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VOREStation
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986652ae3eff569de7cafcf8d1758a718bcd1efb
VOREStation
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code
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modules
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research
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Zuhayr
0c3f3e84ef
Whoops, forgot to add the designs.dm file.
2013-01-07 14:51:06 -08:00
..
xenoarchaeology
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
circuitprinter.dm
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
2012-08-18 16:33:40 +00:00
designs.dm
Whoops, forgot to add the designs.dm file.
2013-01-07 14:51:06 -08:00
destructive_analyzer.dm
Fixes closets and destructive analyzer
2013-01-03 16:08:46 -08:00
message_server.dm
- Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
2012-11-06 17:21:13 +00:00
protolathe.dm
Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
2012-08-18 16:33:40 +00:00
rd-readme.dm
Just some general cleanup
2011-07-31 21:31:00 +00:00
rdconsole.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
rdmachines.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
research_shuttle.dm
rename and rework some xenoarch files slightly, some compile fixes (WIP integration)
2012-08-22 21:30:21 +10:00
research.dm
- Standardized the code in code/modules/research
2012-07-31 06:01:55 +00:00
server.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00