Files
VOREStation/code/game/objects/items/weapons/papers_bins.dm
SkyMarshal cd5e2476bd Added a new object, for storing premade outfits, that is in clothing closets.
Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00

761 lines
21 KiB
Plaintext

/*
CONTAINS:
PAPER
PAPER BIN
WRAPPING PAPER
GIFTS
BEDSHEET BIN
PHOTOGRAPHS
CLIPBOARDS
*/
// PAPER
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/process()
if(iteration < 5)
var/turf/location = src.loc
if(istype(location, /mob/))
var/mob/M = location
if(M.l_hand == src || M.r_hand == src)
location = get_turf(M)
if (istype(location, /turf))
location.hotspot_expose(700, 5)
iteration++
else
for(var/mob/M in viewers(5, get_turf(src)))
M << "\red \the [src] burns up."
if(istype(src.loc,/mob))
var/mob/M = src.loc
M.total_luminosity -= 8
else
src.sd_SetLuminosity(0)
processing_objects.Remove(src)
del(src)
/obj/item/weapon/paper/update_icon() //derp.
if(src.info)
src.overlays += "paper_words"
if(src.burning)
src.overlays += "paper_fire"
return
/obj/item/weapon/paper/pickup(mob/user)
if(burning)
src.sd_SetLuminosity(0)
user.total_luminosity += 8
/obj/item/weapon/paper/dropped(mob/user)
if(burning)
user.total_luminosity -= 8
src.sd_SetLuminosity(8)
/obj/item/weapon/paper/examine()
set src in view()
..()
if (!( istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon) ))
// actually strip formatting, so stars doesn't screw up
var/t = dd_replacetext(src.info, "\n", "")
t = dd_replacetext(t, "\[b\]", "")
t = dd_replacetext(t, "\[/b\]", "")
t = dd_replacetext(t, "\[i\]", "")
t = dd_replacetext(t, "\[/i\]", "")
t = dd_replacetext(t, "\[u\]", "")
t = dd_replacetext(t, "\[/u\]", "")
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, stars(t)), text("window=[]", src.name))
onclose(usr, "[src.name]")
else
// if people want lazy bb-code
var/t = dd_replacetext(src.info, "\n", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = text("<font face=calligrapher>[]</font>", t)
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, t), text("window=[]", src.name))
onclose(usr, "[src.name]")
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((usr.mutations & CLUMSY) && prob(50))
usr << text("\red You cut yourself on the paper.")
return
var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((src.loc == usr && usr.stat == 0))
src.name = n_name && n_name != "" ? n_name : "Untitled paper"
src.add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, src.info), text("window=[]", src.name))
onclose(usr, "[src.name]")
else
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, stars(src.info)), text("window=[]", src.name))
onclose(usr, "[src.name]")
return
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
if (istype(P, /obj/item/weapon/pen))
if(src.stamped != null && src.stamped.len > 0)
user << "\blue This paper has been stamped and can no longer be edited."
return
for(var/mob/O in viewers(user))
O.show_message("\blue [user] starts writing on the paper with [P].", 1)
var/t = "[src.info]"
do
t = input(user, "What text do you wish to add?", text("[]", src.name), t) as message
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
if(lentext(t) >= MAX_PAPER_MESSAGE_LEN)
var/cont = input(user, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > MAX_PAPER_MESSAGE_LEN)
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
// check for exploits
for(var/tag in paper_blacklist)
if(findtext(t,"<"+tag))
user << "\blue You think to yourself, \"Hm.. this is only paper...\""
return
if(!overlays.Find("paper_words"))
src.overlays += "paper_words"
src.info = t
else
if(is_burn(P))
for(var/mob/M in viewers(5, get_turf(src)))
M << "\red [user] sets \the [src] on fire."
user.total_luminosity += 8
burning = 1
processing_objects.Add(src)
update_icon()
return
if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
if(!src.infoold)
src.infoold = src.info
src.info += text("<BR><i>This paper has been stamped with the [].</i><BR>", P.name)
switch(P.type)
if(/obj/item/weapon/stamp/captain)
src.overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
src.overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
src.overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
src.overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
src.overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
src.overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
src.overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
src.overlays += "paper_stamped_clown"
else
src.overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "\blue You stamp the paper with your rubber stamp."
if(istype(P, /obj/item/weapon/stamperaser))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
src.info = src.infoold
src.infoold = null
for(var/i, i <= stamped.len, i++)
switch(stamped[i])
if(/obj/item/weapon/stamp/captain)
src.overlays -= "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
src.overlays -= "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
src.overlays -= "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
src.overlays -= "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
src.overlays -= "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
src.overlays -= "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
src.overlays -= "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
src.overlays -= "paper_stamped_clown"
else
src.overlays -= "paper_stamped"
stamped = list()
user << "\blue You sucessfully remove those pesky stamps."
/*
else
if (istype(P, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = P
if ((W.welding && W.weldfuel > 0))
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] burns [] with the welding tool!", user, src), 1, "\red You hear a small burning noise", 2)
//Foreach goto(323)
spawn( 0 )
src.burn(1800000.0)
return
else
if (istype(P, /obj/item/device/igniter))
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] burns [] with the igniter!", user, src), 1, "\red You hear a small burning noise", 2)
//Foreach goto(406)
spawn( 0 )
src.burn(1800000.0)
return
else
if (istype(P, /obj/item/weapon/wirecutters))
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] starts cutting []!", user, src), 1)
//Foreach goto(489)
sleep(50)
if (((src.loc == src || get_dist(src, user) <= 1) && (!( user.stat ) && !( user.restrained() ))))
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] cuts [] to pieces!", user, src), 1)
//Foreach goto(580)
//SN src = null
del(src)
return
*/ //TODO: FIX
src.add_fingerprint(user)
return
//PAPER BIN
/obj/item/weapon/paper_bin/proc/update()
src.icon_state = text("paper_bin[]", ((src.amount || locate(/obj/item/weapon/paper, src)) ? "1" : null))
return
/obj/item/weapon/paper_bin/MouseDrop(mob/user as mob)
if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
if (usr.hand)
if (!( usr.l_hand ))
spawn( 0 )
src.attack_hand(usr, 1, 1)
return
else
if (!( usr.r_hand ))
spawn( 0 )
src.attack_hand(usr, 0, 1)
return
return
/obj/item/weapon/paper_bin/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/paper_bin/attack_hand(mob/user as mob, unused, flag)
if (flag)
return ..()
src.add_fingerprint(user)
if (locate(/obj/item/weapon/paper, src))
for(var/obj/item/weapon/paper/P in src)
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = P
P.loc = usr
P.layer = 20
P = null
usr.update_clothing()
break
else if (!usr.r_hand)
usr.r_hand = P
P.loc = usr
P.layer = 20
P = null
usr.update_clothing()
break
else
if (src.amount >= 1)
src.amount--
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper
P.loc = usr.loc
if(ishuman(usr))
if(!usr.get_active_hand())
usr.put_in_hand(P)
usr << "You take a paper out of the bin."
else
P.loc = get_turf_loc(src)
usr << "You take a paper out of the bin."
src.update()
return
/obj/item/weapon/paper_bin/examine()
set src in oview(1)
src.amount = round(src.amount)
var/n = src.amount
for(var/obj/item/weapon/paper/P in src)
n++
if (n <= 0)
n = 0
usr << "There are no papers in the bin."
else
if (n == 1)
usr << "There is one paper in the bin."
else
usr << text("There are [] papers in the bin.", n)
return
/*
/obj/item/weapon/paper_bin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/paper))
user.drop_item()
W.loc = src
else
if (istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/T = W
if ((T.welding && T.weldfuel > 0))
viewers(user, null) << text("[] burns the paper with the welding tool!", user)
spawn( 0 )
src.burn(1800000.0)
return
else
if (istype(W, /obj/item/device/igniter))
viewers(user, null) << text("[] burns the paper with the igniter!", user)
spawn( 0 )
src.burn(1800000.0)
return
src.update()
return
*/ //TODO: FIX
// WRAPPING PAPER
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!( locate(/obj/structure/table, src.loc) ))
user << "\blue You MUST put the paper on a table!"
if (W.w_class < 4)
if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
var/a_used = 2 ** (src.w_class - 1)
if (src.amount < a_used)
user << "\blue You need more paper!"
return
else
src.amount -= a_used
user.drop_item()
var/obj/item/weapon/gift/G = new /obj/item/weapon/gift( src.loc )
G.size = W.w_class
G.w_class = G.size + 1
G.icon_state = text("gift[]", G.size)
G.gift = W
W.loc = G
G.add_fingerprint(user)
W.add_fingerprint(user)
src.add_fingerprint(user)
if (src.amount <= 0)
new /obj/item/weapon/c_tube( src.loc )
//SN src = null
del(src)
return
else
user << "\blue You need scissors!"
else
user << "\blue The object is FAR too large!"
return
/obj/item/weapon/wrapping_paper/examine()
set src in oview(1)
..()
usr << text("There is about [] square units of paper left!", src.amount)
return
/obj/item/weapon/wrapping_paper/attack(mob/target as mob, mob/user as mob)
if (!istype(target, /mob/living/carbon/human)) return
if (istype(target:wear_suit, /obj/item/clothing/suit/straight_jacket) || target:stat)
if (src.amount > 2)
var/obj/effect/spresent/present = new /obj/effect/spresent (target:loc)
src.amount -= 2
if (target:client)
target:client:perspective = EYE_PERSPECTIVE
target:client:eye = present
target:loc = present
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been wrapped with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to wrap [target.name] ([target.ckey])</font>")
else
user << "/blue You need more paper."
else
user << "Theyre moving around too much. a Straitjacket would help."
// GIFTS
/obj/item/weapon/gift/attack_self(mob/user as mob)
if(!src.gift)
user << "\blue The gift was empty!"
del(src)
src.gift.loc = user
if (user.hand)
user.l_hand = src.gift
else
user.r_hand = src.gift
src.gift.layer = 20
src.gift.add_fingerprint(user)
del(src)
return
/obj/item/weapon/a_gift/ex_act()
del(src)
return
/obj/effect/spresent/relaymove(mob/user as mob)
if (user.stat)
return
user << "\blue You cant move."
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!istype(W, /obj/item/weapon/wirecutters))
user << "/blue I need wirecutters for that."
return
user << "\blue You cut open the present."
for(var/mob/M in src) //Should only be one but whatever.
M.loc = src.loc
if (M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
del(src)
/obj/item/weapon/a_gift/attack_self(mob/M as mob)
switch(pick("flash", "t_gun", "l_gun", "shield", "sword", "axe"))
if("flash")
var/obj/item/device/flash/W = new /obj/item/device/flash( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
if("l_gun")
var/obj/item/weapon/gun/energy/laser/W = new /obj/item/weapon/gun/energy/laser( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
if("t_gun")
var/obj/item/weapon/gun/energy/taser/W = new /obj/item/weapon/gun/energy/taser( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
if("sword")
var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
if("axe")
var/obj/item/weapon/melee/energy/axe/W = new /obj/item/weapon/melee/energy/axe( M )
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
//SN src = null
del(src)
return
else
return
// BEDSHEET BIN
/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/bedsheet))
//W = null
del(W)
src.amount++
return
/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
if (src.amount >= 1)
src.amount--
new /obj/item/weapon/bedsheet( src.loc )
add_fingerprint(user)
/obj/structure/bedsheetbin/examine()
set src in oview(1)
src.amount = round(src.amount)
if (src.amount <= 0)
src.amount = 0
usr << "There are no bed sheets in the bin."
else
if (src.amount == 1)
usr << "There is one bed sheet in the bin."
else
usr << text("There are [] bed sheets in the bin.", src.amount)
return
// CLIPBOARD
/obj/item/weapon/clipboard/attack_self(mob/user as mob)
var/dat = "<B>Clipboard</B><BR>"
if (src.pen)
dat += text("<A href='?src=\ref[];pen=1'>Remove Pen</A><BR><HR>", src)
for(var/obj/item/weapon/paper/P in src)
dat += text("<A href='?src=\ref[];read=\ref[]'>[]</A> <A href='?src=\ref[];write=\ref[]'>Write</A> <A href='?src=\ref[];remove=\ref[]'>Remove</A><BR>", src, P, P.name, src, P, src, P)
user << browse(dat, "window=clipboard")
onclose(user, "clipboard")
return
/obj/item/weapon/clipboard/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if (usr.contents.Find(src))
usr.machine = src
if (href_list["pen"])
if (src.pen)
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = src.pen
src.pen.loc = usr
src.pen.layer = 20
src.pen = null
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = src.pen
src.pen.loc = usr
src.pen.layer = 20
src.pen = null
usr.update_clothing()
if (src.pen)
src.pen.add_fingerprint(usr)
src.add_fingerprint(usr)
if (href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if ((P && P.loc == src))
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
P.add_fingerprint(usr)
src.add_fingerprint(usr)
if (href_list["write"])
var/obj/item/P = locate(href_list["write"])
if ((P && P.loc == src))
if (istype(usr.r_hand, /obj/item/weapon/pen))
P.attackby(usr.r_hand, usr)
else
if (istype(usr.l_hand, /obj/item/weapon/pen))
P.attackby(usr.l_hand, usr)
else
if (istype(src.pen, /obj/item/weapon/pen))
P.attackby(src.pen, usr)
src.add_fingerprint(usr)
if (href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if ((P && P.loc == src))
if (!( istype(usr, /mob/living/carbon/human) ))
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, stars(P.info)), text("window=[]", P.name))
onclose(usr, "[P.name]")
else
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.info), text("window=[]", P.name))
onclose(usr, "[P.name]")
if (ismob(src.loc))
var/mob/M = src.loc
if (M.machine == src)
spawn( 0 )
src.attack_self(M)
return
return
/obj/item/weapon/clipboard/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/clipboard/attack_hand(mob/user as mob)
if ((locate(/obj/item/weapon/paper, src) && (!( user.equipped() ) && (user.l_hand == src || user.r_hand == src))))
var/obj/item/weapon/paper/P
for(P in src)
break
if (P)
if (user.hand)
user.l_hand = P
else
user.r_hand = P
P.loc = user
P.layer = 20
P.add_fingerprint(user)
user.update_clothing()
src.add_fingerprint(user)
else
return ..()
return
/obj/item/weapon/clipboard/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
if (istype(P, /obj/item/weapon/paper))
if (src.contents.len < 15)
user.drop_item()
P.loc = src
else
user << "\blue Not enough space!!!"
else
if (istype(P, /obj/item/weapon/pen))
if (!src.pen)
user.drop_item()
P.loc = src
src.pen = P
else
return
src.update()
return
/obj/item/weapon/clipboard/proc/update()
src.icon_state = text("clipboard[][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0"))
return
/obj/item/weapon/clipboard/MouseDrop(obj/over_object as obj) //Quick clipboard fix. -Agouri
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return //
/obj/item/weapon/clipboard/New()
..()
for(var/i = 1, i <= 3, i++)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.loc = src
src.pen = new /obj/item/weapon/pen(src)
src.update()
return
// PHOTOGRAPH
/obj/item/weapon/paper/photograph/New()
..()
src.pixel_y = 0
src.pixel_x = 0
return
/obj/item/weapon/paper/photograph/attack_self(mob/user as mob)
var/n_name = input(user, "What would you like to label the photo?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((src.loc == user && user.stat == 0))
src.name = text("photo[]", (n_name ? text("- '[]'", n_name) : null))
src.add_fingerprint(user)
return