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VOREStation/code/game/objects/structures/props/statue.dm
SatinIsle ee1baecdba New redgate Islands map
Added a new redgate islands map. This consists of two Z-levels: An ocean with a few islands to visit, many with vore mobs on them. An underwater Z-level with lots of things to find hidden around the ocean floor, a little more sparse on vore mobs.

Added a new underwater turf. Standing on this turf feeds you CO2 instead of air, suffocating you. It is a subset of water turfs, and therefore interacts with aquatic, which also allows you to breathe on these turfs. This does mean that you can use the "dive" ability of aquatic under the water too, but it can be treated as though you are swimming up above the sea floor.

Added a "diving" subset of the ocean turf, which allows you to dive down to the turf beneath it, or to swim up from below. Uses normal move up/down verbs.

Added a bunch of underwater flora.

Added a collapsed ships mast prop.

Added a new variation of Fake_Sun that applies a new underwater weather effect and has only one option for the colour and brightness.

Added a new "vorny" variation of the great white carp. This one is very hard to escape from and digests quickly, but is stunned if you manage to do so to give you a chance to flee.

Added a new water resistant and friendly hiveless hivebot called Harry.

Added a couple of creative commons 0 sound effects for the ocean and underwater areas.
2023-08-30 14:51:00 +01:00

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//Eris statues
/obj/structure/prop/statue
name = "statue"
desc = "It's art!"
icon = 'icons/obj/props/decor.dmi'
icon_state = "artwork_statue"
/obj/structure/prop/statue/statue1
icon_state = "artwork_statue_1"
/obj/structure/prop/statue/statue2
icon_state = "artwork_statue_2"
/obj/structure/prop/statue/statue3
icon_state = "artwork_statue_3"
/obj/structure/prop/statue/statue4
icon_state = "artwork_statue_4"
/obj/structure/prop/statue/statue5
icon_state = "artwork_statue_5"
//sunken ship mast
/obj/structure/prop/statue/sunkensail
name = "sail mast"
desc = "A long since collapsed mast with a sail draped over it."
icon = 'icons/obj/props/decor64x64.dmi'
icon_state = "sunkensail"
density = FALSE
//TGMC Ship Mast
/obj/structure/prop/statue/stump_plaque
name = "commemorative stump"
desc = "A wooden stump adorned with a little plaque."
icon = 'icons/obj/props/decor.dmi'
icon_state = "stump"
//World Server statues
/obj/structure/prop/statue
name = "statue"
desc = "A statue."
icon = 'icons/obj/props/decor32x64.dmi'
icon_state = "venus"
/obj/structure/prop/statue/lion
icon_state = "lion"
/obj/structure/prop/statue/angel
icon = 'icons/obj/props/decor.dmi'
icon_state = "angel"
/obj/structure/prop/statue/phoron
name = "phoronic cascade"
desc = "A sculpture made of pure phoron. It is covered in a lacquer that prevents erosion and renders it fireproof. It's safe. Probably."
icon_state = "phoronic"
layer = ABOVE_WINDOW_LAYER
interaction_message = "<span class = 'notice'>Cool to touch and unbelievable smooth. You can almost see your reflection in it.</span>"
/obj/structure/prop/statue/phoron/New()
set_light(2, 3, "#cc66ff")
/obj/structure/prop/statue/pillar
name = "pillar"
desc = "A pillar."
icon_state = "pillar"
/obj/structure/prop/statue/pillar/dark
name = "pillar"
desc = "A dark pillar."
icon_state = "dark_pillar"