj/item/holder)) // This doesn't go well...
return
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(user.loc)
C.activate(O, user, saved_icon, saved_icon_state, saved_overlays, src)
qdel(O)
to_chat(user, span_notice("You activate the [src]."))
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), T), 0.8 SECONDS, TIMER_DELETE_ME)
/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
if(active_dummy)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = 0
addtimer(CALLBACK(src, PROC_REF(allow_use)), 5 SECONDS, TIMER_DELETE_ME)
/obj/item/chameleon/proc/allow_use()
can_use = 1
/obj/item/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.forceMove(get_turf(active_dummy))
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = FALSE
anchored = TRUE
flags = REMOTEVIEW_ON_ENTER
var/can_move = 1
var/obj/item/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/chameleon/C)
name = O.name
desc = O.desc
icon = new_icon
icon_state = new_iconstate
overlays = new_overlays
set_dir(O.dir)
M.forceMove(src)
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/ex_act()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
for(var/mob/M in src)
to_chat(M, span_warning("Your chameleon-projector deactivates."))
..()
master.disrupt()
/obj/effect/dummy/chameleon/proc/allow_move()
can_move = 1
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
if(istype(loc, /turf/space)) return //No magical space movement!
if(can_move)
can_move = 0
switch(user.bodytemperature)
if(300 to INFINITY)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1 SECOND, TIMER_DELETE_ME)
if(295 to 300)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.3 SECONDS, TIMER_DELETE_ME)
if(280 to 295)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 1.6 SECONDS, TIMER_DELETE_ME)
if(260 to 280)
addtimer(CALLBACK(src, PROC_REF(allow_move)), 2 SECONDS, TIMER_DELETE_ME)
else
addtimer(CALLBACK(src, PROC_REF(allow_move)), 2.5 SECONDS, TIMER_DELETE_ME)
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
. = ..()