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VOREStation/code/game/dna_mutations.dm
vageyenaman@gmail.com 80d4e405b9 New DNA mutation system: see http://tgstation13.pretentiousfool.com/phpBB3/viewtopic.php?f=7&t=5584 (the code that makes this actually work has been commented out, it will be implemented maybe sometime soon)
Fixed some spelling and grammar errors.

Tweaked the cost of Large Energy Crossbow designs.

Fixed a bug where people would generate two manifest entries when they late-joined. Annoying as fuck.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1966 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 01:35:44 +00:00

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/* NOTES:
This system could be expanded to migrate all of our current mutations to. Maybe.
*/
/* /datum/mutations :
*
* A /datum representation of "hidden" mutations.
*
*/
/datum/mutations
var/list/requirements = list() // list of randomly-genned requirements
var/required = 1 // the number of requirements to generate
var/list/races = list("human") // list of races the mutation effects
proc/get_mutation(var/mob/living/carbon/M) // Called when check_mutation() is successful
..()
proc/check_mutation(var/mob/living/carbon/M) // Called in dna.dm, when a target's SE is modified
if(! ("all" in races)) // "all" means it affects everyone!
if(istype(M, /mob/living/carbon/human))
if(! ("human" in races))
return
if(istype(M, /mob/living/carbon/monkey))
if(! ("monkey" in races))
return
// TODO: add more races maybe??
var/passes = 0
for(var/datum/mutationreq/require in requirements)
var/se_block[] = getblockbuffer(M.dna.struc_enzymes, require.block, 3) // focus onto the block
if(se_block.len == 3) // we want to make sure there are exactly 3 entries
if(se_block[require.subblock] == require.reqID)
passes++
if(passes == required) // all requirements met
get_mutation(M)
Lasereyes
/*
Lets you shoot laser beams through your eyes. Fancy!
*/
required = 2
get_mutation(var/mob/living/carbon/M)
M << "\blue You feel a searing heat inside your eyes!"
M.mutations |= LASER
Healing
/*
Lets you heal other people, and yourself. But it doesn't let you heal dead people.
*/
required = 2
get_mutation(var/mob/living/carbon/M)
M << "\blue You a pleasant warmth pulse throughout your body..."
M.mutations |= HEAL
/* /datum/mutationreq :
*
* A /datum representation of a requirement in order for a mutation to happen.
*
*/
/datum/mutationreq
var/block // The block to read
var/subblock // The sub-block to read
var/reqID // The required hexadecimal identifier to be equal to the sub-block being read.
/*
HEY: If you want to be able to get superpowers easily just uncomment this shit.
mob/verb/checkmuts()
for(var/datum/mutations/mut in global_mutations)
for(var/datum/mutationreq/R in mut.requirements)
src << "Block: [R.block]"
src << "Sub-Block: [R.subblock]"
src << "Required ID: [R.reqID]"
src << ""
mob/verb/editSE(t as text)
src:dna:struc_enzymes = t
domutcheck(src)
*/