Files
VOREStation/code/game/objects/items/trash_material.dm
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00

73 lines
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/obj/item/trash/material
icon = 'icons/obj/material_trash.dmi'
matter = list()
var/matter_chances = list() //List of lists: list(mat_name, chance, amount)
/obj/item/trash/material/Initialize(mapload)
. = ..()
if(!matter)
matter = list()
for(var/list/L in matter_chances)
if(prob(L[2]))
matter |= L[1]
matter[L[1]] += max(0, L[3] + rand(-2,2))
/obj/item/trash/material/metal
name = "scrap metal"
desc = "A piece of metal that can be recycled in an autolathe."
icon_state = "metal0"
matter_chances = list(
list(MAT_STEEL, 100, 15),
list(MAT_STEEL, 50, 10),
list(MAT_STEEL, 10, 20),
list(MAT_PLASTEEL, 10, 5),
list(MAT_PLASTEEL, 5, 10)
)
/obj/item/trash/material/metal/Initialize(mapload)
. = ..()
icon_state = "metal[rand(4)]"
/obj/item/trash/material/circuit
name = "burnt circuit"
desc = "A burnt circuit that can be recycled in an autolathe."
w_class = ITEMSIZE_SMALL
icon_state = "circuit0"
matter_chances = list(
list(MAT_GLASS, 100, 4),
list(MAT_GLASS, 50, 3),
list(MAT_PLASTIC, 40, 3),
list(MAT_SILVER, 18, 3),
list(MAT_GOLD, 17, 3),
list(MAT_DIAMOND, 4, 2),
)
/obj/item/trash/material/circuit/Initialize(mapload)
. = ..()
icon_state = "circuit[rand(3)]"
/obj/item/trash/material/device
name = "broken device"
desc = "A broken device that can be recycled in an autolathe."
w_class = ITEMSIZE_SMALL
icon_state = "device0"
matter_chances = list(
list(MAT_STEEL, 100, 10),
list(MAT_GLASS, 90, 7),
list(MAT_PLASTIC, 100, 10),
list(MAT_SILVER, 16, 7),
list(MAT_GOLD, 15, 5),
list(MAT_DIAMOND, 5, 2),
)
/obj/item/trash/material/device/Initialize(mapload)
. = ..()
icon_state = "device[rand(3)]"