mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-02-07 23:00:09 +00:00
# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
345 lines
12 KiB
Plaintext
345 lines
12 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "colony director's locker"
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icon_state = "capsecure1"
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icon_closed = "capsecure"
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icon_locked = "capsecure1"
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icon_opened = "capsecureopen"
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icon_broken = "capsecurebroken"
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icon_off = "capsecureoff"
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req_access = list(access_captain)
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starts_with = list(
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/obj/item/weapon/storage/backpack/dufflebag/captain,
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/obj/item/clothing/head/helmet,
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/obj/item/clothing/suit/storage/vest,
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/obj/item/weapon/cartridge/captain,
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/obj/item/weapon/storage/lockbox/medal,
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/obj/item/device/radio/headset/heads/captain,
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/obj/item/device/radio/headset/heads/captain/alt,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/melee/telebaton,
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/obj/item/device/flash,
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/obj/item/weapon/storage/box/ids)
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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icon_state = "hopsecure1"
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icon_closed = "hopsecure"
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icon_locked = "hopsecure1"
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icon_opened = "hopsecureopen"
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icon_broken = "hopsecurebroken"
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icon_off = "hopsecureoff"
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req_access = list(access_hop)
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starts_with = list(
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/obj/item/clothing/suit/storage/vest,
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/obj/item/clothing/head/helmet,
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/obj/item/weapon/cartridge/hop,
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/obj/item/device/radio/headset/heads/hop,
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/obj/item/device/radio/headset/heads/hop/alt,
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/obj/item/weapon/storage/box/ids = 2,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/gun/energy/gun/martin, //VOREStation Add,
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///obj/item/weapon/gun/projectile/sec/flash, //VOREStation Removal,
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/obj/item/device/flash)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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icon_state = "hopsecure1"
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icon_closed = "hopsecure"
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icon_locked = "hopsecure1"
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icon_opened = "hopsecureopen"
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icon_broken = "hopsecurebroken"
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icon_off = "hopsecureoff"
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req_access = list(access_hop)
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starts_with = list(
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/obj/item/clothing/under/rank/head_of_personnel,
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/obj/item/clothing/under/dress/dress_hop,
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/obj/item/clothing/under/dress/dress_hr,
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/obj/item/clothing/under/lawyer/female,
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/obj/item/clothing/under/lawyer/black,
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/obj/item/clothing/under/lawyer/black/skirt,
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/obj/item/clothing/under/lawyer/red,
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/obj/item/clothing/under/lawyer/red/skirt,
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/obj/item/clothing/under/lawyer/oldman,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/under/rank/head_of_personnel_whimsy,
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/obj/item/clothing/head/caphat/hop,
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit,
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt,
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/obj/item/clothing/glasses/sunglasses)
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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req_access = list(access_hos)
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icon_state = "hossecure1"
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icon_closed = "hossecure"
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icon_locked = "hossecure1"
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icon_opened = "hossecureopen"
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icon_broken = "hossecurebroken"
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icon_off = "hossecureoff"
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req_access = list(access_hos)
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storage_capacity = 2.5 * MOB_MEDIUM
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starts_with = list(
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/obj/item/clothing/head/helmet/HoS,
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/obj/item/clothing/head/helmet/HoS/hat,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/under/rank/head_of_security/jensen,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
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/obj/item/clothing/suit/storage/vest/hoscoat,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/weapon/cartridge/hos,
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/obj/item/device/radio/headset/heads/hos,
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/obj/item/device/radio/headset/heads/hos/alt,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/weapon/shield/riot,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/weapon/storage/box/holobadge/hos,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/tool/crowbar/red,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/weapon/melee/telebaton,
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/clothing/mask/gas/half)
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/obj/structure/closet/secure_closet/hos/initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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icon_state = "wardensecure1"
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icon_closed = "wardensecure"
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icon_locked = "wardensecure1"
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icon_opened = "wardensecureopen"
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icon_broken = "wardensecurebroken"
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icon_off = "wardensecureoff"
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req_access = list(access_armory)
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starts_with = list(
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/suit/storage/vest/wardencoat,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/clothing/head/helmet/warden,
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/obj/item/clothing/head/helmet/warden/hat,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/belt/security,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/weapon/storage/box/holobadge,
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/megaphone,
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/obj/item/clothing/mask/gas/half)
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/obj/structure/closet/secure_closet/warden/initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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icon_state = "sec1"
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icon_closed = "sec"
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icon_locked = "sec1"
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icon_opened = "secopen"
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icon_broken = "secbroken"
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icon_off = "secoff"
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req_access = list(access_brig)
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starts_with = list(
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/obj/item/clothing/suit/storage/vest/officer,
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/obj/item/clothing/head/helmet,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/grenade/flashbang,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/device/hailer,
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/obj/item/device/flashlight/flare,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/under/rank/security/corp,
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///obj/item/ammo_magazine/m45/rubber, //VOREStation Removal,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight)
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/obj/structure/closet/secure_closet/security/initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/security/cargo/initialize()
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starts_with += /obj/item/clothing/accessory/armband/cargo
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starts_with += /obj/item/device/encryptionkey/headset_cargo
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return ..()
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/obj/structure/closet/secure_closet/security/engine/initialize()
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starts_with += /obj/item/clothing/accessory/armband/engine
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starts_with += /obj/item/device/encryptionkey/headset_eng
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return ..()
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/obj/structure/closet/secure_closet/security/science/initialize()
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starts_with += /obj/item/clothing/accessory/armband/science
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starts_with += /obj/item/device/encryptionkey/headset_sci
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return ..()
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/obj/structure/closet/secure_closet/security/med/initialize()
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starts_with += /obj/item/clothing/accessory/armband/medblue
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starts_with += /obj/item/device/encryptionkey/headset_med
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return ..()
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/obj/structure/closet/secure_closet/detective
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name = "detective's cabinet"
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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req_access = list(access_forensics_lockers)
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starts_with = list(
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/gloves/black,
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///obj/item/gunbox, //VOREStation Removal,
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/obj/item/weapon/storage/belt/detective,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/clothing/suit/storage/vest/detective,
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/obj/item/taperoll/police,
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/obj/item/clothing/accessory/holster/armpit,
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/obj/item/device/flashlight/maglight,
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/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,
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/obj/item/weapon/storage/briefcase/crimekit,
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/obj/item/device/taperecorder,
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/obj/item/device/tape/random = 3)
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/obj/structure/closet/secure_closet/detective/update_icon()
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if(broken)
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icon_state = icon_broken
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else
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if(!opened)
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if(locked)
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icon_state = icon_locked
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else
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(access_captain)
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starts_with = list(
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/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral = 2)
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GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(access_brig)
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anchored = 1
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var/id = null
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starts_with = list(
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/obj/item/clothing/under/color/orange,
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/obj/item/clothing/shoes/orange)
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(access_lawyer)
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starts_with = list(
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/obj/item/clothing/shoes/brown,
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/obj/item/weapon/paper/Court = 3,
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/obj/item/weapon/pen,
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/obj/item/clothing/suit/judgerobe,
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/obj/item/clothing/head/powdered_wig,
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/obj/item/weapon/storage/briefcase)
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/obj/structure/closet/secure_closet/wall
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name = "wall locker"
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icon_state = "wall-locker1"
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icon_closed = "wall-locker"
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icon_locked = "wall-locker1"
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icon_opened = "wall-lockeropen"
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icon_broken = "wall-lockerbroken"
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icon_off = "wall-lockeroff"
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req_access = list(access_security)
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density = 1
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//too small to put a man in
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large = 0
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/obj/structure/closet/secure_closet/wall/update_icon()
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if(broken)
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icon_state = icon_broken
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else
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if(!opened)
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if(locked)
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icon_state = icon_locked
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else
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icon_state = icon_closed
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else
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icon_state = icon_opened
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