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VOREStation
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a386fd39fa523d615bbd77fb19085738293f5cbb
VOREStation
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SkyMarshal
08a9cabe76
Fixed some stuff related to the previous commit.
2012-01-22 23:45:16 -07:00
..
job
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
access.dm
Fixed some stuff related to the previous commit.
2012-01-22 23:45:16 -07:00
job_controller.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
jobprocs.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
jobs.dm
Added vending charges, removed clown/mime from main joblist, sec belts fixed
2011-11-30 18:34:43 -05:00
whitelist.dm
Update by Lagius:
2011-05-11 19:31:59 +00:00