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Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
11 lines
418 B
Plaintext
11 lines
418 B
Plaintext
//For use with various spawners! Put your selections inside of a list!
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/var/global/list/theme_animal = list()
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/var/global/list/theme_monster = list()
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/var/global/list/theme_alien = list()
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/var/global/list/theme_cold = list()
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/var/global/list/theme_hot = list()
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/var/global/list/theme_aquatic = list()
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/var/global/list/theme_dark = list()
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/var/global/list/theme_forest = list()
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/var/global/list/theme_humanoid = list()
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