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Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up. To both of the item and structure, added a bunch of options for effects: Sparks, Flash, Flicker Lights and Spawn Item. Added the ability to upload custom sprites to both verbs, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
242 lines
7.8 KiB
Plaintext
242 lines
7.8 KiB
Plaintext
/obj/item/generic_item
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name = "unusual object"
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desc = "An unusual object of some sort."
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icon = 'icons/obj/props/items.dmi'
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icon_state = "old_handheld"
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var/on = 0
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var/icon_state_off = "old_handheld"
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var/icon_state_on = "old_handheld_on"
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var/activatable_hand = 1
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var/togglable = 1
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var/text_activated = "The item turns on."
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var/text_deactivated = "The item turns off."
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var/effect = 0
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var/object = 0
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var/sound_activated = 0
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var/delay_time = 0
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var/icon_off = 0
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var/icon_on = 0
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/obj/item/generic_item/attack_self(mob/user)
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if(activatable_hand)
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if(!on)
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if(delay_time)
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if(!do_after(user, delay_time, src, exclusive = TASK_USER_EXCLUSIVE))
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return 0
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on = 1
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if(icon_on)
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icon = icon_on
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else
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icon = 'icons/obj/props/items.dmi'
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icon_state = icon_state_on
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src.visible_message("<span class='notice'>[text_activated]</span>")
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update_icon()
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if(effect == 1)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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if(effect == 2)
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for(var/obj/machinery/light/L in machines)
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if(L.z != user.z || get_dist(user,L) > 10)
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continue
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else
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L.flicker(10)
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if(effect == 3)
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for (var/mob/O in viewers(user, null))
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if(get_dist(user, O) > 3)
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continue
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var/flash_time = 10
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if(istype(O, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = O
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//VOREStation Edit Start
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if(H.nif && H.nif.flag_check(NIF_V_FLASHPROT,NIF_FLAGS_VISION))
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H.nif.notify("High intensity light detected, and blocked!",TRUE)
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continue
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//VOREStation Edit End
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if(!H.eyecheck() <= 0)
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continue
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flash_time *= H.species.flash_mod
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var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
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if(!E)
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return
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if(E.is_bruised() && prob(E.damage + 50))
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H.flash_eyes()
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E.damage += rand(1, 5)
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else
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if(!O.blinded && isliving(O))
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var/mob/living/L = O
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L.flash_eyes()
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O.Weaken(flash_time)
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if(effect == 4)
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var/atom/o = new object(get_turf(user))
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src.visible_message("<span class='notice'>[src] has produced [o]!</span>")
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if(sound_activated)
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playsound(src, sound_activated, 50, 1)
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else if(togglable)
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if(delay_time)
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if(!do_after(user, delay_time, src, exclusive = TASK_USER_EXCLUSIVE))
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return 0
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on = 0
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icon_state = icon_state_off
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if(icon_off)
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icon = icon_off
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else
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icon = 'icons/obj/props/items.dmi'
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src.visible_message("<span class='notice'>[text_deactivated]</span>")
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update_icon()
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return ..()
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/client/proc/generic_item()
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set category = "EventKit"
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set name = "Spawn Generic Item"
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set desc = "Spawn a customisable item with a range of different options."
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var/s_activatable = 0
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var/s_togglable = 0
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var/s_icon_state_on = 0
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var/s_icon = 0
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var/s_icon2 = 0
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var/s_delay = 0
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var/s_text_activated = 0
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var/s_text_deactivated = 0
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var/s_effect = 0
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var/s_sound = 0
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var/s_object = 0
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var/list/icon_state_options = list("old_handheld",
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"old_handheld_on",
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"switch",
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"switch_on",
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"chalice",
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"staffofnothing",
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"staffofchange",
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"staffofanimation",
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"staffofchaos",
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"scroll_rolledup",
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"scroll_blank",
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"scroll_text",
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"scroll_textseal",
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"scroll_rolledupseal",
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"revolver",
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"universal_id",
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"universal_id_glow",
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"partypopper",
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"partypopper_e",
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"screwdriver",
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"screwdriver_glow",
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"crystal",
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"crystal_red",
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"old_phone",
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"old_phone_on",
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"flash",
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"flash_red",
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"flash_burnt",
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"techball_green",
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"techball_yellow",
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"techball_red",
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"techball_blue",
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"fleshorb",
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"fleshorb_moving",
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"Upload Own Sprite")
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var/list/sound_options = list('sound/effects/alert.ogg',
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'sound/effects/bamf.ogg',
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'sound/effects/bang.ogg',
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'sound/effects/blobattack.ogg',
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'sound/effects/cascade.ogg',
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'sound/effects/clockcult_gateway_disrupted.ogg',
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'sound/effects/closet_close.ogg',
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'sound/effects/confetti_ball.ogg',
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'sound/effects/deskbell.ogg',
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'sound/effects/EMPulse.ogg',
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'sound/effects/Explosion1.ogg',
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'sound/effects/ghost.ogg',
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'sound/effects/Glassbr1.ogg',
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'sound/effects/lightningshock.ogg',
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'sound/effects/lighton.ogg',
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'sound/effects/magnetclamp.ogg',
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'sound/effects/pai_boot.ogg',
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'sound/effects/pai_login.ogg',
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'sound/effects/pai-restore.ogg',
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'sound/effects/radio_common.ogg',
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'sound/effects/refill.ogg',
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'sound/effects/siren.ogg',
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'sound/effects/smoke.ogg',
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'sound/effects/sparks1.ogg',
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'sound/effects/spray.ogg',
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'sound/effects/squelch1.ogg',
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'sound/effects/supermatter.ogg',
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'sound/effects/Whipcrack.ogg',
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'sound/effects/woodcutting.ogg')
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var/check_togglable
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if(!holder)
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return
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var/s_name = tgui_input_text(src, "Item Name:", "Name")
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var/s_desc = tgui_input_text(src, "Item Description:", "Description")
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var/s_icon_state_off = tgui_input_list(src, "Choose starting icon state:", "icon_state_off", icon_state_options)
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if(s_icon_state_off == "Upload Own Sprite")
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s_icon = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
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var/check_activatable = tgui_alert(src, "Allow it to be turned on?", "activatable", list("Yes", "No", "Cancel"))
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if(check_activatable == "Cancel")
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return
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if(check_activatable == "No")
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s_activatable = 0
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if(check_activatable == "Yes")
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s_activatable = 1
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s_text_activated = tgui_input_text(src, "Activation text:", "Activation Text")
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check_togglable = tgui_alert(src, "Allow it to be turned back off again?", "togglable", list("Yes", "No", "Cancel"))
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if(check_togglable == "Cancel")
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return
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if(check_togglable == "No")
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s_togglable = 0
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if(check_togglable == "Yes")
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s_text_deactivated = tgui_input_text(src, "Deactivation text:", "Deactivation Text")
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s_togglable = 1
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s_icon_state_on = tgui_input_list(src, "Choose activated icon state:", "icon_state_on", icon_state_options)
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if(s_icon_state_on == "Upload Own Sprite")
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s_icon2 = input(usr, "Choose an image file to upload. Images that are not 32x32 will need to have their positions offset.","Upload Icon") as null|file
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s_delay = tgui_input_number(src, "Do you want it to take time to put turn on? Choose a number of deciseconds to activate, or 0 for instant.", "Delay")
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var/check_effect = tgui_alert(src, "Produce an effect on activation?", "Effect?", list("No", "Spark", "Flicker Lights", "Flash", "Spawn Item", "Cancel"))
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if(check_effect == "Cancel")
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return
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if(check_effect == "No")
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s_effect = 0
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if(check_effect == "Spark")
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s_effect = 1
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if(check_effect == "Flicker Lights")
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s_effect = 2
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if(check_effect == "Flash")
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s_effect = 3
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if(check_effect == "Spawn Item")
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s_effect = 4
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s_object = get_path_from_partial_text()
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var/check_sound = tgui_alert(src, "Play a sound when turning on?", "Sound", list("Yes", "No", "Cancel"))
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if(check_sound == "Cancel")
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return
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if(check_sound == "Yes")
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s_sound = tgui_input_list(src, "Choose a sound to play on activation:", "Sound", sound_options)
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var/spawnloc = get_turf(src.mob)
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var/obj/item/generic_item/P = new(spawnloc)
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P.name = s_name
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P.desc = s_desc
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P.icon_state_off = s_icon_state_off
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P.icon_state_on = s_icon_state_on
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P.activatable_hand = s_activatable
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P.togglable = s_togglable
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P.text_activated = s_text_activated
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P.text_deactivated = s_text_deactivated
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P.effect = s_effect
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P.sound_activated = s_sound
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P.delay_time = s_delay
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P.object = s_object
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P.icon_state = s_icon_state_off
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P.icon_off = s_icon
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P.icon_on = s_icon2
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if(s_icon)
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P.icon = s_icon
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P.update_icon()
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